Perilous Journey of Danger and Mayhem Series (1-3) by Christopher Healy
Requirements: .ePUB reader, 5.7MB | Retail
Overview: Christopher Healy has spent nearly a decade immersed in children's pop culture as a freelance reviewer of books, movies, music, toys, and video games. His work has appeared in multiple magazines and websites. Chris lives in New Jersey with his wife and two children. And he can assure you that everything that appears in his book has been studied and approved by his nine-year-old daughter.
Genre: Fiction > Children/Young Adult

#1 - A Dastardly Plot
It's 1883—the Age of Invention! A time when great men like Thomas Edison, Alexander Graham Bell, Nicola Tesla, and George Eastman work to turn the country into a land of limitless opportunity.
And it all happens at the world famous Inventor's Guild headquarters in New York City—a place where a great idea, a lot of hard work, and a little bit of luck can find you rubbing elbows with these gods of industry who will usher humanity into the future.
Unless, of course, you're a woman.
Molly Pepper, daughter of brilliant but unknown inventor Cassandra Pepper, lives with her mother in New York. By day, they make ends meet running a pickle shop; but by night, they toil and dream of Cassandra taking her place among the most famous inventors in America.
In an attempt to find a way to exhibit Cass's work at the World's Fair, they break into the Inventor's Guild, where they discover a mysterious plot to destroy New York.
The evidence points to the involvement of one of the world's most famous inventors, and now it's up to Molly, Cassandra, and a shop hand named Emmett Lee to uncover the truth—even if no one will ever know it was they who did it.
#2 - The Treacherous Seas
t's 1883 - only a few months after Molly Pepper; her mother, Cassandra; and her friend, Emmett, saved New York from an attack by the megalomaniacal Ambrose Rector while managing to preserve the reputations of Alexander Graham Bell and Thomas Edison, whose technology was manipulated in Rector's scheme. Their selfless heroism will finally earn them a place in the Inventors' Guild, alongside the greatest minds of their generation.
Unless, of course, no one knows that they did any of that.
Left with nothing but empty promises and a struggling pickle shop after the government chooses to cover up the crisis, Molly, Cassandra, and Emmett have no idea where to turn - until they learn of a daring expedition to the South Pole, where an meteorite of mysterious power is embedded, and where Emmett's father, explorer and ship captain Wendell Lee, disappeared years ago.
With the fate of the world hanging in the balance, our heroes commandeer an experimental seacraft to make their play on the pole. But the trip is more treacherous than they realize, and there's no guarantee that they will return successful - if they even return at all.
#3 - The Final Gambit
It is 1884, and Molly and Cassandra Pepper, Emmett Lee, and Emmett's long-lost father are sailing back to New York following their death-defying adventure in Antarctica. Having discovered a subterranean world at the South Pole while saving the world from certain doom once again, surely their accomplishments will finally earn them the recognition they deserve.
Unless, of course . . . well, you know by now.
And so do the Peppers and Lees. They're used to having their deeds covered up by the government in order to protect powerful men, and frankly, they're sick of it. And when their return to New York doesn't go the way they'd planned, they decide that maybe it's best to go into hiding and accept that, perhaps, the forces aligned against them are just too great.
As the 1884 presidential election approaches, however, our heroes discover a plot against leading candidate Thomas Edison that only they can stop. It'll be up to them to decide whether to come out of hiding, make the perilous journey to Washington, DC, and do the right thing one last time. Even if it means risking everything they have left.
Download Instructions:
https://mega4up.org/hqfbegnje1fj
https://drop.download/3bzamz2gtgp4
Requirements: .ePUB reader, 5.7MB | Retail
Overview: Christopher Healy has spent nearly a decade immersed in children's pop culture as a freelance reviewer of books, movies, music, toys, and video games. His work has appeared in multiple magazines and websites. Chris lives in New Jersey with his wife and two children. And he can assure you that everything that appears in his book has been studied and approved by his nine-year-old daughter.
Genre: Fiction > Children/Young Adult
#1 - A Dastardly Plot
It's 1883—the Age of Invention! A time when great men like Thomas Edison, Alexander Graham Bell, Nicola Tesla, and George Eastman work to turn the country into a land of limitless opportunity.
And it all happens at the world famous Inventor's Guild headquarters in New York City—a place where a great idea, a lot of hard work, and a little bit of luck can find you rubbing elbows with these gods of industry who will usher humanity into the future.
Unless, of course, you're a woman.
Molly Pepper, daughter of brilliant but unknown inventor Cassandra Pepper, lives with her mother in New York. By day, they make ends meet running a pickle shop; but by night, they toil and dream of Cassandra taking her place among the most famous inventors in America.
In an attempt to find a way to exhibit Cass's work at the World's Fair, they break into the Inventor's Guild, where they discover a mysterious plot to destroy New York.
The evidence points to the involvement of one of the world's most famous inventors, and now it's up to Molly, Cassandra, and a shop hand named Emmett Lee to uncover the truth—even if no one will ever know it was they who did it.
#2 - The Treacherous Seas
t's 1883 - only a few months after Molly Pepper; her mother, Cassandra; and her friend, Emmett, saved New York from an attack by the megalomaniacal Ambrose Rector while managing to preserve the reputations of Alexander Graham Bell and Thomas Edison, whose technology was manipulated in Rector's scheme. Their selfless heroism will finally earn them a place in the Inventors' Guild, alongside the greatest minds of their generation.
Unless, of course, no one knows that they did any of that.
Left with nothing but empty promises and a struggling pickle shop after the government chooses to cover up the crisis, Molly, Cassandra, and Emmett have no idea where to turn - until they learn of a daring expedition to the South Pole, where an meteorite of mysterious power is embedded, and where Emmett's father, explorer and ship captain Wendell Lee, disappeared years ago.
With the fate of the world hanging in the balance, our heroes commandeer an experimental seacraft to make their play on the pole. But the trip is more treacherous than they realize, and there's no guarantee that they will return successful - if they even return at all.
#3 - The Final Gambit
It is 1884, and Molly and Cassandra Pepper, Emmett Lee, and Emmett's long-lost father are sailing back to New York following their death-defying adventure in Antarctica. Having discovered a subterranean world at the South Pole while saving the world from certain doom once again, surely their accomplishments will finally earn them the recognition they deserve.
Unless, of course . . . well, you know by now.
And so do the Peppers and Lees. They're used to having their deeds covered up by the government in order to protect powerful men, and frankly, they're sick of it. And when their return to New York doesn't go the way they'd planned, they decide that maybe it's best to go into hiding and accept that, perhaps, the forces aligned against them are just too great.
As the 1884 presidential election approaches, however, our heroes discover a plot against leading candidate Thomas Edison that only they can stop. It'll be up to them to decide whether to come out of hiding, make the perilous journey to Washington, DC, and do the right thing one last time. Even if it means risking everything they have left.
Download Instructions:
https://mega4up.org/hqfbegnje1fj
https://drop.download/3bzamz2gtgp4
Please use the new reupload feature on the bottom of this post preferably when both links no longer work.
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