Speculative fiction, alternative worlds, futuristic, supernatural, horror
Jan 25th, 2016, 2:48 pm
Tales from World of Noble Dead Saga by Barb & J.C. Hendee (Books 1-14)
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Overview: Barb Hendee is a fantasy author. She is co-author with her husband J. C. Hendee of the Saga of the Noble Dead.
Saga of the Noble Dead (also known as The Noble Dead Series) written by Barb Hendee and J. C. Hendee is a set of chronological books in series/phases, and chronological series/phases in a "saga" that tells the story of protagonists drawn together in a struggle against the little-known and little believed-in Noble Dead [higher undead such as vampires] that herald the return of a long forgotten age in fantasy world.
Genre: Fantasy

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1. The Game Piece: Homeward I: In his youth, Loni never felt that he fit in anywhere, even among his family or his people, the Lhoin’na, or the elves of the central continent. As he dwells on tales told to him by a doting grandmother, he begins to believe he might have been born in the wrong time.
One scant tale of a past age hints that the legendary Sorhkafâré led some of Loni’s people to the east at the end of the great mythical war. Loni dreams of those forgotten Departed ones, wondering if their descendants still exist. The answer may be more and less than he hoped in his quest to find where he belongs.

3. The Feral Path: Homeward II: Rashed, one of the Noble Dead and a vampire, has killed his maker and master, Lord Corische. Fleeing his master’s keep in Stravina, he takes with him Teesha, Ratboy, and his brother, Parko. At first, all four relish freedom in their separate ways, but they soon learn that freedom has its dangers for their kind.
Without a master, Parko quickly loses himself to the Feral Path, that seductive sensuality of being unrestrained in the hunt and the kill. Ratboy feels this call as well but is caught between this desire and his need for companionship and safety. Teesha, reeling much more than she expected at being “homeless,” wants only a new place in the world of their own making.

4. The Sapphire: Homeward III: After fleeing from the small port town of Miiska -- and the threat of a vampire hunter’s blade—Ratboy finds himself alone in the king’s city of Bela, having left his two companions, Rashed and Teesha behind. Lost and lonely at first, he soon realizes that he has a chance to reinvent himself, to take on a new name and a new identity. Then... he sees a young woman with bright blue eyes, and he falls in love for the first time.

5. The Keepers: Homeward IV: Young Jan is stunned when his father, Cadell, the “zupan” and leader of the region’s villages, is offered the vassal lordship of the local keep. His father is about as far from nobility as anyone could be. For some reason, the nobles of the house of Äntes, the rulers of Jan’s province, have been unable to keep a vassal there for twenty years—as those appointed have fled the place in the night—and the Äntes may have grown desperate enough to throw the position at Jan’s father.

6. The Reluctant Guardian: Homeward V: After Bieja flees her home in the village of Chemestúk, burned to the ground in a civil war, she soon realizes she has only one place left to go. Her niece, Magiere, owns a little tavern in the port town of Miiska—which is unfortunately a long journey away on the west coast. Bieja has never traveled more than a few leagues from her hut in all of her life.
Undaunted all the same, she sets off through her war-torn homeland with what she could scavenge from the blackened remains of her village. All too soon, she finds herself on unfamiliar paths and facing the risk of both deserters and conscripted soldiers who are as desperate as she is. She has always been independent, but she might not survive this journey alone... until happenstance trips her up with a most unusual guardian.

9. Captives: Homeward VI: Jan, son of Nadia and Cadell, is conscripted along with every able male in Chemestúk by one faction in a rising civil war. Soon after, another faction burns the village to the ground, leaving Jan’s parents and other survivors to seek refuge in an aging keep.
Inside the worn and crumbling stronghold, young and long-ago orphaned Julianna hides away with the survivors and Jan’s parents. Left to wonder if he or any others of their men will survive to return home, all she can do is help those around her.

10. Claws: Homeward VII: Each autumn, Jan awaits his aunt and uncle’s arrival, so that he can leave with them and enjoy a season on the open road in freedom, earning his keep with his violin. Julianna isn’t looking forward to his absence, and then Jan’s mother asks her to accompany Jan in traveling with their family of the Móndyalítko, the “world’s little children.”
Julianna has never set foot outside her home village, but she is eager if a little wary to see more of the world among this strange traveling people. Jan finds a new joy in showing her that world as his buried feelings for her begin to resurface. But when the family reaches their first stop to perform, a bizarre series of attacks suddenly plagues the townspeople.
Jan’s ever-traveling family is instantly suspected. In their separate ways, Jan and Julianna throw themselves into growing danger as they strive to find the true culprit. Julianna soon discovers the source of these horrors might too close to the suspicions of the townspeople... close enough that it may be too late to save herself or Jan.

12. The Sleeping Curse: Homeward VIII: Julianna, along with Jan’s entire Móndyalítko family, arrives at the capitol city of Kéonsk for the grand autumn fair. Having grown up in a small village, she’s never seen anything like this vast array of stalls, wagons, and people gathered for a yearly festival market. Almost immediately, the family launches into a series of well planned shows to entertain visitors from near and far—and to earn money.

13. Silent Bells: Homeward IX: Jan and Julianna, along with all of Jan’s Móndyalítko family, return to Chemestúk keep to prepare for a joyous day--their wedding. Julianna could not be happier, for Jan has altered completely; no longer the shallow “breaker of hearts,” he now belongs solely to her. Yet even as flowers are arranged and the wedding feast is prepared, Jan’s past catches up to him.

7. The Forgotten Lord: Tales of Misbelief I: Lord Stefan Korbori is trapped inside his own manor, kept there by the curse of an undead sorcerer. In endlessly wandering the same rooms and passages for several years, he has begun sinking into madness. Although abandoned or forgotten by other nobles of his class, he still has the love of his young mistress to anchor him against the darkness.
Elena would do anything to help her lord. When three sages from the Bela Annex of the Guild of Sagecraft pass through her village of Pudúrlatsat, she sees a glint of hope. As scholars, they might have knowledge of sorcery—or rather how to counter it. A plan begins to form out of the past and how her lord first became imprisoned by the curse.
Elena sees one chance for Stefan that even he would never allow—that might not work—if he learned of it.

8. The Forgotten Mistress: Tales of Misbelief II: Young Elena has lifted a curse from her widower lord, Stefan Korbori, and is basking in his new happiness and gratitude. She is now mistress to both him and his great manor in all ways but name. Her world seems perfect, until one night he informs her that he will take a new wife... for her money.
Stunned and powerless, Elena has no choice but to accept her change of status. She refuses to become an object of pity and maintains her position as housekeeper. But soon after the new wife arrives, Stefan begins to slip into madness again, echoing the nightmare of his past curse.

14. The Forgotten Village: Tales of Misbelief III: Elena, now married to Cooper the barge master, has left her old life to start a new one. This seemed a wonderful change, but they both soon realize they barely know each. There are rougher waters ahead for them than those the barge will have to navigate.
When they arrive at their second-to-last stop downriver, the village there has mysteriously lost all but one of its young men. Cooper doesn't believe the survivor's wild tale of strange beings beyond a waterfall "veil." Without any truth, as he sees it, he won't risk trying to help them.

11. Puppy Love: Sagecraft I: Kyne Erhtenwal is a gifted but troubled child initiate in the Guild of Sagecraft. Clearly a budding scholar, she has too much awe for her outcast idol, Journeyor Wynn Hygeorht, but even moreso for Wynn’s tall, wolf-like companion, Shade. Kyne believes Shade is a sacred majay-hì—one of the “hounds of the Fay” or fairy-hounds.
When one of her guild instructors, Emelia Ginjeriè, makes her promise to stop talking about the majay-hì and Shade, Kyne thinks it is the worst thing that could happen to her. That promise becomes like the cage of a prisoner she stumbles upon one night near the city’s great port.

2. Nameless: Bones of the Earth I-III: Includes the previously released (and discontinued) novellas Karras the Kitten and Karras the Cat plus the new Karras the Nameless.

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Jan 25th, 2016, 2:48 pm