Minlings series by J. Carrarn (1-2)
Requirements: .ePUB reader, 428 kb
Overview:J. Carrarn is a forty-two-year-old husband, and father of one who lives in the Netherlands. Most of the day, he sits behind a computer, solving software problems. For over thirty years, he has been spending his free time reading whatever fantasy and sci-fi he could get his hands on, from Tolkien to Dan Simons’ Hyperion. If he wasn’t reading, he was playing fantasy and sci-fi games.
Genre: Fiction > Sci-Fi/Fantasy


1. The Merger - Twenty minutes. That's all the time they had before a calamity would arrive that would rip them from their universe and deliver them to another monstrous and foreign one!
Jake, Mason, and the entire coffee shop listened in horrified silence to the declaration of the end of the world as they knew it. A few minutes of a broadcast, a speech by the leaders of the nations, and a prerecorded message – that's all the warnings they got.
Now, they have to choose a new form, a body, from options that were less than savory. From Goblins to cannibalistic insects, none would be anyone's first choice.
Filled with disbelief, Jake and Mason, both in their last years of college, see their plans for the future shattered.
Jake had plans. Become a game designer and create immersive fantasy worlds, preferably with dragons. Find a nice girl. Settle down. Perhaps have a few kids and teach them baseball. Now he must deal with the fact that any children he might have will likely hatch from eggs, and settling down… might be an issue.
Mason? His plans were more like vague ideas. See the world, travel to distant places, and meet different people. After that? Perhaps start a company close to wherever Jake would be.
Neither had imagined that parts of their plans or dreams would come to haunt them.
Worse, when they decide not to adhere to the advice and wake in the smoldering ruins, they are confronted with the consequences of their choice.
Outnumbered and hunted by what were once their fellow humans, they flee into a world of jungles and monsters. A world of eat or be eaten.
How are they going to stay alive in a world where a tree can eat a crocodile?
Still, there is a tiny spark of hope, if only they can stay alive long enough to evolve into it!
2. The Dragons - Jake is far from the cozy little coffee shop and the last safe place before the world was lost, to be replaced by one filled with change and danger. Now, almost alone, he must learn what it means to be a dragon. All he has with him are two tiny lizards who believe he is their big brother.
He will need to learn how to fly, hunt, and fight so he can make his way back to Mason and the others.
Far from him, back in the jungles of the Goblin-invested island, Mason and the other earthlings are trying their best to stay alive. While fighting the Goblins and running from the Insectoids, they try to save as many wandering, malnourished Kobolds as possible.
Because if they don't, the Goblins will capture them and bring them back to the rapidly growing Gobtown to be used as slaves till they die.
Download Instructions:
1. The Merger
https://www.up-4ever.com/b1be55bo5hoy
(Filehost down) http://www.centfile.com/r1pz3uvj8h1x
2. The Dragons
https://www.up-4ever.net/7qxhqtkoq25q
(Filehost down) http://www.centfile.com/d0pxdtufu0rq
Trouble downloading? Read This.
Requirements: .ePUB reader, 428 kb
Overview:J. Carrarn is a forty-two-year-old husband, and father of one who lives in the Netherlands. Most of the day, he sits behind a computer, solving software problems. For over thirty years, he has been spending his free time reading whatever fantasy and sci-fi he could get his hands on, from Tolkien to Dan Simons’ Hyperion. If he wasn’t reading, he was playing fantasy and sci-fi games.
Genre: Fiction > Sci-Fi/Fantasy
1. The Merger - Twenty minutes. That's all the time they had before a calamity would arrive that would rip them from their universe and deliver them to another monstrous and foreign one!
Jake, Mason, and the entire coffee shop listened in horrified silence to the declaration of the end of the world as they knew it. A few minutes of a broadcast, a speech by the leaders of the nations, and a prerecorded message – that's all the warnings they got.
Now, they have to choose a new form, a body, from options that were less than savory. From Goblins to cannibalistic insects, none would be anyone's first choice.
Filled with disbelief, Jake and Mason, both in their last years of college, see their plans for the future shattered.
Jake had plans. Become a game designer and create immersive fantasy worlds, preferably with dragons. Find a nice girl. Settle down. Perhaps have a few kids and teach them baseball. Now he must deal with the fact that any children he might have will likely hatch from eggs, and settling down… might be an issue.
Mason? His plans were more like vague ideas. See the world, travel to distant places, and meet different people. After that? Perhaps start a company close to wherever Jake would be.
Neither had imagined that parts of their plans or dreams would come to haunt them.
Worse, when they decide not to adhere to the advice and wake in the smoldering ruins, they are confronted with the consequences of their choice.
Outnumbered and hunted by what were once their fellow humans, they flee into a world of jungles and monsters. A world of eat or be eaten.
How are they going to stay alive in a world where a tree can eat a crocodile?
Still, there is a tiny spark of hope, if only they can stay alive long enough to evolve into it!
2. The Dragons - Jake is far from the cozy little coffee shop and the last safe place before the world was lost, to be replaced by one filled with change and danger. Now, almost alone, he must learn what it means to be a dragon. All he has with him are two tiny lizards who believe he is their big brother.
He will need to learn how to fly, hunt, and fight so he can make his way back to Mason and the others.
Far from him, back in the jungles of the Goblin-invested island, Mason and the other earthlings are trying their best to stay alive. While fighting the Goblins and running from the Insectoids, they try to save as many wandering, malnourished Kobolds as possible.
Because if they don't, the Goblins will capture them and bring them back to the rapidly growing Gobtown to be used as slaves till they die.
Download Instructions:
1. The Merger
https://www.up-4ever.com/b1be55bo5hoy
(Filehost down) http://www.centfile.com/r1pz3uvj8h1x
2. The Dragons
https://www.up-4ever.net/7qxhqtkoq25q
(Filehost down) http://www.centfile.com/d0pxdtufu0rq
Trouble downloading? Read This.