The Bekka Chronicles series by Steve Shilstone (#1-7)
Requirements: EPUB Reader | 2.2 MB
Overview: About Steve Shilstone: On my journey to becoming an elderly benign writer, I have earned a degree in Anthropology from UCLA, coached youth baseball for 25 years, enjoyed fatherhood, distributed mail for the United States Postal Service, sketched and painted and cartooned and written stories with varying degrees of success, unloaded trucks and worked in the stockrooms of a now defunct department store, jogged, and never surrendered.
Genre: Fiction >Young Adult >Fantasy

Bekka of Thorns (#1)
On the world of Boad, Bekka and Karro of Thorns, a pair of young hedge-dwellers, dare to leave the tunnels and bowers of home to seek adventure in the Woeful Wanderers' Wasteland and uncover the lost city of Rumin -- a strange choice for members of their clan, who stick close to the hedge and fear open spaces. Karro is known throughout the hedge as a silly clown. Bekka, ever watchful, never chatty, is called Silent Bekka by all. Misfits among their own kind, Bekka and Karro are bonded as dearest friends. Together they speculate about the identity of their parents, a piece of knowledge kept hidden from all hedge-dwellers. Bekka is determined to find the lost underground city of Rumin and to meet her share of mythical creatures, but she is afraid to go alone. She talks Karro into accompanying her, and the two step outside the hedge for the first time in their lives. They have no idea that their journey through the Woeful Wanderers' Wasteland will uncover a wonderful secret much closer to home.
The Carven Flute (#2)
In her second chronicle, Bekka of Thorns, hedge-dwelling bendo dreen, or bramble dwarf, and her shapeshifting sorceress jrabe best friend Kar journey to break through the Barrier blocking the Danken Wood on the world of Boad. They are on a mission to learn from the legendary lavender witch, the Babba Ja Harick, the true story of how the Carven Flute, or Jo Bree, came to be lost by the witch long before the portals linking Boad to Earth had been sealed. Success brings the two friends to the cottage of the good witch. She reluctantly tells them about the Carven Flute and how she used it to search for her sister, who long ago had fled to Earth down the portal located at the bottom of the Well of Shells. The search proved to be an unhappy success when Babba Ja Harick was guided by the Flute to her sister’s gingerbread cottage deep in a wood. Once there, the good witch realized she had to perform an unthinkable deed to save a pair of younglings. Having heard the story, Bek and Kar, with new clues to follow, undertake a flight to the Wide Great Sea and a visit to the city of jrabes in search of the lost Carven Flute, all to solve one mystery and uncover another one concerning the reopening of the sealed portals to Earth.
Rakara (#3)
In RAKARA, Book Three of The Bekka Chronicles, on the world of Boad, Bekka and her lifelong best friend Kar accept a challenge to descend through many Realms solving puzzles and riddles until they reach the Realm Beyond Realms, where Kar, with no help from Bekka, must answer one final question correctly before the Waterwheel of Time completes one full revolution. If she fails, they will be trapped in the Realm Beyond Realms indefinitely, perhaps forever. Their descent begins in the garden beyond O’Tan’s Gate, and as they meet and defeat the various challenges, they travel through the Realm of the Limb Ricks, the Realm of the Truth Berry, the Realm of Violet, Lionel, Guy and Slingsby, and the Realm of the Globes where a fleckrunner quizzes them. When they reach the Realm Beyond Realms, they learn from a group of bearded jroons with grey storm eyes that their final task will be to find and face the Waterwheel of Time.
The Woodlock (#4)
In the 4th story of The Bekka Chronicles, a time-traveling shapeshiftress sends Bekka of Thorns 1000 years into the past to perform a task. What task? The frustrated Bekka is unsure and blames the shapeshiftress for failing to give her enough instruction. Adventuring for the first time without her best friend Kar, Bekka is left to stumble all alone in the Woods Beyond the Wood. She is forced to rely solely on her thorough knowledge of historical lore to determine the unknown task she believes must be performed to keep the future as she knows it and likes it. She encounters and recognizes from ancient tales a shy woodlock and twin water wizards. Seeing no other option, Bekka assumes her task is somehow tied to the trio, and she proceeds to take action on that assumption. Is she right? She'll never know until she returns to her own time and finds it changed...or not
The Blue Hills (#5)
In Book #5 of The Bekka Chronicles, Bekka of Thorns awakens one morning to complete silence. She looks around and notices that the only magic item she possesses, The Carven Flute, is a dead wooden brown in color instead of its usual flush yellow pink. Alarmed, she hurries from her hut and heads for the nearby bramble bower hedge, home of her bendo dreen (bramble dwarf) younglinghood. Slipping inside, she heads down the tunnel toward the Assembly Bower and encounters a pair of bendo dreen frozen in place. Carefully passing them by, she peers into the Assembly Bower and sees the rest of the bendo dreen population, some sitting or caught in the act of sitting, some standing, some in mid-stride, some with mouths wide, some posed gesturing, but all motionless, all silent. Now fully stricken with fear, she flees the hedge to return to her hut. Her steps falter, and she slows to a standstill at what she sees. What does she see? A bird. A beeketbird. Above her hut, midair, wings spread...
The Wicked Wand (#6)
Bekka, in your 6th chronicle, The Wicked Wand, please heed the warning of your best friend Kar. Be satisfied with your new collection of 22 magic rings. Don’t try to find the hiding place of the Wand just because it, too, now belongs to you. It’s dangerous. You know it. Kar knows it. You say you can control it. Kar doubts that deeply, but she will help if you insist on going. She won’t allow you to travel alone on your quest even though she thinks it foolish. You’re lucky to have a friend like Kar, and soon, oh soon, you’ll know why.
Quen Nim (#7)
Nimble Missst, shapeshifting Cloud Castle City princess, rages against her betrothal to the ridiculous Blossom Prince, Zootch. Reluctantly bound to duty, she agrees to go through with the marriage, but always in her snapjaw mind she devises plans of escape. On the day the vows are to be exchanged, her startling violet eyes flash in disbelief when she learns that Zootch has fled Blossom in terror, saying he’s always been afraid of Nimble Missst. Newly enraged, she sets off in hot pursuit of the prince. It becomes a game of hide and seek, pitting the snapjaw mind of Nimble Missst against the surprising cleverness of Zootch.
Download Instructions:
(Closed Filehost) http://www.file-up.org/9g33so6vktzq
Mirror:
https://www.up-4.net/3j0kv94cd2l8
Requirements: EPUB Reader | 2.2 MB
Overview: About Steve Shilstone: On my journey to becoming an elderly benign writer, I have earned a degree in Anthropology from UCLA, coached youth baseball for 25 years, enjoyed fatherhood, distributed mail for the United States Postal Service, sketched and painted and cartooned and written stories with varying degrees of success, unloaded trucks and worked in the stockrooms of a now defunct department store, jogged, and never surrendered.
Genre: Fiction >Young Adult >Fantasy
Bekka of Thorns (#1)
On the world of Boad, Bekka and Karro of Thorns, a pair of young hedge-dwellers, dare to leave the tunnels and bowers of home to seek adventure in the Woeful Wanderers' Wasteland and uncover the lost city of Rumin -- a strange choice for members of their clan, who stick close to the hedge and fear open spaces. Karro is known throughout the hedge as a silly clown. Bekka, ever watchful, never chatty, is called Silent Bekka by all. Misfits among their own kind, Bekka and Karro are bonded as dearest friends. Together they speculate about the identity of their parents, a piece of knowledge kept hidden from all hedge-dwellers. Bekka is determined to find the lost underground city of Rumin and to meet her share of mythical creatures, but she is afraid to go alone. She talks Karro into accompanying her, and the two step outside the hedge for the first time in their lives. They have no idea that their journey through the Woeful Wanderers' Wasteland will uncover a wonderful secret much closer to home.
The Carven Flute (#2)
In her second chronicle, Bekka of Thorns, hedge-dwelling bendo dreen, or bramble dwarf, and her shapeshifting sorceress jrabe best friend Kar journey to break through the Barrier blocking the Danken Wood on the world of Boad. They are on a mission to learn from the legendary lavender witch, the Babba Ja Harick, the true story of how the Carven Flute, or Jo Bree, came to be lost by the witch long before the portals linking Boad to Earth had been sealed. Success brings the two friends to the cottage of the good witch. She reluctantly tells them about the Carven Flute and how she used it to search for her sister, who long ago had fled to Earth down the portal located at the bottom of the Well of Shells. The search proved to be an unhappy success when Babba Ja Harick was guided by the Flute to her sister’s gingerbread cottage deep in a wood. Once there, the good witch realized she had to perform an unthinkable deed to save a pair of younglings. Having heard the story, Bek and Kar, with new clues to follow, undertake a flight to the Wide Great Sea and a visit to the city of jrabes in search of the lost Carven Flute, all to solve one mystery and uncover another one concerning the reopening of the sealed portals to Earth.
Rakara (#3)
In RAKARA, Book Three of The Bekka Chronicles, on the world of Boad, Bekka and her lifelong best friend Kar accept a challenge to descend through many Realms solving puzzles and riddles until they reach the Realm Beyond Realms, where Kar, with no help from Bekka, must answer one final question correctly before the Waterwheel of Time completes one full revolution. If she fails, they will be trapped in the Realm Beyond Realms indefinitely, perhaps forever. Their descent begins in the garden beyond O’Tan’s Gate, and as they meet and defeat the various challenges, they travel through the Realm of the Limb Ricks, the Realm of the Truth Berry, the Realm of Violet, Lionel, Guy and Slingsby, and the Realm of the Globes where a fleckrunner quizzes them. When they reach the Realm Beyond Realms, they learn from a group of bearded jroons with grey storm eyes that their final task will be to find and face the Waterwheel of Time.
The Woodlock (#4)
In the 4th story of The Bekka Chronicles, a time-traveling shapeshiftress sends Bekka of Thorns 1000 years into the past to perform a task. What task? The frustrated Bekka is unsure and blames the shapeshiftress for failing to give her enough instruction. Adventuring for the first time without her best friend Kar, Bekka is left to stumble all alone in the Woods Beyond the Wood. She is forced to rely solely on her thorough knowledge of historical lore to determine the unknown task she believes must be performed to keep the future as she knows it and likes it. She encounters and recognizes from ancient tales a shy woodlock and twin water wizards. Seeing no other option, Bekka assumes her task is somehow tied to the trio, and she proceeds to take action on that assumption. Is she right? She'll never know until she returns to her own time and finds it changed...or not
The Blue Hills (#5)
In Book #5 of The Bekka Chronicles, Bekka of Thorns awakens one morning to complete silence. She looks around and notices that the only magic item she possesses, The Carven Flute, is a dead wooden brown in color instead of its usual flush yellow pink. Alarmed, she hurries from her hut and heads for the nearby bramble bower hedge, home of her bendo dreen (bramble dwarf) younglinghood. Slipping inside, she heads down the tunnel toward the Assembly Bower and encounters a pair of bendo dreen frozen in place. Carefully passing them by, she peers into the Assembly Bower and sees the rest of the bendo dreen population, some sitting or caught in the act of sitting, some standing, some in mid-stride, some with mouths wide, some posed gesturing, but all motionless, all silent. Now fully stricken with fear, she flees the hedge to return to her hut. Her steps falter, and she slows to a standstill at what she sees. What does she see? A bird. A beeketbird. Above her hut, midair, wings spread...
The Wicked Wand (#6)
Bekka, in your 6th chronicle, The Wicked Wand, please heed the warning of your best friend Kar. Be satisfied with your new collection of 22 magic rings. Don’t try to find the hiding place of the Wand just because it, too, now belongs to you. It’s dangerous. You know it. Kar knows it. You say you can control it. Kar doubts that deeply, but she will help if you insist on going. She won’t allow you to travel alone on your quest even though she thinks it foolish. You’re lucky to have a friend like Kar, and soon, oh soon, you’ll know why.
Quen Nim (#7)
Nimble Missst, shapeshifting Cloud Castle City princess, rages against her betrothal to the ridiculous Blossom Prince, Zootch. Reluctantly bound to duty, she agrees to go through with the marriage, but always in her snapjaw mind she devises plans of escape. On the day the vows are to be exchanged, her startling violet eyes flash in disbelief when she learns that Zootch has fled Blossom in terror, saying he’s always been afraid of Nimble Missst. Newly enraged, she sets off in hot pursuit of the prince. It becomes a game of hide and seek, pitting the snapjaw mind of Nimble Missst against the surprising cleverness of Zootch.
Download Instructions:
(Closed Filehost) http://www.file-up.org/9g33so6vktzq
Mirror:
https://www.up-4.net/3j0kv94cd2l8