The Nate Temple Chronicles by Shayne Silvers (10-16)
Requirements: ePUB Reader, 4.5 MB
Overview:Shayne Silvers is a man of mystery and power, whose power is exceeded only by his mystery. In other words, a storyteller.
Genre: Sci Fi/Fantasy







10. Horseman- ABANDON ALL HOPE, THE FIFTH HORSEMAN SHALL RIDE...
Nate Temple is on the hunt to right a wrong. Mordred – King Arthur's son – has escaped from Hell. And it's all Nate's fault.
Pro-Tip: Don't let escapees rob the dreaded Nine Souls on their way out of Hell's Gates. It makes the escapee just an itsy-bitsy bit stronger.
But what are the Nine Souls? And what does St. Louis think about having a self-proclaimed King in the twenty-first century?
And that’s not the only thing he has to worry about. He’s having flashbacks about his childhood in Fae, and it’s crippling him with migraines that knock him unconscious any time he tries to press them.
And Anubis is hunting him, because Nate recently accepted his job offer as the Guide to Hell, and it’s not a work-from-home type of job.
Nate’s going to need to beg, borrow, and steal every scrap of power he can find to stand a snowball's chance in hell against Mordred and what the notorious traitor has in store for St. Louis.
Because Mordred has been planning this moment his entire afterlife, from that dark empty cell in Hell, and will stop at nothing to get his father's old heirlooms back. A certain Round Table and a sword. Only then can his master plan truly begin...
The world needs a Fifth Horseman. Whether they want it or not... Whether they can survive it or not...
11. Legend - NATE TEMPLE HAS HOLES IN HIS SOUL, BOTH IMAGINED AND REAL…
And the only way to patch his soul back together is to go back to where it all began. To where he began. To where a Manling was born…
To a dangerous boy named Wylde.
Because to have any hope at standing against Mordred—to save Camelot and St. Louis alike—he must learn what it means to be a Catalyst.
A little boy must know his legend—his origin. And he must learn the painful truth that his entire life has been meticulously planned and laid out like the steps to a choreographed dance. And that Mordred is just another dance card in a long line of future suitors at the Temple Ball.
If Nate can survive the dance, that is…
Let’s discover what dangers a little boy can get into when his imagination is more real than reality itself…
When the powers of life and death can be heard in the absent humming of a little boy playing in the woods with his cat…
Because behind every Song is a Mask waiting to be born.
Or destroyed…
12. Knightmare - Nate Temple must die.
Mordred—the bastard son of King Arthur—has returned, and he will stop at nothing to utterly destroy everything his father ever created—burning the Arthurian Legend from the history books for good.
He’s already defeated Nate Temple once, corrupting the fabled Knights of the Round Table into darker, nigh-invincible, merciless, killing machines—Knightmares.
And once Camelot is nothing more than a pile of fiery rubble, Mordred plans to conquer St. Louis—after slaughtering Nate and everyone he’s ever cared about, of course.
But a vengeful god is also hunting Nate, and starts attacking his friends to draw him out. When one of Nate’s best friends is gravely wounded, Nate is forced to make an impossible choice—save his city from Mordred or save his friend from a blood-crazed god.
Both foes carry enough daddy issues to grant a first-year psychologist a second-year retirement. But Nate’s not that stable either, and if he can’t get a grip on his own demons, his victory might very well be worse than anything either of his enemies ever could have imagined.
The only option left is to shatter all the rules, opening himself up to deadly powers better left untouched and forgotten—and even that is a fool’s gambit, a whisper of a hope.
Then again, if we don’t have hope, we’ve already lost.
So, it’s time for Nate Temple to roll the dice.
Because in this game, even Hope can die...
13. Ascension - The Godkiller will rise.
Despite his recent victories, Nate Temple’s problems are only just beginning. Although it had been necessary, killing the most infamous of the Norse gods has consequences, and no one knows petty vengeance like the Aesir. Especially with Odin’s legendary spear mysteriously missing.
But Nate has more important things to worry about than a pantheon of angry gods.
Because the God of Mischief has been freed from his imprisonment, and so has his monstrosity of a son—a creature prophesied to play a major role in Ragnarok. With Loki’s masterful abilities at illusion and deception, any of Nate’s acquaintances could be Loki in disguise, so he’s forced to play things close to the chest, retreating away from those he trusts the most.
But with gangs of expert assassins relentlessly hunting Nate for the largest contract fee ever known, the police and FBI starting to take a closer look at Nate Temple and his alleged crimes, his best friend’s kids born with bizarre abilities, and his new Horsemen desperately needing their leader to begin training them for the Omega War…
Now is a terrible time to be alone.
And an even worse time for his people to be without their leader.
Especially when Nate knows his old enemies were actually just the henchmen and that the real masters are still lurking in the shadows—likely even posing as his allies.
The blades of betrayal strike swifter than the first kiss of new love, and the fate of the world is riding on one man’s shoulders…
The Catalyst walks the world.
And no one seems to know exactly what that really means. Except that it’s going to change the future of existence for everyone.
For better or for worse.
Because Nate Temple has changed the rules—the most hated, feared, and respected beings in human history are no longer safe in St. Louis.
Even gods can die...
14. Carnage - Nate Temple has been abducted by Zeus and is thrown into the middle of an Olympian family feud that could very well kick off the Omega War all by itself.
He will need every ally and every tool at his disposal to have a chance at surviving. The only problem is that none of those allies have any idea where he is, but they're scouring the world to find him. Before it's too late.
15. Savage - Boys want attention. Men want respect. Legends just don’t care…
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.—Sun Tzu
With all of Fae preparing for war, St. Louis under martial law, and the gods from every pantheon scheming behind the scenes, I think it’s about time we let Nate cut loose and fully tap into his wild side. To awaken the savage that slumbers deep within every man…
What’s the worst that could happen?
16. Dark Horse - Rage, rage against the dying of the light
In the stygian darkness beneath his ancestral mausoleum, Nate sets out to explore the shadowed history of his infamous Temple ancestors.
And to brutally destroy a poisonous weed threatening to strangle his family tree.
Aiden Maxon, Nate’s half-brother, is on the warpath, committed and capable of killing everything and everyone Nate loves and holds dear. But…
Are they truly brothers? Was that a lie?
In the obsidian Temple of Reverie, Nate will face a choice: vengeance or virtue, power or principle, history or future, hate or love…
Despair or Hope.
The caverns of Hell will scream, the Rivers of the Dead will boil, and the Dark Horse will hike up a mountain of skulls to lead the Dread Four into battle. The crimson storms will rage as he hunts down his foe across the pages of history.
Let us hope that not all will be abandoned in Nate Temple’s conquest for vengeance…
Let us hope that the last flicker of light in the Horseman’s eyes does not die and plunge the world into the abyss before the true battle begins. The drums of the Omega War will sound like the beating heart of an awoken giant, and it will be impossible for anyone to ignore.
Download Instructions:
https://www.upload-4ever.com/6gdg9wrzk5ex
(Filehost down) http://www.centfile.com/x09wx3p8wwtx
Requirements: ePUB Reader, 4.5 MB
Overview:Shayne Silvers is a man of mystery and power, whose power is exceeded only by his mystery. In other words, a storyteller.
Genre: Sci Fi/Fantasy
10. Horseman- ABANDON ALL HOPE, THE FIFTH HORSEMAN SHALL RIDE...
Nate Temple is on the hunt to right a wrong. Mordred – King Arthur's son – has escaped from Hell. And it's all Nate's fault.
Pro-Tip: Don't let escapees rob the dreaded Nine Souls on their way out of Hell's Gates. It makes the escapee just an itsy-bitsy bit stronger.
But what are the Nine Souls? And what does St. Louis think about having a self-proclaimed King in the twenty-first century?
And that’s not the only thing he has to worry about. He’s having flashbacks about his childhood in Fae, and it’s crippling him with migraines that knock him unconscious any time he tries to press them.
And Anubis is hunting him, because Nate recently accepted his job offer as the Guide to Hell, and it’s not a work-from-home type of job.
Nate’s going to need to beg, borrow, and steal every scrap of power he can find to stand a snowball's chance in hell against Mordred and what the notorious traitor has in store for St. Louis.
Because Mordred has been planning this moment his entire afterlife, from that dark empty cell in Hell, and will stop at nothing to get his father's old heirlooms back. A certain Round Table and a sword. Only then can his master plan truly begin...
The world needs a Fifth Horseman. Whether they want it or not... Whether they can survive it or not...
11. Legend - NATE TEMPLE HAS HOLES IN HIS SOUL, BOTH IMAGINED AND REAL…
And the only way to patch his soul back together is to go back to where it all began. To where he began. To where a Manling was born…
To a dangerous boy named Wylde.
Because to have any hope at standing against Mordred—to save Camelot and St. Louis alike—he must learn what it means to be a Catalyst.
A little boy must know his legend—his origin. And he must learn the painful truth that his entire life has been meticulously planned and laid out like the steps to a choreographed dance. And that Mordred is just another dance card in a long line of future suitors at the Temple Ball.
If Nate can survive the dance, that is…
Let’s discover what dangers a little boy can get into when his imagination is more real than reality itself…
When the powers of life and death can be heard in the absent humming of a little boy playing in the woods with his cat…
Because behind every Song is a Mask waiting to be born.
Or destroyed…
12. Knightmare - Nate Temple must die.
Mordred—the bastard son of King Arthur—has returned, and he will stop at nothing to utterly destroy everything his father ever created—burning the Arthurian Legend from the history books for good.
He’s already defeated Nate Temple once, corrupting the fabled Knights of the Round Table into darker, nigh-invincible, merciless, killing machines—Knightmares.
And once Camelot is nothing more than a pile of fiery rubble, Mordred plans to conquer St. Louis—after slaughtering Nate and everyone he’s ever cared about, of course.
But a vengeful god is also hunting Nate, and starts attacking his friends to draw him out. When one of Nate’s best friends is gravely wounded, Nate is forced to make an impossible choice—save his city from Mordred or save his friend from a blood-crazed god.
Both foes carry enough daddy issues to grant a first-year psychologist a second-year retirement. But Nate’s not that stable either, and if he can’t get a grip on his own demons, his victory might very well be worse than anything either of his enemies ever could have imagined.
The only option left is to shatter all the rules, opening himself up to deadly powers better left untouched and forgotten—and even that is a fool’s gambit, a whisper of a hope.
Then again, if we don’t have hope, we’ve already lost.
So, it’s time for Nate Temple to roll the dice.
Because in this game, even Hope can die...
13. Ascension - The Godkiller will rise.
Despite his recent victories, Nate Temple’s problems are only just beginning. Although it had been necessary, killing the most infamous of the Norse gods has consequences, and no one knows petty vengeance like the Aesir. Especially with Odin’s legendary spear mysteriously missing.
But Nate has more important things to worry about than a pantheon of angry gods.
Because the God of Mischief has been freed from his imprisonment, and so has his monstrosity of a son—a creature prophesied to play a major role in Ragnarok. With Loki’s masterful abilities at illusion and deception, any of Nate’s acquaintances could be Loki in disguise, so he’s forced to play things close to the chest, retreating away from those he trusts the most.
But with gangs of expert assassins relentlessly hunting Nate for the largest contract fee ever known, the police and FBI starting to take a closer look at Nate Temple and his alleged crimes, his best friend’s kids born with bizarre abilities, and his new Horsemen desperately needing their leader to begin training them for the Omega War…
Now is a terrible time to be alone.
And an even worse time for his people to be without their leader.
Especially when Nate knows his old enemies were actually just the henchmen and that the real masters are still lurking in the shadows—likely even posing as his allies.
The blades of betrayal strike swifter than the first kiss of new love, and the fate of the world is riding on one man’s shoulders…
The Catalyst walks the world.
And no one seems to know exactly what that really means. Except that it’s going to change the future of existence for everyone.
For better or for worse.
Because Nate Temple has changed the rules—the most hated, feared, and respected beings in human history are no longer safe in St. Louis.
Even gods can die...
14. Carnage - Nate Temple has been abducted by Zeus and is thrown into the middle of an Olympian family feud that could very well kick off the Omega War all by itself.
He will need every ally and every tool at his disposal to have a chance at surviving. The only problem is that none of those allies have any idea where he is, but they're scouring the world to find him. Before it's too late.
15. Savage - Boys want attention. Men want respect. Legends just don’t care…
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.—Sun Tzu
With all of Fae preparing for war, St. Louis under martial law, and the gods from every pantheon scheming behind the scenes, I think it’s about time we let Nate cut loose and fully tap into his wild side. To awaken the savage that slumbers deep within every man…
What’s the worst that could happen?
16. Dark Horse - Rage, rage against the dying of the light
In the stygian darkness beneath his ancestral mausoleum, Nate sets out to explore the shadowed history of his infamous Temple ancestors.
And to brutally destroy a poisonous weed threatening to strangle his family tree.
Aiden Maxon, Nate’s half-brother, is on the warpath, committed and capable of killing everything and everyone Nate loves and holds dear. But…
Are they truly brothers? Was that a lie?
In the obsidian Temple of Reverie, Nate will face a choice: vengeance or virtue, power or principle, history or future, hate or love…
Despair or Hope.
The caverns of Hell will scream, the Rivers of the Dead will boil, and the Dark Horse will hike up a mountain of skulls to lead the Dread Four into battle. The crimson storms will rage as he hunts down his foe across the pages of history.
Let us hope that not all will be abandoned in Nate Temple’s conquest for vengeance…
Let us hope that the last flicker of light in the Horseman’s eyes does not die and plunge the world into the abyss before the true battle begins. The drums of the Omega War will sound like the beating heart of an awoken giant, and it will be impossible for anyone to ignore.
Download Instructions:
https://www.upload-4ever.com/6gdg9wrzk5ex
(Filehost down) http://www.centfile.com/x09wx3p8wwtx