The Magic of Larlion Series by Dee Maltby (1-7)
Requirements: epub, mobi, azw3 reader, 2.5 mb 541 kb
Overview: Dee lives in Ohio and speaks several languages. She’s traveled the world with her physicist-inventor husband, Bob Maltby, while inventing the world of her fantasy series, The Magic of Larlion.
Genre: Sci-Fi/Fantasy







1. Wizard Stone - The Magic of Larlion begins with WIZARD STONE, when the young wizard Beneban plunges off a mountain and into adventure.
Wizards don't have friends. Beneban believed this, when he escaped the clutches of Ztavin, the evil wizard with whom he'd apprenticed. But after freeing himself by making a bad bargain, he discovers many wonders in the Kingdom of Larlion. He is befriended by strange and magical creatures on his quest: tiny Worfs, a giant horned feline, the mysterious and powerful Forest Lady, and a three-handed, fur-covered soldier in the Grand Lar's army.
Danger, treachery, romance, assassins, battles and even ice dragons are on the horizon. Can Beneban’s great powers and enchanted sword win his freedom without betraying his new friends?
2. Wizard Wind - The adventure continues as the young wizard Beneban battles ice dragons, barbarians, black magic and his own conflicted heart.
Commanded to the far north to capture his friend, the rebel Lar Tor, he longs instead to be in Larlingarde. There, his Forest Lady love, Laraynia, has become heir to the Grand Lar, using all her powers to thwart the evil wizard who strives to kill her uncle and take her prisoner. Beneban, his magic sword and his troops fight many foes in his quest to rejoin her, but even their combined magics may fall short. In her darkest hour, Laraynia finds a possible ally in an enemy enchantress. Can she win the aid of the mysterious vardraken queen and her winged, ice-breathing beasts?
Can Beneban claim the magic of Sartenruhn, the legendary wizards’ school, to defeat the dark wizard Ztavin, and be true to his love without losing his freedom?
3. Wizard Storm - A fatherless wizard is no match for royalty. So Beneban, shaken by loss, leaves his noble lady, Laraynia, for a dangerous quest. With the Grand Lar and Trog as his traveling companions, he journeys to the remote Ogdol homeland on the far western shore of Larlion. Magic sword in hand, he battles many perils along the way. It seems that the black wizard Ztavin’s evil magic is gone, but who is threatening the Ogdol throne?
Laraynia is left behind as the new Lady of the Great Shrine. Uprooted from her beloved Forest and seemingly deserted by Beneban, she struggles to defend the Shrine from danger on every side. Her wizard father Nigeran, Queen Varakin, and Vari’s fierce ice dragons fight by her side, as does the handsome Mergol king, who offers his friendship… and more. Laraynia still longs for Beneban's return, but how long will she wait?
When the threat becomes clear, the combined forces of the Great Shrine and Larlion rally their allies to converge on the Dark Fortress. The mystical Harkowl has shown them the way, lending magical aid to battle the evil wizard who threatens them all. With catapults, ice dragon sorties, warriors wielding magical swords, and armies attacking from every side, can the tiny Worf, Pym, save the day?
4. Wizard Search - The war ends in victory for Beneban and his friends, but his enemy’s evil lingers on. Enspelled by dark magic and fearing that his magic is gone with the death of the harkowl, Beneban disappears. Wandering with his magic sword, his giant feline companion, and a faithful tiny Worf servant, he is lost.
New beginnings spring out of the peace in Larlion. The Forest Lady returns to her beloved Forest to heal her lonely heart and raise her fast-growing family. The Vardraken queen and her wizard consort settle at the Great Shrine and realize that ice dragons may be easier to raise than magical children.
The Grand Lar, healing from Ztavin’s malevolent spell, finds joy in his friendship with a lovely and spirited tavern keeper. A new adventure begins as he sends an army to help his Ogdol friends retake their neighboring kingdom.
With Beneban seeming lost to all hope, will Laraynia find comfort in the arms of the Mergol King? Can Forest magic and the Grand Lar’s power bring the young wizard back from the brink of death in time to foil the rise of their old enemy and save Og-dan from darkness?
5. Wizard Quest - Recalled from the brink of death by the Grand Lar, the wizard Beneban is set upon a quest. The black magic that bewitched him has been banished, but he cannot trust his own powers. To protect those dear to him, he leaves his family and his one true love to lead the army to Og-dan.
Forsaken and confused, Laraynia returns to her enchanted Forest to raise her bewitching children while a brilliant baby wizard is nurtured at The Great Shrine. Weary warriors, home at last, raise a new generation. But Ztavin’s old malevolence, feeding on death and blood, spreads terror again and spawns a scion that sets Torgarde ablaze.
With his enchanted sword, feline companion, and faithful friends by his side, Beneban takes arms against the fiendish power that threatens Larlion. When all seems lost, can the combined strength of Forest, children, music, wizard, and automaton triumph against the power of death and darkness?
6. Wayward Wizard - Shattering five years of peace, sorcerous peril threatens Larlion on all fronts. A possessed kraken rises from the depths to ravage the eastern coast, while a ragtag army of bandits, two dragons, and a small but powerful firestarter attack Forest. Precocious young wizards, weather wielders, healers, half-grown Mergol heirs, and fledgling vardraken riders train in combat and magic as Daw Keep, the Shrine, and Forest gird for battle.
Missing since the wizards’ battle that imprisoned Ztavin, there seems little hope that Beneban can rise again from presumed death and reclaim his powers, his sword, and his sanity to rejoin the Forest Lady and the magical twins he has never met. Will Forest burn, or will the next generation mature in time to join the battle with spells and swords and foil the revenge of an old evil that breaks free and endangers all they hold dear?
7. Wild Wizard - Transported into the blood-soaked lair of an evil sorcerer. Given a quest by an ancient magical book. Can Beneban and his two fledgling wizards escape in time to save their families and their country?
Defeated in battle but more dangerous than ever, the necromancer strikes back at his enemies’ magical children. The Forest Lady’s daughter and her troop of ice dragon riders fight valiantly at the Shrine. The young Mergol King in exile tries to tame a magically possessed kraken. Beneban’s powerful twins battle fierce foes with sword, sorcery, and unexpected transformations.
When the Forest Lady is kidnapped, her family and their allies infiltrate the sorcerer’s stronghold to rescue her and foil a rebellion. As Beneban’s enchanted sword keens its battle song, reinforcements may be too late to save them. Borne on the wings of enchanted music, can the boy who was long ago dubbed the sorcerer’s bane unite his fellow magic students to rescue the Forest Lady and finally defeat their ancient foe?
Download Instructions:
1-6
https://www.up-4ever.com/g3mzobcxkody
https://www.centfile.com/487crpqobnjt
7. Wild Wizard
https://upfiles.com/RIAbMw
https://www.centfile.com/lo01zzkrgvkp
Trouble downloading? Read This.
Requirements: epub, mobi, azw3 reader, 2.5 mb 541 kb
Overview: Dee lives in Ohio and speaks several languages. She’s traveled the world with her physicist-inventor husband, Bob Maltby, while inventing the world of her fantasy series, The Magic of Larlion.
Genre: Sci-Fi/Fantasy
1. Wizard Stone - The Magic of Larlion begins with WIZARD STONE, when the young wizard Beneban plunges off a mountain and into adventure.
Wizards don't have friends. Beneban believed this, when he escaped the clutches of Ztavin, the evil wizard with whom he'd apprenticed. But after freeing himself by making a bad bargain, he discovers many wonders in the Kingdom of Larlion. He is befriended by strange and magical creatures on his quest: tiny Worfs, a giant horned feline, the mysterious and powerful Forest Lady, and a three-handed, fur-covered soldier in the Grand Lar's army.
Danger, treachery, romance, assassins, battles and even ice dragons are on the horizon. Can Beneban’s great powers and enchanted sword win his freedom without betraying his new friends?
2. Wizard Wind - The adventure continues as the young wizard Beneban battles ice dragons, barbarians, black magic and his own conflicted heart.
Commanded to the far north to capture his friend, the rebel Lar Tor, he longs instead to be in Larlingarde. There, his Forest Lady love, Laraynia, has become heir to the Grand Lar, using all her powers to thwart the evil wizard who strives to kill her uncle and take her prisoner. Beneban, his magic sword and his troops fight many foes in his quest to rejoin her, but even their combined magics may fall short. In her darkest hour, Laraynia finds a possible ally in an enemy enchantress. Can she win the aid of the mysterious vardraken queen and her winged, ice-breathing beasts?
Can Beneban claim the magic of Sartenruhn, the legendary wizards’ school, to defeat the dark wizard Ztavin, and be true to his love without losing his freedom?
3. Wizard Storm - A fatherless wizard is no match for royalty. So Beneban, shaken by loss, leaves his noble lady, Laraynia, for a dangerous quest. With the Grand Lar and Trog as his traveling companions, he journeys to the remote Ogdol homeland on the far western shore of Larlion. Magic sword in hand, he battles many perils along the way. It seems that the black wizard Ztavin’s evil magic is gone, but who is threatening the Ogdol throne?
Laraynia is left behind as the new Lady of the Great Shrine. Uprooted from her beloved Forest and seemingly deserted by Beneban, she struggles to defend the Shrine from danger on every side. Her wizard father Nigeran, Queen Varakin, and Vari’s fierce ice dragons fight by her side, as does the handsome Mergol king, who offers his friendship… and more. Laraynia still longs for Beneban's return, but how long will she wait?
When the threat becomes clear, the combined forces of the Great Shrine and Larlion rally their allies to converge on the Dark Fortress. The mystical Harkowl has shown them the way, lending magical aid to battle the evil wizard who threatens them all. With catapults, ice dragon sorties, warriors wielding magical swords, and armies attacking from every side, can the tiny Worf, Pym, save the day?
4. Wizard Search - The war ends in victory for Beneban and his friends, but his enemy’s evil lingers on. Enspelled by dark magic and fearing that his magic is gone with the death of the harkowl, Beneban disappears. Wandering with his magic sword, his giant feline companion, and a faithful tiny Worf servant, he is lost.
New beginnings spring out of the peace in Larlion. The Forest Lady returns to her beloved Forest to heal her lonely heart and raise her fast-growing family. The Vardraken queen and her wizard consort settle at the Great Shrine and realize that ice dragons may be easier to raise than magical children.
The Grand Lar, healing from Ztavin’s malevolent spell, finds joy in his friendship with a lovely and spirited tavern keeper. A new adventure begins as he sends an army to help his Ogdol friends retake their neighboring kingdom.
With Beneban seeming lost to all hope, will Laraynia find comfort in the arms of the Mergol King? Can Forest magic and the Grand Lar’s power bring the young wizard back from the brink of death in time to foil the rise of their old enemy and save Og-dan from darkness?
5. Wizard Quest - Recalled from the brink of death by the Grand Lar, the wizard Beneban is set upon a quest. The black magic that bewitched him has been banished, but he cannot trust his own powers. To protect those dear to him, he leaves his family and his one true love to lead the army to Og-dan.
Forsaken and confused, Laraynia returns to her enchanted Forest to raise her bewitching children while a brilliant baby wizard is nurtured at The Great Shrine. Weary warriors, home at last, raise a new generation. But Ztavin’s old malevolence, feeding on death and blood, spreads terror again and spawns a scion that sets Torgarde ablaze.
With his enchanted sword, feline companion, and faithful friends by his side, Beneban takes arms against the fiendish power that threatens Larlion. When all seems lost, can the combined strength of Forest, children, music, wizard, and automaton triumph against the power of death and darkness?
6. Wayward Wizard - Shattering five years of peace, sorcerous peril threatens Larlion on all fronts. A possessed kraken rises from the depths to ravage the eastern coast, while a ragtag army of bandits, two dragons, and a small but powerful firestarter attack Forest. Precocious young wizards, weather wielders, healers, half-grown Mergol heirs, and fledgling vardraken riders train in combat and magic as Daw Keep, the Shrine, and Forest gird for battle.
Missing since the wizards’ battle that imprisoned Ztavin, there seems little hope that Beneban can rise again from presumed death and reclaim his powers, his sword, and his sanity to rejoin the Forest Lady and the magical twins he has never met. Will Forest burn, or will the next generation mature in time to join the battle with spells and swords and foil the revenge of an old evil that breaks free and endangers all they hold dear?
7. Wild Wizard - Transported into the blood-soaked lair of an evil sorcerer. Given a quest by an ancient magical book. Can Beneban and his two fledgling wizards escape in time to save their families and their country?
Defeated in battle but more dangerous than ever, the necromancer strikes back at his enemies’ magical children. The Forest Lady’s daughter and her troop of ice dragon riders fight valiantly at the Shrine. The young Mergol King in exile tries to tame a magically possessed kraken. Beneban’s powerful twins battle fierce foes with sword, sorcery, and unexpected transformations.
When the Forest Lady is kidnapped, her family and their allies infiltrate the sorcerer’s stronghold to rescue her and foil a rebellion. As Beneban’s enchanted sword keens its battle song, reinforcements may be too late to save them. Borne on the wings of enchanted music, can the boy who was long ago dubbed the sorcerer’s bane unite his fellow magic students to rescue the Forest Lady and finally defeat their ancient foe?
Download Instructions:
1-6
https://www.up-4ever.com/g3mzobcxkody
https://www.centfile.com/487crpqobnjt
7. Wild Wizard
https://upfiles.com/RIAbMw
https://www.centfile.com/lo01zzkrgvkp
Trouble downloading? Read This.