Thaw Trilogy (1-3) by Arlan Andrews Sr.
Requirements: ePUB / MOBI Reader, 3.7MB | Retail
Overview: Arlan Andrews, Sr., DSc, PE is founder of SIGMA, a think tank of science fiction authors, and is a Registered Professional Engineer and professional member of the Science Fiction and Fantasy Writers of America (SFWA). While working at the White House Science Office in 1992, he observed a lack of imagination on the part of government technologists and forecasters, and so set up SIGMA to provide the practical futurism of science fiction writers for vital national needs.
Genre: Fiction > Sci-Fi/Fantasy

#1 - Thaw
All males born in The Tharn's Lands are twins. One adventurous twin, Rist, travels with sold ice to see how it is used by Warmlanders. After trouble with the Solar Priests, he has to travel farther downriver, where he encounters a two-thousand-foot waterfall and a vast lowland below. Making good his escape, he finds himself in the Sisterdom of ShadowFall, a domain within Motherland, a yet more advanced matriarchal civilization. Through demonstrated skills and persistence, he overcomes prejudice and barriers, distinguishing himself as a heroic warrior.
Rist's twin, Rusk, is present back home when others uncover a large green cylinder from The Ice. This eventually is discovered to be an ancient flying craft operated by a Developing Intelligence Rusk will call Una. Rusk goes downriver to search and find Rist. Adventures ensue, resulting in a return to The Tharn's Lands and a revolution there.
From their primitive, mist-bound homeland at the foot of receding glaciers, to warmer and more civilized lands downriver and below, twin diminutive "bird-rider" warriors venture southward, taking with them the seeds of revelation and revolution. On the Moon, human colonies have likewise evolved. Those two worlds after the next Ice Age are very different places from today, but human emotions, personalities, and reactions remain unchanged.
#2 - Melt
Because of their notable achievements, Rist and Rusk have earned their new "man-names" of Thist and Thusk. They each have earned important positions in the Sisterdom of ShadowFall, but find themselves having to import and train their countrymen to help defend the Princess of ShadowFall against an invasion from the army of a new Mother and her treacherous chief priest. They prevail, but at a cost to themselves and others. Meanwhile, on the Moon, a strange child named Mien falls into a tunnel being melted by the tunneling engineers of Community. Through ancient technology used solely by the Mother of Motherland, Thist accidentally makes contact with Mien, a meeting that affects the battle for ShadowFall's survival.
From their primitive, mist-bound homeland at the foot of receding glaciers, to warmer and more civilized lands downriver and below, twin diminutive "bird-rider" warriors venture southward, taking with them the seeds of revelation and revolution. On the Moon, human colonies have likewise evolved. Those two worlds after the next Ice Age are very different places from today, but human emotions, personalities, and reactions remain unchanged.
#3 - Floe
Though The Ice is receding, much of Earth remains frozen, and the Ice Sea has its pirates, among them the notorious and notable Captain Noor. Through grievous error, Noor shoots down Una with its crew of twin brothers Thist and Thusk. Eventually, they all sail by ice boat and then water-boat back to Motherland, where palace intrigues and unexpected romance await them. Unexpected disasters strike—rebellions, betrayals, corruption, wars, death—until all the main players on Earth and Moon are separated, each going their own way, changed by their common experiences.
From their primitive, mist-bound homeland at the foot of receding glaciers, to warmer and more civilized lands downriver and below, twin diminutive “bird-rider” warriors venture southward, taking with them the seeds of revelation and revolution. On the Moon, human colonies have likewise evolved. Those two worlds after the next Ice Age are very different places from today, but human emotions, personalities, and reactions remain unchanged.
Download Instructions:
https://drop.download/pprad2z6cdua
https://www.centfile.com/a4x4tdmga039
Trouble downloading? Read This.
Requirements: ePUB / MOBI Reader, 3.7MB | Retail
Overview: Arlan Andrews, Sr., DSc, PE is founder of SIGMA, a think tank of science fiction authors, and is a Registered Professional Engineer and professional member of the Science Fiction and Fantasy Writers of America (SFWA). While working at the White House Science Office in 1992, he observed a lack of imagination on the part of government technologists and forecasters, and so set up SIGMA to provide the practical futurism of science fiction writers for vital national needs.
Genre: Fiction > Sci-Fi/Fantasy
#1 - Thaw
All males born in The Tharn's Lands are twins. One adventurous twin, Rist, travels with sold ice to see how it is used by Warmlanders. After trouble with the Solar Priests, he has to travel farther downriver, where he encounters a two-thousand-foot waterfall and a vast lowland below. Making good his escape, he finds himself in the Sisterdom of ShadowFall, a domain within Motherland, a yet more advanced matriarchal civilization. Through demonstrated skills and persistence, he overcomes prejudice and barriers, distinguishing himself as a heroic warrior.
Rist's twin, Rusk, is present back home when others uncover a large green cylinder from The Ice. This eventually is discovered to be an ancient flying craft operated by a Developing Intelligence Rusk will call Una. Rusk goes downriver to search and find Rist. Adventures ensue, resulting in a return to The Tharn's Lands and a revolution there.
From their primitive, mist-bound homeland at the foot of receding glaciers, to warmer and more civilized lands downriver and below, twin diminutive "bird-rider" warriors venture southward, taking with them the seeds of revelation and revolution. On the Moon, human colonies have likewise evolved. Those two worlds after the next Ice Age are very different places from today, but human emotions, personalities, and reactions remain unchanged.
#2 - Melt
Because of their notable achievements, Rist and Rusk have earned their new "man-names" of Thist and Thusk. They each have earned important positions in the Sisterdom of ShadowFall, but find themselves having to import and train their countrymen to help defend the Princess of ShadowFall against an invasion from the army of a new Mother and her treacherous chief priest. They prevail, but at a cost to themselves and others. Meanwhile, on the Moon, a strange child named Mien falls into a tunnel being melted by the tunneling engineers of Community. Through ancient technology used solely by the Mother of Motherland, Thist accidentally makes contact with Mien, a meeting that affects the battle for ShadowFall's survival.
From their primitive, mist-bound homeland at the foot of receding glaciers, to warmer and more civilized lands downriver and below, twin diminutive "bird-rider" warriors venture southward, taking with them the seeds of revelation and revolution. On the Moon, human colonies have likewise evolved. Those two worlds after the next Ice Age are very different places from today, but human emotions, personalities, and reactions remain unchanged.
#3 - Floe
Though The Ice is receding, much of Earth remains frozen, and the Ice Sea has its pirates, among them the notorious and notable Captain Noor. Through grievous error, Noor shoots down Una with its crew of twin brothers Thist and Thusk. Eventually, they all sail by ice boat and then water-boat back to Motherland, where palace intrigues and unexpected romance await them. Unexpected disasters strike—rebellions, betrayals, corruption, wars, death—until all the main players on Earth and Moon are separated, each going their own way, changed by their common experiences.
From their primitive, mist-bound homeland at the foot of receding glaciers, to warmer and more civilized lands downriver and below, twin diminutive “bird-rider” warriors venture southward, taking with them the seeds of revelation and revolution. On the Moon, human colonies have likewise evolved. Those two worlds after the next Ice Age are very different places from today, but human emotions, personalities, and reactions remain unchanged.
Download Instructions:
https://drop.download/pprad2z6cdua
https://www.centfile.com/a4x4tdmga039
Trouble downloading? Read This.
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