Speculative fiction, alternative worlds, futuristic, supernatural, horror
Feb 9th, 2022, 3:36 pm
We Hunt Monsters Series by Aaron Oster (1-8 )
Requirements: epub, mobi, azw3 reader, 3.1 mb 502 KB
Overview: Aaron has been a huge fantasy nerd for as long as he can remember. He's an especially big fan of epic fantasy and GameLit/LitRPG.
Genre: Sci-Fi/Fantasy

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#1 - Keith has died twelve times.
After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died.
After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy.
Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper.

#2 - The war between the Pest Control and Necro-Beast Guilds has begun, and Keith is right in the thick of it.
Having received his quest from Marj, Keith sets off toward Umber City to investigate Cane, a dangerous member of the Necro-Beast Guild. Help is already waiting for him in the form of the Royal Guild, who has pledged to help in the extermination of the Dark Guilds plaguing the continent. Though all seems well at first, Keith soon finds himself bogged down in quests, assassination plots, and back-alley lowlives, not to mention the conspiracy by one of the greatest citizens in all of Humania.
Keith will need to work harder than ever if he wants to survive to complete the Trickster's quest. With Bob at his side and amazing new gear from his battle with the Raid Boss, Sola, he's better equipped than ever, but his enemies aren't just going to roll over and die.
It's a good thing Keith is so experienced at killing...

#3 - Orne Skull-Stomper, Elder Troll of Humania is threatening to break free...
The Necro-Beast Guild has been wiped off the face of Humania and Keith now has to prepare to challenge the most powerful Boss on the continent. There's only one problem. The Pest Control Guild has signed a contract with the Royals and patrolling the continent for dark Guilds is now Marj's top priority.
Still, a lack of support has never stopped Keith before and in his quest to save his family, no challenge is too great. Even when said challenge is rumored to dwarf the Spirits themselves.
World-ending destruction is set to sweep the southern half of the continent and Keith will need to reach new heights in order to match it.

#4 - A new World Monster awaits in Beastland...
Orne Skull-Stomper is dead and with his defeat, Keith has cleared the first part of the Trickster's quest.
Heading out to the continent of Beastland, Keith quickly finds himself embroiled in intrigue, all revolving around the war between the six clans who claim sovereignty over the continent. The last thing Keith wants to do, is get involved in yet another war, but when an opportunity too good to pass up presents itself, Keith finds himself diving in headfirst to claim the ultimate prize.
With danger at every turn, Keith will need to push his skills to their limit. Uncovering insidious plots, tackling life-threatening quest and of course, killing monsters.

#5 - The Nemesis Dungeon has risen at last...
Keith finds himself at the center of a new quest involving the legendary Nemesis Dungeon, one that will challenge not only his skills as a monster hunter but as a tactician and leader.
With limited time and other clans competing for the ultimate prize at the dungeon’s end, Keith and his team will need to move quickly.
The hunt for the Greathammer garners attention from outside the Six Clans, meaning that Keith will have more than monsters and hobgoblins to deal with. Worse, several of his enemies have tracked him down.
It’s a race against time. It’s a good thing Keith performs well under pressure…

#6 - A World Monster. A cult of fanatics. A Spirit out for blood. Enemies are everywhere…
After clearing the Nemesis Dungeon and defeating the Dreadnaught, Keith is finally granted the promised recognition his Guild deserves. The battle against Markorviel the Whisperer, Hyper-Hyacinth of Beastland is only a few weeks away, and Keith will need more than a little help to topple this terrifying creature.
In order to ensure success and the survival of his new branch of the Guild, Keith must gather the necessary materials. This means hunting down the right monsters, ridding the continent of the Alchemist Guild and keeping his promise to Jade.
To top it all off, he seems to have made an enemy of yet another Spirit, who seems to be out for his blood. With enemies around every corner, Keith will need to fight harder than ever to stay one step ahead.
Success means the rebirth of his family. Failure means eternal slavery. If he can defeat the World Monster, he’ll be one step closer to the former. If he fails, the latter will be his new reality.

#7 - A new threat lurks on the horizon...
Traveling to the third continent of the Fourliance, Keith is already expecting trouble. The Empress, leader of the Necro-Beast Faction is out for blood. He's also received a warning in the form of a quest, about a new and hidden enemy stalking him from the shadows.
With no real allies, Keith must find his way through this new land, avoiding those whose power dwarfs his own. All while searching for a way to level the playing field, establish a new branch of his guild and defeat enemies, both known and unknown.
While in the sprawling Lihng Capitol, Keith makes a shocking discovery about a powerful new weapon that can grow and evolve over time. Gathering the necessary materials won’t be easy, especially when an old enemy rears its ugly head, forcing Keith to make a decision that will change the course of history in the Fourliance forever.

#8 - The death of a continental superpower shakes the world...
With the fall of Alvin the Unconquerable, the face of the Fourliance changes drastically. New alliances are made as the Factions prepare for war, and all while the Necro-Beast Faction keeps pushing for more territory.
Keith, meanwhile, has other concerns. Mainly with the discovery of the next World Monster's location, and the formation of his Guild in the Fourliance. With powerful new allies backing him, things should be running smoothly, but when a raid goes south, he finds himself facing a powerful enemy he cannot hope to defeat.
Given an ultimatum, Keith has to hurry and complete a series of quests that will lead to a weapon to even the playing field. He doesn't like being threatened, and his enemies are about to find that out the hard way.

Download Instructions:
#1-7
https://www.up-4ever.net/0apytti2qi3g
https://devuploads.com/qaf705m95zei

#8
https://www.up-4ever.net/0mckpgicj9au
https://devuploads.com/luauhcfouagk

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Feb 9th, 2022, 3:36 pm