Virtual Economies: Design and Analysis by Vili Lehdonvirta, Edward Castronova
Requirements: .PDF reader, 2 MB
Overview: How the basic concepts of economics―including markets, institutions, and money―can be used to create and analyze economies based on virtual goods.
In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics―markets, institutions, and money―can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior.
Genre: Non-Fiction > General

Download Instructions:
https://www.upload-4ever.com/7brs4czog2f5
https://rg.to/file/0f4f0313cef4a585a0f827d5648fa5f0
Trouble downloading? Read This.
Requirements: .PDF reader, 2 MB
Overview: How the basic concepts of economics―including markets, institutions, and money―can be used to create and analyze economies based on virtual goods.
In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics―markets, institutions, and money―can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior.
Genre: Non-Fiction > General
Download Instructions:
https://www.upload-4ever.com/7brs4czog2f5
https://rg.to/file/0f4f0313cef4a585a0f827d5648fa5f0
Trouble downloading? Read This.