Reality Benders series by Michael Atamanov (#1,5,7-10)
Requirements: .ePUB reader, 3.6 MB + 610 KB
Overview: Michael Atamanov was born in 1975 in Grozny, Chechnia. He excelled at school, winning numerous national science and writing competitions. Having graduated with honors, he began to study material engineering. Soon, however, his family had to flee their house which was destroyed during the first Chechen campaign.
Michael was forced to accept whatever work was available. He moonlighted in chemical labs, loaded trucks, translated technical articles, worked as a software installer and scene shifter for local artists and events. At the same time he never stopped writing, even when squatting in seedy hostels. Writing became an urgent need for Michael. He submitted articles to science publications, penned news fillers for a variety of web sites and completed a plethora of technical and copywriting gigs.
Genre: Fiction > Sci-Fi/Fantasy






Countdown (#1)
At long last, an extraterrestrial civilization reached out and made the First Contact. However, no one on Earth took their communique for the genuine article. In a similar vein, very few people appreciated just how little time our new suzerains had promised to keep our planet safe. Regardless, the end of their message showed humankind how to access a mysterious game. The objective of this game is unclear. No one can say where its servers are located, and its inner workings are beyond comprehension. But the game slowly gained momentum, pulling in more and more players. Soon enough, it became impossible to ignore the fact that things that happened in the game had a direct impact on our reality. And not only ours...
But as people figure out this mysterious game, the countdown timer ticks away. And no one can say exactly what will happen when Earth’s safety is no longer guaranteed.
A Jump into the Unknown (#5)
We put an end to the war with the Dark Faction, but still humanity’s problems are far from over. More than half of the game’s promised tong of safety has elapsed, and yet humankind is no closer to forming a unified front. We've just begun building one of the twelve planetary shield generators necessary to give Earth complete protection, but we don't have enough construction materials, players or time. Should we ask the parallel magocratic world for help? After all, an invasion from outer space would hurt them just as bad. The mages, though, have plenty of problems of their own.
What options does Gnat even have here? All he can truly count on are his own strength and his personal Relict faction. Should we put all our eggs in one basket and look for help in deep space? Might technology from ancient, long vanished races allow humanity to grow strong enough to turn back the onslaught before it's too late?
Cause for War (#7)
The Army of Earth is being sent on its first tour of duty. Its fifty thousand proud and valiant troopers are the best of the best, full of hope for brilliant victories and spoils of war that can help Earth's humanity along in its development.
There's just one little problem though. The operation's Geckho commanders view their human vassals as mere cannon fodder, good only for plugging up holes in their defensive line and shipping out to the space war’s most punishing hotspots where the chance of surviving is practically nil. How should the Kung of Earth behave in this situation? Disobey the suzerains' orders, draw their ire and put his home planet under threat of complete annihilation? Or make a play for the freedom of humanity in a game of his own?
Devourer (#8)
The aggressive invaders from another galaxy cannot be stopped. The Composite keeps capturing system after system wiping out everything in its path, and there is no sign of a force capable of standing up to it.
In the search for allies, Gnat embarks on a long journey aimed at uniting the various branches of the human race. And though the potential for alliance is there, how can he convince them to set off to fight a suicidal war with such a disastrous balance of forces?
Beyond that, things aren’t as easy as they initially seemed with the humans from the far-off Empire, and they have a compelling reason not to enter this war which does not concern them. There's also the status of sole ruler of humanity at stake, which is not the kind of achievement that can be shared.
And that means one of the human leaders will have to back down.
The Mysteries of the Relict Pyramid (#9)
Gnat the Devourer is becoming a more prominent figure in grand space politics. Sure, he may not be totally independent yet, but he has enough leeway to be able to differentiate Earth's interests from those of its Geckho suzerains and act exclusively for the good of his own kind.
Gnat must balance obligations to his almighty suzerains against a desire to advance humanity’s position in space, and his home planet’s search for ever more allies. Although Earth’s masters are not big fans of his independent ways, the great war has shifted the historic balance of forces, and the Geckho are no longer as powerful as they once were, leaving them with no choice but to abide the Kung of Earth’s antics.
So, will Earth be able to take this chance and free itself from alien control completely? And if so, is it even a good idea?
And that means one of the human leaders will have to back down.
To Change the Past (#10)
Space is a dangerous place. Here, you're either a predator or soon to fall prey to a ruthless neighbor. And if you aren't tough enough to make it on your own, you'll need the backing of a formidable power to keep you safe from bigger fish.
Earth used to have such protection – the great Geckho race. But unfortunately, the Geckho fell to an enemy onslaught, leaving planet Earth to fend for itself. And now, Earth humanity has precious little time to prove to their galactic neighbors that they are not to be trifled with.
Thankfully though, they have not only the mighty Army of Earth and a capable space fleet, but also something unique of which no other race can boast – Gnat and his ancient cruiser, which can travel instantly to any point in the Universe, breaking all conventional strictures and laws of war.
Download Instructions:
All
https://uploadrar.com/hl8rh0ls6lwf
https://mega4upload.com/4xxsahv1n1r4
10
https://filedot.to/78sr746dk0sb
https://uploading.vn/6rej8wdl58xs
Trouble downloading? Read This.
Requirements: .ePUB reader, 3.6 MB + 610 KB
Overview: Michael Atamanov was born in 1975 in Grozny, Chechnia. He excelled at school, winning numerous national science and writing competitions. Having graduated with honors, he began to study material engineering. Soon, however, his family had to flee their house which was destroyed during the first Chechen campaign.
Michael was forced to accept whatever work was available. He moonlighted in chemical labs, loaded trucks, translated technical articles, worked as a software installer and scene shifter for local artists and events. At the same time he never stopped writing, even when squatting in seedy hostels. Writing became an urgent need for Michael. He submitted articles to science publications, penned news fillers for a variety of web sites and completed a plethora of technical and copywriting gigs.
Genre: Fiction > Sci-Fi/Fantasy
Countdown (#1)
At long last, an extraterrestrial civilization reached out and made the First Contact. However, no one on Earth took their communique for the genuine article. In a similar vein, very few people appreciated just how little time our new suzerains had promised to keep our planet safe. Regardless, the end of their message showed humankind how to access a mysterious game. The objective of this game is unclear. No one can say where its servers are located, and its inner workings are beyond comprehension. But the game slowly gained momentum, pulling in more and more players. Soon enough, it became impossible to ignore the fact that things that happened in the game had a direct impact on our reality. And not only ours...
But as people figure out this mysterious game, the countdown timer ticks away. And no one can say exactly what will happen when Earth’s safety is no longer guaranteed.
A Jump into the Unknown (#5)
We put an end to the war with the Dark Faction, but still humanity’s problems are far from over. More than half of the game’s promised tong of safety has elapsed, and yet humankind is no closer to forming a unified front. We've just begun building one of the twelve planetary shield generators necessary to give Earth complete protection, but we don't have enough construction materials, players or time. Should we ask the parallel magocratic world for help? After all, an invasion from outer space would hurt them just as bad. The mages, though, have plenty of problems of their own.
What options does Gnat even have here? All he can truly count on are his own strength and his personal Relict faction. Should we put all our eggs in one basket and look for help in deep space? Might technology from ancient, long vanished races allow humanity to grow strong enough to turn back the onslaught before it's too late?
Cause for War (#7)
The Army of Earth is being sent on its first tour of duty. Its fifty thousand proud and valiant troopers are the best of the best, full of hope for brilliant victories and spoils of war that can help Earth's humanity along in its development.
There's just one little problem though. The operation's Geckho commanders view their human vassals as mere cannon fodder, good only for plugging up holes in their defensive line and shipping out to the space war’s most punishing hotspots where the chance of surviving is practically nil. How should the Kung of Earth behave in this situation? Disobey the suzerains' orders, draw their ire and put his home planet under threat of complete annihilation? Or make a play for the freedom of humanity in a game of his own?
Devourer (#8)
The aggressive invaders from another galaxy cannot be stopped. The Composite keeps capturing system after system wiping out everything in its path, and there is no sign of a force capable of standing up to it.
In the search for allies, Gnat embarks on a long journey aimed at uniting the various branches of the human race. And though the potential for alliance is there, how can he convince them to set off to fight a suicidal war with such a disastrous balance of forces?
Beyond that, things aren’t as easy as they initially seemed with the humans from the far-off Empire, and they have a compelling reason not to enter this war which does not concern them. There's also the status of sole ruler of humanity at stake, which is not the kind of achievement that can be shared.
And that means one of the human leaders will have to back down.
The Mysteries of the Relict Pyramid (#9)
Gnat the Devourer is becoming a more prominent figure in grand space politics. Sure, he may not be totally independent yet, but he has enough leeway to be able to differentiate Earth's interests from those of its Geckho suzerains and act exclusively for the good of his own kind.
Gnat must balance obligations to his almighty suzerains against a desire to advance humanity’s position in space, and his home planet’s search for ever more allies. Although Earth’s masters are not big fans of his independent ways, the great war has shifted the historic balance of forces, and the Geckho are no longer as powerful as they once were, leaving them with no choice but to abide the Kung of Earth’s antics.
So, will Earth be able to take this chance and free itself from alien control completely? And if so, is it even a good idea?
And that means one of the human leaders will have to back down.
To Change the Past (#10)
Space is a dangerous place. Here, you're either a predator or soon to fall prey to a ruthless neighbor. And if you aren't tough enough to make it on your own, you'll need the backing of a formidable power to keep you safe from bigger fish.
Earth used to have such protection – the great Geckho race. But unfortunately, the Geckho fell to an enemy onslaught, leaving planet Earth to fend for itself. And now, Earth humanity has precious little time to prove to their galactic neighbors that they are not to be trifled with.
Thankfully though, they have not only the mighty Army of Earth and a capable space fleet, but also something unique of which no other race can boast – Gnat and his ancient cruiser, which can travel instantly to any point in the Universe, breaking all conventional strictures and laws of war.
Download Instructions:
All
https://uploadrar.com/hl8rh0ls6lwf
https://mega4upload.com/4xxsahv1n1r4
10
https://filedot.to/78sr746dk0sb
https://uploading.vn/6rej8wdl58xs
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