Soulbound Journeys Series by C. L. Schneider (1-2)
Requirements: epub/azw3/mobi reader, 909 kb
Overview:Born in a small Kansas town on the Missouri river, C.L. Schneider grew up in a house of avid readers and overflowing bookshelves. Her first full-length novel took shape while she was still in high school, on a typewriter in her parent's living room. Though Schneider has been writing all of her life, Magic-Price (the award-winning first installment in The Crown of Stones Trilogy) was her first published novel.
Genre: Sci-Fi/Fantasy


1. The Wandering Isles - Ian Troy sacrificed everything for peace. After centuries of conflict, the realms of Mirra’kelan are united. His magic is no longer needed. Free to choose his own path, Ian sets sail on a journey of exploration with his friend and ally, Jarryd Kane.
Months on the open sea, far from the shores of home, they arrive at an isolated chain of rocky islands shrouded in mystery—the Wandering Isles. Their inhabitants, rumored to produce spirits of an exceptional quality, have gone unseen for many years. Assuming the lands abandoned, Ian is unaware of what awaits them: a race of insidious beings unlike any he has encountered before.
Coerced into a nefarious trade by the elusive islanders, reality blurs, as Ian and Jarryd become unwitting subjects in a series of mind-bending trials. Past and future fears, resurrected and melded into their own private hells, force them to face an inescapable enemy—the darkest recesses of their own minds. The only way out is to complete the trade, but will their sanity survive the process?
2. Fortune's Favorite - Fortune favors the bold…and the desperate.
On the surface, Maldarehm was the perfect place to re-supply after a lengthy voyage at sea. Yet underneath this port city’s vibrant, bustling atmosphere, something was wrong. Ian Troy could feel it. After barely escaping the Wandering Isles, he was reluctant to go ashore. Ian was content with a slow, solitary ride along the coast.
Jarryd Kane, however, was anxious to explore a new land, especially one known as a haven for pirates. In the mood for adventure, he heads straight to Providence, the city’s infamous gambling house, and to a game with stakes unlike any other.
Two different paths lead both men to the same dangerous outcome, as Ian and Jarryd are caught in a brutal local tradition rooted in ancient beliefs and fueled by magic. Risk and sacrifice, death and reward—fortune and misfortune—ride on little more than a roll of the dice in Maldarehm. But what do you expect when you’re playing with gods?
Download Instructions:
https://www.up-4ever.net/i3qmfhwmkc2g
https://www.centfile.com/vrca1hzx73zv
Requirements: epub/azw3/mobi reader, 909 kb
Overview:Born in a small Kansas town on the Missouri river, C.L. Schneider grew up in a house of avid readers and overflowing bookshelves. Her first full-length novel took shape while she was still in high school, on a typewriter in her parent's living room. Though Schneider has been writing all of her life, Magic-Price (the award-winning first installment in The Crown of Stones Trilogy) was her first published novel.
Genre: Sci-Fi/Fantasy
1. The Wandering Isles - Ian Troy sacrificed everything for peace. After centuries of conflict, the realms of Mirra’kelan are united. His magic is no longer needed. Free to choose his own path, Ian sets sail on a journey of exploration with his friend and ally, Jarryd Kane.
Months on the open sea, far from the shores of home, they arrive at an isolated chain of rocky islands shrouded in mystery—the Wandering Isles. Their inhabitants, rumored to produce spirits of an exceptional quality, have gone unseen for many years. Assuming the lands abandoned, Ian is unaware of what awaits them: a race of insidious beings unlike any he has encountered before.
Coerced into a nefarious trade by the elusive islanders, reality blurs, as Ian and Jarryd become unwitting subjects in a series of mind-bending trials. Past and future fears, resurrected and melded into their own private hells, force them to face an inescapable enemy—the darkest recesses of their own minds. The only way out is to complete the trade, but will their sanity survive the process?
2. Fortune's Favorite - Fortune favors the bold…and the desperate.
On the surface, Maldarehm was the perfect place to re-supply after a lengthy voyage at sea. Yet underneath this port city’s vibrant, bustling atmosphere, something was wrong. Ian Troy could feel it. After barely escaping the Wandering Isles, he was reluctant to go ashore. Ian was content with a slow, solitary ride along the coast.
Jarryd Kane, however, was anxious to explore a new land, especially one known as a haven for pirates. In the mood for adventure, he heads straight to Providence, the city’s infamous gambling house, and to a game with stakes unlike any other.
Two different paths lead both men to the same dangerous outcome, as Ian and Jarryd are caught in a brutal local tradition rooted in ancient beliefs and fueled by magic. Risk and sacrifice, death and reward—fortune and misfortune—ride on little more than a roll of the dice in Maldarehm. But what do you expect when you’re playing with gods?
Download Instructions:
https://www.up-4ever.net/i3qmfhwmkc2g
https://www.centfile.com/vrca1hzx73zv