Religion, spirituality, logic, etc
Aug 2nd, 2018, 4:16 pm
Virtual Worlds as Philosophical by Stefano Gualeni
Requirements: .PDF reader, 2.2 Mb
Overview: • What does it mean for human beings to 'be' in simulated worlds?
• Will experiencing worlds that are not 'actual' change our ways of structuring thought?
• Can virtual worlds open up new possibilities to philosophize?

Inspired by Martin Heidegger's work, Virtual Worlds as Philosophical Tools seeks to answer these questions from a perspective that combines insights from the field of philosophy of technology with videogame design.

Gualeni's exploration casts new light on interactive digital simulations as the context in which a new humanism has already begun to arise. From that perspective, this book articulates an understanding of virtual worlds as philosophical mediators.
Genre: Non-Fiction > Faith, Beliefs & Philosophy

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Aug 2nd, 2018, 4:16 pm