eBooks that do not fit in any of the other categories
Jun 30th, 2021, 9:38 am
Game Balance by Ian Schreiber
Requirements: .PDF reader, 8 MB
Overview: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.

Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.
Genre: Non-Fiction > General

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Jun 30th, 2021, 9:38 am