eBooks that do not fit in any of the other categories
Mar 10th, 2019, 4:16 pm
Game Worlds Get Real: How Who We Are Online Became Who We Are Offline by Zek Valkyrie
Requirements: .ePUB, .MOBI/.AZW reader, 2.95 MB
Overview: Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs).

Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft--the most popular game within the genre--is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years.

Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers.
Genre: Non-Fiction > General > On-Line Games

Image

Download Instructions:
(Closed Filehost) http://tusfiles.com/2wlw51iq1h0c
Mirror:
(Closed Filehost) http://openload.co/f/QGvPR9-NLZM/ZV_GWGR.rar
Mirror:
http://s000.tinyupload.com/index.php?file_id=57023512341088543382
Mirror:
(Closed Filehost) (Closed Filehost) https://sendit.cloud/o1g9lxxv5hi4
Mar 10th, 2019, 4:16 pm

For any Re-Ups use Image on the right. Many thanks to the original up-loaders