The Empire's Corps series (17-21) by Christopher G. Nuttall / Narrated by Jeffrey Kafer
Requirements: .MP3, .M4B player, 3,06 Gb
Overview: Christopher Nuttall has been planning sci-fi books since he learned to read. Born and raised in Edinburgh, Chris created an alternate history website and eventually graduated to writing full-sized novels. Studying history independently allowed him to develop worlds that hung together and provided a base for storytelling. After graduating from university, Chris started writing full-time. As an indie author, he has published fifty novels.
Genre: Audiobooks > Science Fiction

Knife Edge, 17 Earth has fallen. The Core Worlds have collapsed into chaos. As planetary governments declare independence, war is breaking out everywhere.
Entire sectors slip out of contact, warlords battle for power, and the remnants of the once-great Empire are tearing themselves apart. In the shadows, the Terran Marine Corps works to save what little they can to preserve civilization and build a better tomorrow. But now they might have met their match.
The marines have seized control of the corporate world of Hameau, only to discover that Hameau is merely the tip of the enemy iceberg and the battle is still very much undecided. Cut off from their brethren, the marines fight desperately to hold their ground while millions of innocent civilians are caught in the middle. They are all too aware that whoever wins the war will determine the fate of the entire galaxy.
The Halls of Montezuma, 18 Earth has fallen. The Core Worlds have collapsed into chaos.
War is breaking out everywhere as planetary governments declare independence, entire sectors slip out of contact, and warlords battle for power. The remnants of the once-great Empire are tearing themselves apart. And in the shadows, the Terran Marine Corps works to save what little they can to preserve civilization and build a better tomorrow. But now they might have met their match.
The marines have beaten off a desperate attempt by the corporate worlds to recover Hameau, but the war is very far from over. The corprats remain powerful, gathering their strength to resume the offensive, locate the marines, and impose their society on the ruins of empire. To stop them, the marines will have to stake everything on a desperate gamble to tear out the heart of the enemy empire and slay the fascist beast in its lair.
But the enemy are equally desperate to win....
The Prince's War, 19 Prince Roland - the Childe Roland, Heir to the Imperial Throne - grew up in a gilded cage, surrounded by men who wanted to use his powers while keeping him under tight control.
He was growing into a petty sadistic brat until a Marine Pathfinder took him in hand, helping him to overcome his caretakers - jailers - and make something of himself. But it was too late for Earth and, as the planet collapsed into chaos, Roland and his mentor barely escaped before it was too late. He was taken into the care of the Marine Corps and given a chance to go to Boot Camp and forge a new life.
But now, unsure what to do with him, his superiors set him on a task. Roland has to take command of a training mission and travel to New Doncaster, a planet on the verge of exploding into civil war. His mission is to build an army and stabilise the situation as quickly as possible.
But, for an untried prince in a snake pit, facing enemies on both sides of the war, it will be far from easy....
The Prince's Gambit, 20 New Doncaster should have been a success. It wasn’t.
A deeply corrupt and embedded ruling class, disenfranchised settlers, and embittered indentured workers–slaves in all but name—have poisoned the planet. They've unleashed the fires of class war and threatening to turn the beautiful planet into hell in the wake of Earthfall.
Sinister forces are stirring the pot. Roland—once Crown Prince of Earth, now a Marine Auxiliary—was charged with building an army to stabilise New Doncaster, but it was too late. The rebels struck and the planet fell into civil war. Roland scored one victory, keeping the rebels from winning in a single blow, but the war is far from over. Rebel forces have swept over the outlying islands, destroying plantations, capturing infrastructure, liberating slaves while forcing their former owners to flee or die on the remains of their lands.
Now, with both sides preparing for the coming contest, Roland—cut off from the Marine Corps—finds himself charged with leading the government troops, to launch a desperate military gambit to win a war against a rebel force that might have right on its side. And if his gambit fails, the entire planet may collapse into chaos.
The Prince's Alliance, 21 Prince Roland was on the verge of winning the war.
Assigned to New Doncaster to train the planet’s armies and lead them into battle, Roland brokered a political compromise that allowed the government to win hearts and minds once the rebels were defeated in the field. He then built a formidable military machine that could–and did–push the rebels to the brink of defeat. But Roland’s success bred hatred, and his enemies, seeing him and his loyal troops out on a limb, launched a coup and left Roland stranded deep in enemy territory.
Roland isn’t one to give up. But, with a government preparing to use desperate measures to obliterate the rebels on one side and a crude alliance of suspicious rebel factions on the other, he must act fast to save the planet...or watch helplessly as the civil war rages on.
Download Instructions:
The_Empire_s_Corps_17_-_Knife_Edge.rar
The_Empire_s_Corps_18_-_The_Halls_of_Montezuma.rar
The_Empire_s_Corps_19_-_The_Prince_s_War.rar
The_Empire_s_Corps_20_-_The_Prince_s_Gambit.rar
The_Empire_s_Corps_21_-_The_Prince_s_Alliance.rar
Mirror:
The Empire s Corps 17 - Knife Edge.rar
The Empire s Corps 18 - The Halls of Montezuma.rar
The Empire s Corps 19 - The Prince s War.rar
The Empire s Corps 20 - The Prince s Gambit.rar
The Empire s Corps 21 - The Prince s Alliance.rar
Trouble downloading? Read This.
Requirements: .MP3, .M4B player, 3,06 Gb
Overview: Christopher Nuttall has been planning sci-fi books since he learned to read. Born and raised in Edinburgh, Chris created an alternate history website and eventually graduated to writing full-sized novels. Studying history independently allowed him to develop worlds that hung together and provided a base for storytelling. After graduating from university, Chris started writing full-time. As an indie author, he has published fifty novels.
Genre: Audiobooks > Science Fiction
Knife Edge, 17 Earth has fallen. The Core Worlds have collapsed into chaos. As planetary governments declare independence, war is breaking out everywhere.
Entire sectors slip out of contact, warlords battle for power, and the remnants of the once-great Empire are tearing themselves apart. In the shadows, the Terran Marine Corps works to save what little they can to preserve civilization and build a better tomorrow. But now they might have met their match.
The marines have seized control of the corporate world of Hameau, only to discover that Hameau is merely the tip of the enemy iceberg and the battle is still very much undecided. Cut off from their brethren, the marines fight desperately to hold their ground while millions of innocent civilians are caught in the middle. They are all too aware that whoever wins the war will determine the fate of the entire galaxy.
The Halls of Montezuma, 18 Earth has fallen. The Core Worlds have collapsed into chaos.
War is breaking out everywhere as planetary governments declare independence, entire sectors slip out of contact, and warlords battle for power. The remnants of the once-great Empire are tearing themselves apart. And in the shadows, the Terran Marine Corps works to save what little they can to preserve civilization and build a better tomorrow. But now they might have met their match.
The marines have beaten off a desperate attempt by the corporate worlds to recover Hameau, but the war is very far from over. The corprats remain powerful, gathering their strength to resume the offensive, locate the marines, and impose their society on the ruins of empire. To stop them, the marines will have to stake everything on a desperate gamble to tear out the heart of the enemy empire and slay the fascist beast in its lair.
But the enemy are equally desperate to win....
The Prince's War, 19 Prince Roland - the Childe Roland, Heir to the Imperial Throne - grew up in a gilded cage, surrounded by men who wanted to use his powers while keeping him under tight control.
He was growing into a petty sadistic brat until a Marine Pathfinder took him in hand, helping him to overcome his caretakers - jailers - and make something of himself. But it was too late for Earth and, as the planet collapsed into chaos, Roland and his mentor barely escaped before it was too late. He was taken into the care of the Marine Corps and given a chance to go to Boot Camp and forge a new life.
But now, unsure what to do with him, his superiors set him on a task. Roland has to take command of a training mission and travel to New Doncaster, a planet on the verge of exploding into civil war. His mission is to build an army and stabilise the situation as quickly as possible.
But, for an untried prince in a snake pit, facing enemies on both sides of the war, it will be far from easy....
The Prince's Gambit, 20 New Doncaster should have been a success. It wasn’t.
A deeply corrupt and embedded ruling class, disenfranchised settlers, and embittered indentured workers–slaves in all but name—have poisoned the planet. They've unleashed the fires of class war and threatening to turn the beautiful planet into hell in the wake of Earthfall.
Sinister forces are stirring the pot. Roland—once Crown Prince of Earth, now a Marine Auxiliary—was charged with building an army to stabilise New Doncaster, but it was too late. The rebels struck and the planet fell into civil war. Roland scored one victory, keeping the rebels from winning in a single blow, but the war is far from over. Rebel forces have swept over the outlying islands, destroying plantations, capturing infrastructure, liberating slaves while forcing their former owners to flee or die on the remains of their lands.
Now, with both sides preparing for the coming contest, Roland—cut off from the Marine Corps—finds himself charged with leading the government troops, to launch a desperate military gambit to win a war against a rebel force that might have right on its side. And if his gambit fails, the entire planet may collapse into chaos.
The Prince's Alliance, 21 Prince Roland was on the verge of winning the war.
Assigned to New Doncaster to train the planet’s armies and lead them into battle, Roland brokered a political compromise that allowed the government to win hearts and minds once the rebels were defeated in the field. He then built a formidable military machine that could–and did–push the rebels to the brink of defeat. But Roland’s success bred hatred, and his enemies, seeing him and his loyal troops out on a limb, launched a coup and left Roland stranded deep in enemy territory.
Roland isn’t one to give up. But, with a government preparing to use desperate measures to obliterate the rebels on one side and a crude alliance of suspicious rebel factions on the other, he must act fast to save the planet...or watch helplessly as the civil war rages on.
Download Instructions:
The_Empire_s_Corps_17_-_Knife_Edge.rar
The_Empire_s_Corps_18_-_The_Halls_of_Montezuma.rar
The_Empire_s_Corps_19_-_The_Prince_s_War.rar
The_Empire_s_Corps_20_-_The_Prince_s_Gambit.rar
The_Empire_s_Corps_21_-_The_Prince_s_Alliance.rar
Mirror:
The Empire s Corps 17 - Knife Edge.rar
The Empire s Corps 18 - The Halls of Montezuma.rar
The Empire s Corps 19 - The Prince s War.rar
The Empire s Corps 20 - The Prince s Gambit.rar
The Empire s Corps 21 - The Prince s Alliance.rar
Trouble downloading? Read This.
"You don't have to burn books to destroy a culture. Just get people to stop reading them." - Ray Bradbury