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Apr 5th, 2017, 7:41 pm
Learning, Education and Games Volume Two: Bringing Games into Educational Contexts by Karen Schrier
Requirements: any PDF reader, 6.83MB
Overview: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings.

This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development.

Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources.
Genre: Non Fiction, Educational

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Apr 5th, 2017, 7:41 pm

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