Speculative fiction, alternative worlds, futuristic, supernatural, horror
May 27th, 2013, 7:38 pm
Jaz Parks series by Jennifer Rardin
Requirements: epub or mobi reader. 8,40 MB
Overview: The Jaz Parks series is an urban fantasy collection of spy-fi novels by American author Jennifer Rardin. The series is set in a contemporary world in which mythological beings such as vampires and several less famous creatures are real, and follows the efforts of the Central Intelligence Agency to combat paranormal threats to national security.
The focus of the tale is CIA operative Jasmine "Jaz" Parks, who is regularly partnered with her boss, the enigmatic vampire Vayl. While on missions, Jaz and Vayl are tasked with stopping paranormal or mythological beings who've taken criminal roles in human society, or humans engaged in related activities.
The series is published through Orbit Books and was initially signed for three books, which was later extended to five and then eight.
The author was born in Evansville, Indiana on April 28, 1965 to James and Carol Pringle and started writing at age 12. She graduated from Casey-Westfield high school and in 1987, received a bachelor's degree in English Literature from Eastern Illinois University. She married Kirk Rardin in 1986 and wrote three unpublished fantasy novels before starting the Jaz Parks series. Rardin died on September 20, 2010. Earlier that year, before her death, Rardin had announced that she would be working on a new book entitled Book Club Of The Damned

Genre: Spy-fi, Urban fantasy, Paranormal romance

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Jaz Parks 01 – Once Bitten, Twice Shy
I'm Jaz Parks. My boss is Vayl, born in Romania in 1744. Died there too, at the hand of his vampire wife, Liliana. But that's ancient history. For the moment Vayl works for the C.I.A. doing what he does best--assassination. And I help. You could say I'm an Assistant Assassin. But then I'd have to kick your ass. Our current assignment seemed easy. Get close to a Miami plastic surgeon named Assan, a charmer with ties to terrorism that run deeper than a buried body. Find out what he's meeting with that can help him and his comrades bring America to her knees. And then close his beady little eyes forever. Why is it that nothing's ever as easy as it seems?

Jaz Parks 02 – Another One Bites the Dust
Jaz Parks has enough trouble in her personal life. What she doesn't need is more trouble with her vampire boss and another mission. This time she has to retrieve a vital piece of biotechnology by killing the maniac who stole it: an ancient Chinese vamp. Their cover in this mission: professional entertainers at the Corpus Christi's Winter Festival. The crew's all here: a psychic, a techno-wizard, a singing vampire, a juggling PI, and Jaz. Holy crap in a bottomless well, Jaz is going to bellydance. It's definitely, probably, quite possibly going to be the end of the world as we know it.

Jaz Parks 03 – Biting the Bullet
The Raptor, the CIA's longtime nemesis, is back. Jaz Parks and her vampire boss Vayl are asked to join her brother David's special ops team to take him down. But when her spirit guide tells her that she's being lead to the wrong man, and she starts asking the wrong questions, her life -- and her job-- are threatened. And the one person who can help her--her boss-- is off on a wild goose chase. Add to the mix a pack of reavers bent on revenge along with a small army of desert monsters, and BITING THE BULLET will take you so close to the edge of your seat you may want to leave a pillow on the floor just in case.

Jaz Parks 04 – Bitten to Death
Jaz Parks and her vampire boss, Vayl, have already fought demons, vampires, and reavers. Now, juggling work and family takes on a new dimension as she tackles her latest challenge: nail the Raptor before he can reduce her to Jaz-bits, survive a head-on crash with Vayl's violent past, and lever her twin's military career back on track before a dishonorable discharge ruins his life. To top it off, she must also contend with her father's issues. Is he losing his mind? Or is someone really trying to kill him - from beyond the grave?

Jaz Parks 05 – One More Bite
In the power vacuum left by the death of Edward "The Raptor"Samos, a struggle for supremacy has begun between his former allies: The Flock, The Valencian Weres and the Coven of Inverness. The CIA feels the balance must be maintained. So when an agent planted among the Weres discovers a plot to assassinate the Coven's leader, Jaz and Vayl are brought in to take out the woman hired to do the deed, a killer as wily and Gifted as themselves. The Highlands of Scotland provide the background for a plot as twisted and strange as the ghost fanatics Jaz and her crew must mingle with as part of their mission's cover. And it is there, among murderers, demons and half-crazed relatives, that Jaz and Vayl will discover how far they're willing to go for love.

Jaz Parks 06 – Bite Marks
Jaz Parks here. But I'm not alone. I'm hearing voices in my head - and they're not mine. The problem, or maybe the solution, is work. And the job's a stinker this time -- killing the gnomes that are threatening to topple NASA's Australian-based space complex. Yeah, I know. Vayl and I should still be able to kick this one in our sleep. Except that Hell has thrown up a demon named Kyphas to knock us off track. And damn is she indestructible!

Jaz Parks 07 - Bitten in two
Jaz. Is. Pissed. She and Vayl had been operating like a couple of finely carved gears…until now. Just as they’re arriving in Morocco to secure an ancient artifact that must carve the name of Jaz’s possessor into the gates of hell if he’s to be vanquished, Vayl wakes up calling Jaz by another woman’s name. And it’s not even a good one. But since any form of argument transforms Vayl into an unholy terror, Jaz is forced to play along until she and the gang can figure out what kind of power has so vastly altered his perceptions.

Jaz Parks 08 - The deadliest bite
I have two choices. Carve Brude's name into Hell's bile-encrusted gates. Or lose my soul.
After an assassination attempt on Vayl, I find myself pulled into a tangled web that takes the gang to Romania. So how will I save a ghost, rescue a demon, and cheat the Great Taker out of a soul he's slavering for while defeating my nastiest foe yet so that Vayl can, at last, cherish a few precious years with his sons? With careful planning, major violence, and one (hopefully) final trip to Hell.

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May 27th, 2013, 7:38 pm

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