Speculative fiction, alternative worlds, futuristic, supernatural, horror
Jan 30th, 2016, 6:45 pm
Enchantment's Reach series by Martin Ash (Books #1-6)
Requirements: ePUB Reader, 1.42 mb
Overview: Martin Ash is the author of 'Enchantment's Reach' and 'Moonblood (Chronicles of the Shaman)'. He is also an editor, lecturer, travel writer and computer games beta-tester and occasional voice actor. He lives and works in London UK and has more interests than time to properly pursue. These include travel and exploration/discovery(photo taken on a recent excursion in the Peruvian Amazon), music, spirituality and metaphysics, mind and consciousness studies, wisdom traditions, comparative religions/belief systems and history, science, anthropology, culture, food and drink, literature, film, the arts, gaming, Formula One and... well, the list goes on.
Genre: Fantasy > Epic

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Enchantment's Reach (Book #1)
An extraordinary work of tense, outsider fantasy… Enchantment’s Reach is a fast-paced, intricately-woven saga of conflict, mystery, intrigue, magic and betrayal, set in a world where the fabulous and the unexpected have become the norm.
The small kingdom of Enchantment’s Reach lies close on the border of the mysterious land of Enchantment from where strange magical energies seep, borne invisibly on unnatural breezes. Untamed magic resides in the very air, the land itself, and sometimes also deep within the minds of its inhabitants.
It is a time of immense tension. Enchantment’s Reach is being torn apart from both inside and out. From the southwest have come the Karai, a brutal warrior race not wholly human, one of whose armies now musters just a few leagues from the border. The Karai are in league, it appears, with mysterious and powerful entities who dwell within Enchantment itself, commonly held to have the powers of gods. Yet neither the Karai nor these godlike creatures of Enchantment have been known before to interfere directly in the affairs of lesser creatures.
What is it that they seek from Enchantment’s Reach?

The Orb and the Spectre (Book #2)
Mysteries deepen. Conflict abounds, and treachery lurks ever closer.
From her extraordinary encounter in Enchantment, deeply troubled, Issul faces the countless perils of a long journey back to Enchantment's Reach, seeking her husband, King Leth, and their two young children.
But her companions are virtual strangers, mostly unaware of her true identity. How far can they be counted on?
In Enchantment's Reach, King Leth is beset by mounting crises:
The savage Karai launch their first attacks.
The mystery of the Legendary Child grows, and Leth takes desperate measures. Against the wishes of Enchantment's Reach's scheming spymaster and Head of Security, the implacable Lord Fectur, he arranges to meet alone with his would-be assassin, the crazed and deadly outlawed faction leader, Grey Venger.
What he discovers fills Leth with ever greater foreboding.
Meanwhile, the enigmatic Orbelon, imprisoned denizen of his own inexplicable world, reveals strange truths about the nature of Enchantment, and of Enchantment's Reach itself.
But who, or what, in fact, is Orbelon?
Can he be trusted?
Can anyone?
Too late, Leth discovers the extent of the treachery that surrounds him...
Disaster strikes, and the mysteries deepen further...

Orbelon's World (Book #3)
Betrayed and now powerless in his own domain, Leth, beleaguered king of the magic-haunted realm of Enchantment's Reach, finds himself cast through a combination of treachery and freak circumstance from his own world. Stranded with his two children in the seemingly endless blue void of Orbelon's World, he encounters mysteries, dangers and unworldly intrigues unlike any he has met before.
In Enchantment's Reach itself, the enigmatic, eons old god-entity Orbelon has revealed to Leth's young queen, Issul, that her husband and children are trapped within his world. Orbelon knows of no way to locate or release them.
Issul has no choice but to believe - and indeed to trust him.
And still the question hangs over her: who, or what, is Orbelon? And what are his real motives?
Accompanied by Orbelon, Issul finds herself bound upon a terrifying quest back to the mysterious land of Enchantment, seeking clues and a lost, perhaps mythical living artefact, the Soul of the Orb, that may represent the one slim hope of saving her world from the brutal, inhuman warrior race, the Karai, and the god-creature that appears to lead them. It is a quest that also demands the presence of the deranged assassin, the murderous head of the outlawed True Sept, Grey Venger, with his knowledge of the Legendary Child. But the nature of the quest cannot be revealed to Grey Venger himself.
Equally, the quest must be kept secret from the ruthless Head of Security of Enchantment's Reach, Lord Fectur, known as The Spectre. The scheming Fectur has already demonstrated beyond all doubt that he harbours mighty ambitions of his own, and will stop at nothing to achieve them.
Ahead lie perilous unknowns for Issul, and a growing yet troubling bond with Shenwolf, the young soldier who holds secrets of his own and is not entirely what he seems.
And in Orbelon's World Leth discovers a reality beyond anything he could have imagined...

Into The Dark Flame (Book #4)
Setting out across the unutterably alien terrain of Orbelon’s World, accompanied by a band of psychotic killers and miscreants, Leth finds himself pitched into a journey deep into the Death Abyss. There, in the blood-lit Fortress of the Dark Flame, dwells a monstrous entity who holds captive the children of Orbelon’s World, Leth’s own children among them, and employs them to her own world-destroying ends.
There too, so Leth is led to believe, may lie a portal which, though unstable, could hold the key to freedom.
Issul continues her perilous quest back to Enchantment, seeking the tri-partite god-creature, Triune, and clues to the existence of the Soul of the Orb. But at every turn she is met by forces that would prevent her from succeeding. Among these, it now appears, are the companions she has come most to trust.
In Leth’s and Issul’s absence, the spymaster, Lord Fectur, goes to ever more ruthless lengths to seize the throne, tormenting those who oppose him and contriving intricate stratagems to ensure the rightful rulers of Enchantment’s Reach may never return.
The Karai, seemingly invincible, march on towards Enchantment’s Reach and Orbia itself.
And the Legendary Child begins to reveal its true nature…

What Lies Within (Book #5)
"It really is very pleasant here at Glancing Memory. Please come. Urch-Malmain is preparing a celebratory banquet in your honour. He is most pleased with your success. We await you . . .
Harg."
eth could hardly now doubt that the murderous Harg had arrived unharmed at Urch-Malmain's Tower of Glancing Memory. Yet he was filled with misgiving. Portals of this kind were both rare and highly unpredictable in nature. And to return was to be in Urch-Malmain's demented clutches once more...
He turned back to where his two young children lay curled in uneasy sleep. Was he prepared to risk their lives as well as his own by stepping through?
Far away, other travellers stood with pounding hearts before a portal of another kind, peering into the unknown. The air in the underground chamber was close and unnaturally lit. Overhead Karai warriors swarmed through the ruined camp. Knowing that in moments she would be discovered, Issul clutched the blue casket of the Orb to her bosom. What choice did she have? Orbelon had cautioned that a Reach Rider might lay waiting on the other side...
But she had come this far . . .
With Orbelon and Shenwolf at her side she entered, for the second time, the glorious oval of trembling, opalescent light, the gateway to Enchantment and all the dangers and mysteries it held...

OrbSoul (Book #6)
As war escalates, further terrible events befall Enchantment's Reach. Murder, perverse magic, intrigue and treachery from within beset the inhabitants, and the inhuman Karai launch their final overwhelming assault to occupy the great city castle and control its lands and the secrets held deep within its core.
Leth and Issul, trapped in Enchantment, are compelled to embark upon a further perilous quest back, via the occupied Karai, camp to Urch-Malmain's Tower of Glancing Memory, and beyond into the ever-greater mysteries of Orbelon's World.
The enigmatic Shenwolf accompanies them once more. The troubled god-creatures Orbelon and Triune urge them on. And at last, as disaster strikes, the shocking truth is unveiled.
One by one the true scale and horrors of what they face, the conspiracies, corruption, mysteries and deceits are revealed...
Here is OrbSoul, the final apocalypse, the last revelatory instalment in the epic fantasy saga that is Enchantment's Reach.

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Jan 30th, 2016, 6:45 pm

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