The Norsemen Saga: Novels of Viking Age Ireland by James L, Nelson (#1 - 4, 7)
Requirements: ePUB/MOBI Reader 5.4 MB
Overview: James L. Nelson (1962-) is an American historical nautical novelist. Born and bred in Maine, Nelson continues to reside there with his family, where he writes full time.
Genre: Fiction - Thriller/Action & Adventure - Historical - Nautical - Viking Age Ireland

1 - Fin Gall
852 A.D. For centuries, the Vikings have swept out of the Norse countries and fallen on England, Ireland, whatever lands they could reach aboard their longships. Few could resist the power of their violent onslaught. They came at first to plunder, and then to settle, an encroachment fiercely resisted where ever they went. Such was the case in the southern lands of Ireland. En route to the Viking port there, known as Dubh-Linn, Thorgrim Night Wolf and Ornolf the Restless stumble across an Irish ship that carries aboard it a single item - a crown. The Vikings eagerly snatch the prize, unaware of its significance to the people of Ireland and the power granted to the king who wears it. Soon the Norsemen are plunged into the violence and intrigue of Medieval Ireland, where local kings fight with each other and with the invaders from the north for rule of the island nation. With enemies at every hand, and loyalties as fickle as the weather, Thorgrim must lead his men, the white invaders, the Fin Gall, in the fight of their lives, with both Irish and Dane eager to see them dead.
2 - Dubh-Linn
Coming in the wake of Fin Gall, Dubh-linn, continues the story of Thorgrim Night Wolf and his band of Viking warriors as they plunder the Irish coast. Eager to return to his native Norway, Thorgrim agrees to participate in one last raid under the command of a man he does not trust. But the Northmen, he finds, are no longer simply invaders on foreign soil. They have become a part of the Irish kings’ ongoing struggle for power, and far from securing a means to return home, Thorgrim and his men are plunged into a battle for the throne of Tara, a battle that will test their strength and loyalty as none has before.
3 - The Lord of Vik-Lo
In this riveting follow-up to Fin Gall and Dubh-linn, Thorgrim Night Wolf makes ready to leave the Viking town of Dubh-linn for the long journey back to his home in Norway. Having recovered from the wounds of battle and having won for himself a fortune, a crew, and a longship, he is ready to return to his farm in Vik and go a’viking no more. But the gods have other plans, and Thorgrim and his men wash up in the small Viking longphort of Vík-ló. Thinking themselves among friends, they soon learn that the opposite is true, that Grimarr Giant, the Lord of Vík-ló, has reason to want Thorgrim and his son Harald dead. In a world where they cannot tell friend from foe, a world of violence at sea and on land, Thorgrim, Harald, Ornolf, Starri and their band of Norsemen find themselves once again fighting not just for plunder, but for their very survival.
4 - Glendalough Fair
Spring has come to Ireland, where Thorgrim Night Wolf, new-made Lord of Vík-ló, and the three hundred Viking warriors under his command have suffered through a brutal winter. Despite having accomplished much during the months of cold and rain, the patience of the men has worn thin and anger and frustration threaten to tear the ships’ crews apart. But just as the men are turning on one another, a local Irish lord arrives with a proposal, a plan for Irish and Norse to join together in a raid using Ireland’s rivers to float their longships far inland. The plan, however, soon turns into a nightmare of massacre and betrayal, and Thorgrim and his band must fight both the surprisingly skilled commander of the local forces as well as enemies in their own camp. It’s a fight in which victory or defeat will mean the difference between riches or death.
7 - Loch Garman
Driven ashore on the coast of Ireland, their longships nearly wrecked by the gods who seem unwilling to let them leave, Thorgrim Night Wolf and his band of Northmen once again face a fight for their survival. Helpless without their ships, they must find some refuge in that hostile country and begin the laborious work of making the vessels seaworthy again. But for all the shipbuilding skills that Thorgrim and the others possess, there is one thing they cannot do—weave cloth to replace the sails shredded in the gale that drove them ashore. For that they must strike a bargain with the Irish, the very people who most want them dead. But no such bargain can last for long, and soon betrayal and deceit have the Northmen trapped by an enemy determined to crush them once and for all.
Download Instructions:
All Books:
tusfiles
solidfiles
Problems downloading? For tips, look here: http://forum.mobilism.org/viewtopic.php?p=3297226
Requirements: ePUB/MOBI Reader 5.4 MB
Overview: James L. Nelson (1962-) is an American historical nautical novelist. Born and bred in Maine, Nelson continues to reside there with his family, where he writes full time.
Genre: Fiction - Thriller/Action & Adventure - Historical - Nautical - Viking Age Ireland
1 - Fin Gall
852 A.D. For centuries, the Vikings have swept out of the Norse countries and fallen on England, Ireland, whatever lands they could reach aboard their longships. Few could resist the power of their violent onslaught. They came at first to plunder, and then to settle, an encroachment fiercely resisted where ever they went. Such was the case in the southern lands of Ireland. En route to the Viking port there, known as Dubh-Linn, Thorgrim Night Wolf and Ornolf the Restless stumble across an Irish ship that carries aboard it a single item - a crown. The Vikings eagerly snatch the prize, unaware of its significance to the people of Ireland and the power granted to the king who wears it. Soon the Norsemen are plunged into the violence and intrigue of Medieval Ireland, where local kings fight with each other and with the invaders from the north for rule of the island nation. With enemies at every hand, and loyalties as fickle as the weather, Thorgrim must lead his men, the white invaders, the Fin Gall, in the fight of their lives, with both Irish and Dane eager to see them dead.
2 - Dubh-Linn
Coming in the wake of Fin Gall, Dubh-linn, continues the story of Thorgrim Night Wolf and his band of Viking warriors as they plunder the Irish coast. Eager to return to his native Norway, Thorgrim agrees to participate in one last raid under the command of a man he does not trust. But the Northmen, he finds, are no longer simply invaders on foreign soil. They have become a part of the Irish kings’ ongoing struggle for power, and far from securing a means to return home, Thorgrim and his men are plunged into a battle for the throne of Tara, a battle that will test their strength and loyalty as none has before.
3 - The Lord of Vik-Lo
In this riveting follow-up to Fin Gall and Dubh-linn, Thorgrim Night Wolf makes ready to leave the Viking town of Dubh-linn for the long journey back to his home in Norway. Having recovered from the wounds of battle and having won for himself a fortune, a crew, and a longship, he is ready to return to his farm in Vik and go a’viking no more. But the gods have other plans, and Thorgrim and his men wash up in the small Viking longphort of Vík-ló. Thinking themselves among friends, they soon learn that the opposite is true, that Grimarr Giant, the Lord of Vík-ló, has reason to want Thorgrim and his son Harald dead. In a world where they cannot tell friend from foe, a world of violence at sea and on land, Thorgrim, Harald, Ornolf, Starri and their band of Norsemen find themselves once again fighting not just for plunder, but for their very survival.
4 - Glendalough Fair
Spring has come to Ireland, where Thorgrim Night Wolf, new-made Lord of Vík-ló, and the three hundred Viking warriors under his command have suffered through a brutal winter. Despite having accomplished much during the months of cold and rain, the patience of the men has worn thin and anger and frustration threaten to tear the ships’ crews apart. But just as the men are turning on one another, a local Irish lord arrives with a proposal, a plan for Irish and Norse to join together in a raid using Ireland’s rivers to float their longships far inland. The plan, however, soon turns into a nightmare of massacre and betrayal, and Thorgrim and his band must fight both the surprisingly skilled commander of the local forces as well as enemies in their own camp. It’s a fight in which victory or defeat will mean the difference between riches or death.
7 - Loch Garman
Driven ashore on the coast of Ireland, their longships nearly wrecked by the gods who seem unwilling to let them leave, Thorgrim Night Wolf and his band of Northmen once again face a fight for their survival. Helpless without their ships, they must find some refuge in that hostile country and begin the laborious work of making the vessels seaworthy again. But for all the shipbuilding skills that Thorgrim and the others possess, there is one thing they cannot do—weave cloth to replace the sails shredded in the gale that drove them ashore. For that they must strike a bargain with the Irish, the very people who most want them dead. But no such bargain can last for long, and soon betrayal and deceit have the Northmen trapped by an enemy determined to crush them once and for all.
Download Instructions:
All Books:
tusfiles
solidfiles
Problems downloading? For tips, look here: http://forum.mobilism.org/viewtopic.php?p=3297226
Thanks for not replying here. ALL All links dead? I am currently an Inactive Poster, which means that I DO NOT RE-UP.