Neighborhood Watch: After the EMP Series by EE Isherwood (2-3, 6-10)
Requirements: .ePUB reader, 2.3 mb 384 kb
Overview: E.E. Isherwood is the New York Times and USA Today bestselling author of the End Days and Sirens of the Zombie Apocalypse series. He has designs for many other post-apocalyptic novels. His long-time fascination with the end of the world blossomed decades ago after reading the 1949 classic Earth Abides.
Genre: Fiction > Sci-Fi/Fantasy







#2 - After the EMP, Frank controls one street.
A whole city surrounds him.
Frank gets his people through the critical first days of the EMP disaster, but he knows his next choice could determine their fate months or even years down the road...
Search for help using their bikes?
Ally with strangers two blocks over?
Turtle up and hunker down for the long haul?
He discovers another option inside his neighbor's garage: an ancient hot rod, immune to the effects of an EMP, is there for the taking.
Going out could yield resources Frank needs to keep his people alive...
...or he could get them all killed on the lawless roads.
Will he make the right call?
#3 - After the EMP, the land rush is on.
Food. Supplies. People. It will all be claimed.
Frank survived one expedition out into the world, but he'll need to do it many more times if he wants his people to survive.
He starts by searching for another of the rare working vehicles still on the road. More cars mean more supplies.
Every trip out comes with risks. He soon finds abandoned military roadblocks, competing bands of survivors, and average people getting ever more desperate.
When he stumbles on a group of teens still hunkered down at the high school, he comes face to face with the grim reality stalking them all. It will soon be 'kill or be killed' throughout the land...
Frank saves who he can...
His group continues to grow.
Before the end of the day, Frank will learn of the dark forces already lining up against him on the outside.
Someone out there has seen what one man can build, and someone out there would like nothing more than to knock it all down.
#6 - Can an exhausted leader keep his people alive for one more day?
Day 7. Factions of survivors are already forming around the Fort Myers area and not everyone is keen on Frank's style of diplomatic cooperation. Some have witnessed the earlier assaults on Clownfish Cove and have studied the group's weaknesses. Frank and his people have been fortifying their subdivision since the earlier attacks, trying to fix the biggest problems, but will it be enough?
His security problems are brought to the forefront when a surprising intruder puts Frank's life at risk...
As darkness falls, Frank and his people board the beached cargo ship, hoping to find food, weapons, and maybe a few answers.
With enemies lurking everywhere, he will need his wits and his guns to see the next sunrise...
#7 - What good is prepping...
If you don't live long enough to use it?
Frank and his neighbors start week 2 after the EMP with more mouths to feed and jealous groups on the horizon.
#8 - Frank always wanted to live the island life...
...but this is far from it.
With the walls closing around Clownfish Cove, and a new threat brought by a drone operator, is there help to be found on the tourist islands west of Fort Myers?
#9 - Two weeks into the Apocalypse...
...and the world has gone red.
It's been a long couple of weeks since the power shut off, and life is only getting harder. Much harder. A quiet resignation has set in. The power is not coming back anytime soon. The last holdouts of shelter-in-place are emerging from their doomed homes to find they've missed the boat on prepping for THE END. Desperation follows.
And the world itself seems broken. Cities burn and throw their ash high into the atmosphere, painting the sky red. Libraries are torched. Food stores totally looted. Homes invaded. Every abandoned car has been picked clean.
Frank starts his day in the heart of this disaster, far from the calm of his quiet street. But home is where he must go, since every scrap of intel he's picked up suggests the forces of darkness have their greedy eyes on the region's last refuge of the old America, Clownfish Cove.
#10 - Frank has read all the books about the end of the world...
...but books can't pull the trigger.
He's tried to keep the peace. He's tried to talk his way out of tight spots. And yet he still ended up with a body count fit for a warlord.
And it's only getting worse.
Frank's problem, and the problem of everyone on Clownfish Cove, is that words can't fill the stomachs of the hungry city around them. The area controlled by the neighborhood watch is the only place not tearing itself to shreds. It is the only place with food, fresh water, and a bit of hope. It is a little slice of the Old America, and jealous outsiders are desperately working together to get a last taste of it...
Frank has been able to keep his subdivision together for almost two weeks. Every challenge he's faced, every decision he's made, every ally or enemy created...will determine his fate and the fates of hundreds of his neighbors.
Download Instructions:
#2-3 , 6-9
https://devuploads.com/pdg4aljtneha
https://www.up-4ever.net/cqqjsc7oobin
#10
https://upfiles.com/pkwe
https://www.centfile.com/b28exte1kq7i
Trouble downloading? Read This.
Requirements: .ePUB reader, 2.3 mb 384 kb
Overview: E.E. Isherwood is the New York Times and USA Today bestselling author of the End Days and Sirens of the Zombie Apocalypse series. He has designs for many other post-apocalyptic novels. His long-time fascination with the end of the world blossomed decades ago after reading the 1949 classic Earth Abides.
Genre: Fiction > Sci-Fi/Fantasy
#2 - After the EMP, Frank controls one street.
A whole city surrounds him.
Frank gets his people through the critical first days of the EMP disaster, but he knows his next choice could determine their fate months or even years down the road...
Search for help using their bikes?
Ally with strangers two blocks over?
Turtle up and hunker down for the long haul?
He discovers another option inside his neighbor's garage: an ancient hot rod, immune to the effects of an EMP, is there for the taking.
Going out could yield resources Frank needs to keep his people alive...
...or he could get them all killed on the lawless roads.
Will he make the right call?
#3 - After the EMP, the land rush is on.
Food. Supplies. People. It will all be claimed.
Frank survived one expedition out into the world, but he'll need to do it many more times if he wants his people to survive.
He starts by searching for another of the rare working vehicles still on the road. More cars mean more supplies.
Every trip out comes with risks. He soon finds abandoned military roadblocks, competing bands of survivors, and average people getting ever more desperate.
When he stumbles on a group of teens still hunkered down at the high school, he comes face to face with the grim reality stalking them all. It will soon be 'kill or be killed' throughout the land...
Frank saves who he can...
His group continues to grow.
Before the end of the day, Frank will learn of the dark forces already lining up against him on the outside.
Someone out there has seen what one man can build, and someone out there would like nothing more than to knock it all down.
#6 - Can an exhausted leader keep his people alive for one more day?
Day 7. Factions of survivors are already forming around the Fort Myers area and not everyone is keen on Frank's style of diplomatic cooperation. Some have witnessed the earlier assaults on Clownfish Cove and have studied the group's weaknesses. Frank and his people have been fortifying their subdivision since the earlier attacks, trying to fix the biggest problems, but will it be enough?
His security problems are brought to the forefront when a surprising intruder puts Frank's life at risk...
As darkness falls, Frank and his people board the beached cargo ship, hoping to find food, weapons, and maybe a few answers.
With enemies lurking everywhere, he will need his wits and his guns to see the next sunrise...
#7 - What good is prepping...
If you don't live long enough to use it?
Frank and his neighbors start week 2 after the EMP with more mouths to feed and jealous groups on the horizon.
#8 - Frank always wanted to live the island life...
...but this is far from it.
With the walls closing around Clownfish Cove, and a new threat brought by a drone operator, is there help to be found on the tourist islands west of Fort Myers?
#9 - Two weeks into the Apocalypse...
...and the world has gone red.
It's been a long couple of weeks since the power shut off, and life is only getting harder. Much harder. A quiet resignation has set in. The power is not coming back anytime soon. The last holdouts of shelter-in-place are emerging from their doomed homes to find they've missed the boat on prepping for THE END. Desperation follows.
And the world itself seems broken. Cities burn and throw their ash high into the atmosphere, painting the sky red. Libraries are torched. Food stores totally looted. Homes invaded. Every abandoned car has been picked clean.
Frank starts his day in the heart of this disaster, far from the calm of his quiet street. But home is where he must go, since every scrap of intel he's picked up suggests the forces of darkness have their greedy eyes on the region's last refuge of the old America, Clownfish Cove.
#10 - Frank has read all the books about the end of the world...
...but books can't pull the trigger.
He's tried to keep the peace. He's tried to talk his way out of tight spots. And yet he still ended up with a body count fit for a warlord.
And it's only getting worse.
Frank's problem, and the problem of everyone on Clownfish Cove, is that words can't fill the stomachs of the hungry city around them. The area controlled by the neighborhood watch is the only place not tearing itself to shreds. It is the only place with food, fresh water, and a bit of hope. It is a little slice of the Old America, and jealous outsiders are desperately working together to get a last taste of it...
Frank has been able to keep his subdivision together for almost two weeks. Every challenge he's faced, every decision he's made, every ally or enemy created...will determine his fate and the fates of hundreds of his neighbors.
Download Instructions:
#2-3 , 6-9
https://devuploads.com/pdg4aljtneha
https://www.up-4ever.net/cqqjsc7oobin
#10
https://upfiles.com/pkwe
https://www.centfile.com/b28exte1kq7i
Trouble downloading? Read This.