Midlife Trials Series by Donna Berdel (1-5)
Requirements: .ePUB reader, 2.2 mb 542 kb
Overview: After living all over the world, Donna Berdel settled in Myrtle Beach, North Carolina, where she spends her days writing and her nights reading or binge-watching the latest must-watch series. She hates the feeling of wet sand between her toes, which is ironic since she loves walking with her husband and dog along the beach. Her two cats were not amused by her attempts at leash training, so now she sleeps with one eye open.
Genre: Fiction > Sci-Fi/Fantasy





1. Winterball - Centuries ago, humans waged a war with dire consequences against magical beings. They won and banished the vicious fae to another realm.
Now, after years of waiting, the fae and the paranormal descendants they left behind in the human world are ready to rise again.
When Cassidy Wright envisioned how her life would change as a newly divorced, single mom of 40, learning to navigate a treacherous world filled with monsters and magic wasn’t what she had in mind. She had no idea supernatural creatures or magic even existed until she inherited her late mother's cabin in the heart of Silvery Pines, Colorado.
Now, Cassidy’s seeing things she never believed possible: vampires, shifters, and a haunting power within herself. And as the banished fae, now known as The Watchers, return to seek revenge on the human world, Cassidy's newfound abilities make her the target of their series of deadly games.
To stand a chance at defeating a bloodthirsty horde of fae-descended vampires, Cassidy must learn to control her mysterious power before the first game at Winterball begins. The cost of losing is her life...and the lives of everyone she loves.
With so many questions to ask and no one to turn to for answers, Cassidy will face her darkest fears on a journey to embrace her true self and fulfill her destiny.
Let the games begin...
2. Winterfest - In an alternate realm, a race of ancient fae gather and watch as their wicked games get underway...
Some people turn forty and splurge on a new haircut or dream vacation. Cassidy Wright kicks off her fourth decade on the planet by discovering that vampires exist, magic is real, and that she herself possesses an eerie ability to manipulate ice and snow.
After barely escaping the carnage of Winterball, Cassidy is ready to leave Silvery Pines, Colorado—and her magical heritage—behind for good. But before she can flee, a strange tattoo with the words Winterfest Contestant appears on her and her friends’ arms. The mark brands them as competitors in an upcoming event known as Winterfest...whether they want to participate or not.
But nothing in Cassidy’s life has prepared her to compete in the increasingly deadly series of games involving magic, dangerous fae creatures, and death-defying feats of courage. Games that smack of the ancient fae, who enjoy playing with humans.
Cassidy soon realizes that she’s in over her head. Her friends start exhibiting bizarre behavior, and her only ally is Roman, a mysterious and alluring bartender with an agenda of his own. Cassidy must trust her instincts and tap into a power she doesn’t yet understand, or control, if she hopes to save her friends and escape the games alive.
Place your bets...it’s game on!
3. Winterhunt - As the ancient fae assemble for the third deadly game, the stakes have never been higher.
Cassidy Wright remembers arriving in Silvery Pines, Colorado, to pack up the cabin her birth mother left her, staying on to compete in the Winterfest Games, and, of course, Roman, the gorgeous bartender at the Lodge where the games take place.
The avalanche that killed some of the competitors, fractured her ankle, and gave her an amnesia-inducing head injury? Not so much. Just a nagging sense of foreboding she can’t quite shake.
But when the games resume with a scavenger hunt for ancient relics, Cassidy realizes her unease was justified...and danger lurks in the dark spots in her memory. Serenity, the orchestrator of the lethal games, wants Cassidy dead almost as much as she wants her to unlock the secrets of the hidden relics.
Stuck in a game she can’t win and betrayed by the person she trusted most, death is a certainty unless Cassidy can once again tap into the magic just beyond her reach.
When it comes to an ancient fight for power and revenge, it’s anyone’s game.
4. Winterblade - In the battle between humans and the ancient fae, who will survive?
Cassidy Wright and her closest friends escaped the last round of deadly Winterfest games by the skin of their teeth, fleeing into a blizzard with two pieces of the magical sword. They’re safe...but for how long?
With Serenity’s vampire minions hunting them down and the next competition set to begin, true safety seems like an impossible quest. Especially since Cassidy is determined to free the remaining contestants before anyone else dies.
Enlisting the aid of the local bookshop owner, Owen, Cassidy concocts a simple plan for a rescue mission: get in, get out. But Serenity is waiting, and she’ll stop at nothing to reclaim the missing sword pieces from Cassidy and her crew. A sword that, once reassembled, could trigger a catastrophic event.
To complicate Cassidy’s life further, Roman reappears, and their chemistry is more potent than ever. He claims he wants to help, but can she trust him? And where does that leave Owen, who's made no secret of his attraction to her too?
Torn between two very different men, Cassidy’s caught in a game of cat and mouse, where winning means the difference between life and death. This time, her magic might not be enough to save her friends and stop the invasion already set in motion by the banished fae.
5. Winterstop - In a war between worlds, there can only be one victor.
The fate of the world hangs in the balance.
Despite barely escaping their last encounter with her life, Cassidy Wright will do everything in her power to beat Serenity at her own game. Even if that means teaming up with Roman, the fae who betrayed her. As they race Serenity and her vampires through a deadly cave system, Cassidy isn't sure what's more at stake....her life, or her heart.
But all of that pales in comparison to the pressure Cassidy feels when she learns the shocking truth about her identity...and her role in a battle centuries in the making. Now Serenity is one gem away from completing the sword that will unleash a nightmare of bloodthirsty, rogue fae into the world. Unless Cassidy finds it first.
The stakes have never been higher as failure could doom the fate of both realms. Roman is the only one who can help her, but he’s got an agenda of his own. Can Cassidy trust him in the most important fight of them all—the one that could end the human race?
Download Instructions:
1-4
https://devuploads.com/3yys88by61pk
https://www.up-4ever.net/cqqb5bysjwwc
5. Winterstop
https://upfiles.com/NUHopm
https://www.centfile.com/dzgbifuu1rc5
Trouble downloading? Read This.
Requirements: .ePUB reader, 2.2 mb 542 kb
Overview: After living all over the world, Donna Berdel settled in Myrtle Beach, North Carolina, where she spends her days writing and her nights reading or binge-watching the latest must-watch series. She hates the feeling of wet sand between her toes, which is ironic since she loves walking with her husband and dog along the beach. Her two cats were not amused by her attempts at leash training, so now she sleeps with one eye open.
Genre: Fiction > Sci-Fi/Fantasy
1. Winterball - Centuries ago, humans waged a war with dire consequences against magical beings. They won and banished the vicious fae to another realm.
Now, after years of waiting, the fae and the paranormal descendants they left behind in the human world are ready to rise again.
When Cassidy Wright envisioned how her life would change as a newly divorced, single mom of 40, learning to navigate a treacherous world filled with monsters and magic wasn’t what she had in mind. She had no idea supernatural creatures or magic even existed until she inherited her late mother's cabin in the heart of Silvery Pines, Colorado.
Now, Cassidy’s seeing things she never believed possible: vampires, shifters, and a haunting power within herself. And as the banished fae, now known as The Watchers, return to seek revenge on the human world, Cassidy's newfound abilities make her the target of their series of deadly games.
To stand a chance at defeating a bloodthirsty horde of fae-descended vampires, Cassidy must learn to control her mysterious power before the first game at Winterball begins. The cost of losing is her life...and the lives of everyone she loves.
With so many questions to ask and no one to turn to for answers, Cassidy will face her darkest fears on a journey to embrace her true self and fulfill her destiny.
Let the games begin...
2. Winterfest - In an alternate realm, a race of ancient fae gather and watch as their wicked games get underway...
Some people turn forty and splurge on a new haircut or dream vacation. Cassidy Wright kicks off her fourth decade on the planet by discovering that vampires exist, magic is real, and that she herself possesses an eerie ability to manipulate ice and snow.
After barely escaping the carnage of Winterball, Cassidy is ready to leave Silvery Pines, Colorado—and her magical heritage—behind for good. But before she can flee, a strange tattoo with the words Winterfest Contestant appears on her and her friends’ arms. The mark brands them as competitors in an upcoming event known as Winterfest...whether they want to participate or not.
But nothing in Cassidy’s life has prepared her to compete in the increasingly deadly series of games involving magic, dangerous fae creatures, and death-defying feats of courage. Games that smack of the ancient fae, who enjoy playing with humans.
Cassidy soon realizes that she’s in over her head. Her friends start exhibiting bizarre behavior, and her only ally is Roman, a mysterious and alluring bartender with an agenda of his own. Cassidy must trust her instincts and tap into a power she doesn’t yet understand, or control, if she hopes to save her friends and escape the games alive.
Place your bets...it’s game on!
3. Winterhunt - As the ancient fae assemble for the third deadly game, the stakes have never been higher.
Cassidy Wright remembers arriving in Silvery Pines, Colorado, to pack up the cabin her birth mother left her, staying on to compete in the Winterfest Games, and, of course, Roman, the gorgeous bartender at the Lodge where the games take place.
The avalanche that killed some of the competitors, fractured her ankle, and gave her an amnesia-inducing head injury? Not so much. Just a nagging sense of foreboding she can’t quite shake.
But when the games resume with a scavenger hunt for ancient relics, Cassidy realizes her unease was justified...and danger lurks in the dark spots in her memory. Serenity, the orchestrator of the lethal games, wants Cassidy dead almost as much as she wants her to unlock the secrets of the hidden relics.
Stuck in a game she can’t win and betrayed by the person she trusted most, death is a certainty unless Cassidy can once again tap into the magic just beyond her reach.
When it comes to an ancient fight for power and revenge, it’s anyone’s game.
4. Winterblade - In the battle between humans and the ancient fae, who will survive?
Cassidy Wright and her closest friends escaped the last round of deadly Winterfest games by the skin of their teeth, fleeing into a blizzard with two pieces of the magical sword. They’re safe...but for how long?
With Serenity’s vampire minions hunting them down and the next competition set to begin, true safety seems like an impossible quest. Especially since Cassidy is determined to free the remaining contestants before anyone else dies.
Enlisting the aid of the local bookshop owner, Owen, Cassidy concocts a simple plan for a rescue mission: get in, get out. But Serenity is waiting, and she’ll stop at nothing to reclaim the missing sword pieces from Cassidy and her crew. A sword that, once reassembled, could trigger a catastrophic event.
To complicate Cassidy’s life further, Roman reappears, and their chemistry is more potent than ever. He claims he wants to help, but can she trust him? And where does that leave Owen, who's made no secret of his attraction to her too?
Torn between two very different men, Cassidy’s caught in a game of cat and mouse, where winning means the difference between life and death. This time, her magic might not be enough to save her friends and stop the invasion already set in motion by the banished fae.
5. Winterstop - In a war between worlds, there can only be one victor.
The fate of the world hangs in the balance.
Despite barely escaping their last encounter with her life, Cassidy Wright will do everything in her power to beat Serenity at her own game. Even if that means teaming up with Roman, the fae who betrayed her. As they race Serenity and her vampires through a deadly cave system, Cassidy isn't sure what's more at stake....her life, or her heart.
But all of that pales in comparison to the pressure Cassidy feels when she learns the shocking truth about her identity...and her role in a battle centuries in the making. Now Serenity is one gem away from completing the sword that will unleash a nightmare of bloodthirsty, rogue fae into the world. Unless Cassidy finds it first.
The stakes have never been higher as failure could doom the fate of both realms. Roman is the only one who can help her, but he’s got an agenda of his own. Can Cassidy trust him in the most important fight of them all—the one that could end the human race?
Download Instructions:
1-4
https://devuploads.com/3yys88by61pk
https://www.up-4ever.net/cqqb5bysjwwc
5. Winterstop
https://upfiles.com/NUHopm
https://www.centfile.com/dzgbifuu1rc5
Trouble downloading? Read This.