The Colin McCool Paranormal Suspense Series by M.D. Massey (4-5, 7-12)
Requirements:epub/azw3/mobi reader, 2.3 mb
Overview: M.D. Massey resides in Austin, Texas, where he hangs out with his enormous American bulldog while he writes the kind of stories that he likes to read.
Genre: Sci Fi/Fantasy








4. Underground Druid - I thought the job was done when we broke up the Fae’s child sex trafficking ring. We rescued the kids, killed the ringleaders, and everyone was supposed to live happily ever after.
But as it turns out, that only happens in fairy tales.
Because when you’re dealing with the Fae I know, there’s always another nightmare waiting in the wings.
Now I’m traveling into the belly of the beast—straight into Underhill, the mystical realm of the Fae. And to pay for my passage to and from the Faery lands, I’ll have to do something no one has ever done before.
I’m going to steal the source of magic that powers Underhill itself.
All I have to do is get to Underhill, steal a few uber-powerful magical relics from some Celtic gods, rescue the remaining children the Fae abducted, and get us all home in one piece.
Oh, and I also have to outsmart Maeve, Austin’s local faery queen… because I know she’s not helping me travel to Underhill out of the goodness of her heart.
Piece of cake, right? Yeah, right.
One thing’s for certain… if this mission is going to be my swan song, I intend to go down spell-slinging.
5. Druid Justice - After Colin cuts off their connection to Underhill, the high fae lose their position of magical supremacy. Sensing a shift in the balance of power, an unknown faction begins a brutal assault on the fae. Incensed by the injustice of their actions, Colin embarks on a one-man quest to find the persons responsible... so he can mete out some Druid Justice.
When I came back from Underhill, I was certain that my dealings with the fae were done. Sure, I knew they’d be after me—I mean, I had cut off their unlimited supply of magic, after all.
I just didn’t think I’d have to help them anymore.
But when fae started dropping like flies and the Red Cap Syndicate came begging for my help, I felt kind of obliged to lend a hand. Thing is, nobody would have attacked the fae in such a brazen manner before I betrayed their queen.
So, I guess it’s my fault all the fae are being assassinated. Oops.
Do I feel bad about the killings? Nah. The fae have been preying on humans for millennia, and I think it’s about time someone turned the tables on them.
That being said, it’s still wrong—so it is my duty to put a stop to it.
The only problem is, I’m not the same druid who went to Underhill and lived. My Hyde-side is getting out of control again, and if I get in a tight spot I can’t take the risk of letting him out to save my skin.
So, I’ll have to solve this case and deal with the killers the old-fashioned way… with magic and guile, all while handing out a little Druid Justice.
7. Druid Vengeance - When a wizard tasks Colin McCool with saving his world from a post-apocalyptic future, he’ll stop at nothing to complete his mission. With the clock ticking down to oblivion, Colin must face an army of vampires and a power-crazed magician—one who could end the young druid and his world, forever...
I’ve seen a lot of crazy stuff since I got clued into the paranormal world. Cannibalistic giants. Necromancers who could raise armies of the undead. Evil nature deities with an appetite for destruction. Old gods, and new.
But nothing prepared me for seeing the world descend into an undead apocalypse, in a future so bleak it gives me chills just telling you about it. Millions of lives, gone in the blink of an eye, and millions more turned into zombies, ghouls, revenants, and vampires.
In that future, humans are no longer at the top of the food chain. I know this because I was there. This crazy fae chronomancer took me there, right after my girlfriend broke up with me by throwing me through the windshield of a rare and expensive British sports car.
And it wasn’t even my car—I’d borrowed it from my best frenemy, Crowley.
Worst. Day. Ever.
The good news is, that future hasn’t happened yet. But it damn sure will come to pass, if I don’t find a way to stop it.
Now I’m chasing after a mad, power-hungry magician who stole an artifact so deadly, it was once used to kill a god. This jackass is in league with a coven of evil vampires, and I have it on good authority that they’re the ones who trigger the apocalypse.
So, all I have to do is fight my way through an army of deadly, elder vamps, and wrench one of the world’s most destructive magic artifacts from a wizard so powerful, he makes me look like a two-bit street magician.
Plus I have to find a way to get my girlfriend back, all while the clock is ticking on a countdown to Armageddon.
I wonder, do they sell apocalypse insurance? Because the way things are looking, I might just want to take out a policy...
8. Druid's Due - When Colin goes on the run from the feds, the young druid’s plans to hide in the wild quickly go awry. Now he’s at odds with a murderous specter, bloodthirsty skinwalkers, and an elusive cryptid that might be the key to it all. As each new showdown brings him closer to the truth, he realizes he’s facing a much deadlier enemy… and a fate worse than death itself!
After surviving my time in the Void, I just wanted a little peace and quiet. But a pissed-off special agent from a mysterious federal agency thinks I’m to blame for a recent string of magical disasters. So to avoid indefinite incarceration, I have to go on the run...
No problem, right? I’ll just head to the wild reaches of West Texas and hide out until things blow over in Austin. Drink some brews with my buddies, sing campfire songs, do some hiking and stargazing, and chill.
Or so I thought.
Unfortunately, creatures lurk along the border that are just as sinister as the monsters back home. A murderous specter is haunting the Rio Grande, revenants are prowling the park, and a legendary cryptid looks like it’s to blame. To complicate matters further, an ancient skinwalker is calling in a debt I owe—one that could cost someone their soul.
In the end, I’ll play a deadly game of cat and mouse before I finally face the person behind the schemes and lies. But my enemies don’t know what they’ve bargained for, because at the end of the day, a druid will always have his due…
9. Druid Apprentice - I'm Colin McCool, world-class trouble magnet and druid apprentice extraordinaire. I survived my final confrontation with the Dark Druid by the skin of my teeth. But that stunt attracted the attention of some extremely nasty gods who now consider me a threat to their very existence…
Hashtag FML, amirite?
Now, I'm in a race to master the ways of druid magic, all while staying one step ahead of the immortal assassins trying to kill me. Question is, can I wield enough power to protect the people I love from the divine wrath of the gods?
Even I doubt my chances. But with a slew of angry demigods on my tail and a friend's life in the balance, I only have one choice—fight or be damned to the dead realm of Tech Duinn, forever.
10. Druid Mystic - Colin McCool has outwitted necromancers, sorcerers, fae assassins, and evil demigods… but can this journeyman druid survive a face-to-face fight with a god?
It’s me again—your friendly neighborhood druid, pissing people off everywhere I go in the supernatural world.
After killing a psychotic demigod, I just wanted to retreat to my beloved junkyard in peace. Unfortunately, the Celtic gods are bringing the fight to my doorstep--whether I like it, or not.
Now Austin’s fae queen has banished me from her demesne, forcing me into hiding. To complicate matters, I’ve also been tasked with hunting down an ancient vampire who’s terrorizing the people of New Orleans.
Um, okay boomers—I’m game.
Question is, can I evade the Tuatha Dé Danann, all while bringing a dangerous master vampire to heel? And if worse comes to worst, can I survive a direct confrontation with a god?
11. Druid Arcane - When his ancient druid master falls critically ill, Colin goes on a plane-walking quest to find a cure. Can the journeyman druid rescue the god of healing in time to save his oldest friend?
I thought that learning magic from a druid master was tough, but that was before I started taking lessons from an insane quasi-god.
For six long months I’ve been suffering under Click’s tutelage, boning up on my magic skills so I can survive the wrath of several Celtic gods and find a cure for my druid mentor, Finnegas.
It’s my fault that the old man is hanging on by a thread, and I’m determined to save his life.
Between surviving Click’s batshit crazy magic lessons and being harassed by the huldufólk, I’ve been trying to track down the Celtic god of healing. Only Dian Cécht can heal my master—and, he’s the only god Click trusts to do the trick.
Unfortunately, DC has been damned hard to find. And just when we finally got a solid lead, Loki’s brother showed up to throw a wrench in the gears.
Okay, so I may have killed Loki’s nephew. It’s not like he didn’t have it coming.
Bottom line? I might have to fight an army of fire and frost giants to save Finn’s life.
It’s a good thing I brought my wading boots, ‘cause shit’s about to get deep…
12. Druid Master - Two murderous Celtic goddesses… a journeyman druid on the run… and a sealed grimoire that holds the key to his survival. Can Colin unlock it in time to save the people he loves?
Colin McCool here, junkyard druid and trouble magnet extraordinaire.
Recently, I fought the giant king of Jotunheim in a bid to save my druid master’s life. I failed in that task—now it’s up to me to keep druidry alive.
Problem is, the Mórrígan and her sorceress sidekick Fuamnach are out to erase me from the face of the earth.
Sheesh, you steal a few enchanted relics, kill a couple of boyfriends, and suddenly two goddesses want your head on a platter. Go figure.
If I can’t unlock the grimoire my druid master left me, those fae femme fatales are going to rake me over the coals—probably for several long, painful centuries. And if I don’t give myself up, they’ve promised to go after everyone who helped me along the way.
I’m tired of running, and I’m sick of seeing the people I love pay for my beef with the gods. So, it’s time to make my final stand.
The question is, do I have what it takes to unlock the secrets to druid mastery? And will that be enough to stop two of the most powerful goddesses in the Celtic pantheon from destroying me, and everything I hold dear?
Download Instructions:
https://upfiles.com/FRmg
https://uploadrar.com/16cvaih0t62u
Requirements:epub/azw3/mobi reader, 2.3 mb
Overview: M.D. Massey resides in Austin, Texas, where he hangs out with his enormous American bulldog while he writes the kind of stories that he likes to read.
Genre: Sci Fi/Fantasy
4. Underground Druid - I thought the job was done when we broke up the Fae’s child sex trafficking ring. We rescued the kids, killed the ringleaders, and everyone was supposed to live happily ever after.
But as it turns out, that only happens in fairy tales.
Because when you’re dealing with the Fae I know, there’s always another nightmare waiting in the wings.
Now I’m traveling into the belly of the beast—straight into Underhill, the mystical realm of the Fae. And to pay for my passage to and from the Faery lands, I’ll have to do something no one has ever done before.
I’m going to steal the source of magic that powers Underhill itself.
All I have to do is get to Underhill, steal a few uber-powerful magical relics from some Celtic gods, rescue the remaining children the Fae abducted, and get us all home in one piece.
Oh, and I also have to outsmart Maeve, Austin’s local faery queen… because I know she’s not helping me travel to Underhill out of the goodness of her heart.
Piece of cake, right? Yeah, right.
One thing’s for certain… if this mission is going to be my swan song, I intend to go down spell-slinging.
5. Druid Justice - After Colin cuts off their connection to Underhill, the high fae lose their position of magical supremacy. Sensing a shift in the balance of power, an unknown faction begins a brutal assault on the fae. Incensed by the injustice of their actions, Colin embarks on a one-man quest to find the persons responsible... so he can mete out some Druid Justice.
When I came back from Underhill, I was certain that my dealings with the fae were done. Sure, I knew they’d be after me—I mean, I had cut off their unlimited supply of magic, after all.
I just didn’t think I’d have to help them anymore.
But when fae started dropping like flies and the Red Cap Syndicate came begging for my help, I felt kind of obliged to lend a hand. Thing is, nobody would have attacked the fae in such a brazen manner before I betrayed their queen.
So, I guess it’s my fault all the fae are being assassinated. Oops.
Do I feel bad about the killings? Nah. The fae have been preying on humans for millennia, and I think it’s about time someone turned the tables on them.
That being said, it’s still wrong—so it is my duty to put a stop to it.
The only problem is, I’m not the same druid who went to Underhill and lived. My Hyde-side is getting out of control again, and if I get in a tight spot I can’t take the risk of letting him out to save my skin.
So, I’ll have to solve this case and deal with the killers the old-fashioned way… with magic and guile, all while handing out a little Druid Justice.
7. Druid Vengeance - When a wizard tasks Colin McCool with saving his world from a post-apocalyptic future, he’ll stop at nothing to complete his mission. With the clock ticking down to oblivion, Colin must face an army of vampires and a power-crazed magician—one who could end the young druid and his world, forever...
I’ve seen a lot of crazy stuff since I got clued into the paranormal world. Cannibalistic giants. Necromancers who could raise armies of the undead. Evil nature deities with an appetite for destruction. Old gods, and new.
But nothing prepared me for seeing the world descend into an undead apocalypse, in a future so bleak it gives me chills just telling you about it. Millions of lives, gone in the blink of an eye, and millions more turned into zombies, ghouls, revenants, and vampires.
In that future, humans are no longer at the top of the food chain. I know this because I was there. This crazy fae chronomancer took me there, right after my girlfriend broke up with me by throwing me through the windshield of a rare and expensive British sports car.
And it wasn’t even my car—I’d borrowed it from my best frenemy, Crowley.
Worst. Day. Ever.
The good news is, that future hasn’t happened yet. But it damn sure will come to pass, if I don’t find a way to stop it.
Now I’m chasing after a mad, power-hungry magician who stole an artifact so deadly, it was once used to kill a god. This jackass is in league with a coven of evil vampires, and I have it on good authority that they’re the ones who trigger the apocalypse.
So, all I have to do is fight my way through an army of deadly, elder vamps, and wrench one of the world’s most destructive magic artifacts from a wizard so powerful, he makes me look like a two-bit street magician.
Plus I have to find a way to get my girlfriend back, all while the clock is ticking on a countdown to Armageddon.
I wonder, do they sell apocalypse insurance? Because the way things are looking, I might just want to take out a policy...
8. Druid's Due - When Colin goes on the run from the feds, the young druid’s plans to hide in the wild quickly go awry. Now he’s at odds with a murderous specter, bloodthirsty skinwalkers, and an elusive cryptid that might be the key to it all. As each new showdown brings him closer to the truth, he realizes he’s facing a much deadlier enemy… and a fate worse than death itself!
After surviving my time in the Void, I just wanted a little peace and quiet. But a pissed-off special agent from a mysterious federal agency thinks I’m to blame for a recent string of magical disasters. So to avoid indefinite incarceration, I have to go on the run...
No problem, right? I’ll just head to the wild reaches of West Texas and hide out until things blow over in Austin. Drink some brews with my buddies, sing campfire songs, do some hiking and stargazing, and chill.
Or so I thought.
Unfortunately, creatures lurk along the border that are just as sinister as the monsters back home. A murderous specter is haunting the Rio Grande, revenants are prowling the park, and a legendary cryptid looks like it’s to blame. To complicate matters further, an ancient skinwalker is calling in a debt I owe—one that could cost someone their soul.
In the end, I’ll play a deadly game of cat and mouse before I finally face the person behind the schemes and lies. But my enemies don’t know what they’ve bargained for, because at the end of the day, a druid will always have his due…
9. Druid Apprentice - I'm Colin McCool, world-class trouble magnet and druid apprentice extraordinaire. I survived my final confrontation with the Dark Druid by the skin of my teeth. But that stunt attracted the attention of some extremely nasty gods who now consider me a threat to their very existence…
Hashtag FML, amirite?
Now, I'm in a race to master the ways of druid magic, all while staying one step ahead of the immortal assassins trying to kill me. Question is, can I wield enough power to protect the people I love from the divine wrath of the gods?
Even I doubt my chances. But with a slew of angry demigods on my tail and a friend's life in the balance, I only have one choice—fight or be damned to the dead realm of Tech Duinn, forever.
10. Druid Mystic - Colin McCool has outwitted necromancers, sorcerers, fae assassins, and evil demigods… but can this journeyman druid survive a face-to-face fight with a god?
It’s me again—your friendly neighborhood druid, pissing people off everywhere I go in the supernatural world.
After killing a psychotic demigod, I just wanted to retreat to my beloved junkyard in peace. Unfortunately, the Celtic gods are bringing the fight to my doorstep--whether I like it, or not.
Now Austin’s fae queen has banished me from her demesne, forcing me into hiding. To complicate matters, I’ve also been tasked with hunting down an ancient vampire who’s terrorizing the people of New Orleans.
Um, okay boomers—I’m game.
Question is, can I evade the Tuatha Dé Danann, all while bringing a dangerous master vampire to heel? And if worse comes to worst, can I survive a direct confrontation with a god?
11. Druid Arcane - When his ancient druid master falls critically ill, Colin goes on a plane-walking quest to find a cure. Can the journeyman druid rescue the god of healing in time to save his oldest friend?
I thought that learning magic from a druid master was tough, but that was before I started taking lessons from an insane quasi-god.
For six long months I’ve been suffering under Click’s tutelage, boning up on my magic skills so I can survive the wrath of several Celtic gods and find a cure for my druid mentor, Finnegas.
It’s my fault that the old man is hanging on by a thread, and I’m determined to save his life.
Between surviving Click’s batshit crazy magic lessons and being harassed by the huldufólk, I’ve been trying to track down the Celtic god of healing. Only Dian Cécht can heal my master—and, he’s the only god Click trusts to do the trick.
Unfortunately, DC has been damned hard to find. And just when we finally got a solid lead, Loki’s brother showed up to throw a wrench in the gears.
Okay, so I may have killed Loki’s nephew. It’s not like he didn’t have it coming.
Bottom line? I might have to fight an army of fire and frost giants to save Finn’s life.
It’s a good thing I brought my wading boots, ‘cause shit’s about to get deep…
12. Druid Master - Two murderous Celtic goddesses… a journeyman druid on the run… and a sealed grimoire that holds the key to his survival. Can Colin unlock it in time to save the people he loves?
Colin McCool here, junkyard druid and trouble magnet extraordinaire.
Recently, I fought the giant king of Jotunheim in a bid to save my druid master’s life. I failed in that task—now it’s up to me to keep druidry alive.
Problem is, the Mórrígan and her sorceress sidekick Fuamnach are out to erase me from the face of the earth.
Sheesh, you steal a few enchanted relics, kill a couple of boyfriends, and suddenly two goddesses want your head on a platter. Go figure.
If I can’t unlock the grimoire my druid master left me, those fae femme fatales are going to rake me over the coals—probably for several long, painful centuries. And if I don’t give myself up, they’ve promised to go after everyone who helped me along the way.
I’m tired of running, and I’m sick of seeing the people I love pay for my beef with the gods. So, it’s time to make my final stand.
The question is, do I have what it takes to unlock the secrets to druid mastery? And will that be enough to stop two of the most powerful goddesses in the Celtic pantheon from destroying me, and everything I hold dear?
Download Instructions:
https://upfiles.com/FRmg
https://uploadrar.com/16cvaih0t62u