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Jan 21st, 2015, 2:42 pm
Quiet here..
Jan 21st, 2015, 2:42 pm

l\l Ë Ø

Doctor Who?
Jan 21st, 2015, 5:35 pm
COuld you please state/clarify how fantap is being sorted now? I think I remember reading something about him being a "g" now, which confuses me. In my view the (GL) can either be ignored completely or he is starting with a "(" now, but never a "G".


Got this in a PM. I don't want to interrupt the flow of the Chain Gang thread and don't want it to get lost in TLWBTF, so I'm responding here:

fantap's user name is now (GL)fantap. It wouldn't be fair to expect everyone to recognize/remember that the "(GL)" is a mobilism tag and not part of the name fantap chose, so I'm treating it as part of his name. The brackets are ignored in accordance with rule 3b*, which means that for the purposes of maintaining alphabetical order in CG his name is GLfantap.

Hope that makes sense. :)

* now rule 7 (as of 08.07.2015)
Jan 21st, 2015, 5:35 pm
Last edited by avoran on Jul 8th, 2015, 11:02 am, edited 1 time in total.
Jan 21st, 2015, 7:41 pm
:)
Whew, thanx for clearing that avo! :)
Jan 21st, 2015, 7:41 pm

l\l Ë Ø

Doctor Who?
Jan 29th, 2015, 2:53 pm
A suggestion that might help reduce frivolous questioning in What am I, Where am I, etc.?

Instead of awarding the winner 5 WRZ for each of his (her) questions, award 10 WRZ for each question with a yes answer, less 5 WRZ for each question with a no answer. If that looks likely to make the prize too small, the numbers could be adjusted (less 1 WRZ for a no answer, for example, or +10 WRZ for a yes answer).
Jan 29th, 2015, 2:53 pm
Jan 29th, 2015, 7:37 pm
Do you really think penalising players is the answer? As it is non-players get repeatedly asked to post in 'What am I?' when players are needed....surely taking WRZ$ off people for 'No' answers will just discourage others from playing :-|
Jan 29th, 2015, 7:37 pm
Jan 29th, 2015, 7:40 pm
That's true :)
Jan 29th, 2015, 7:40 pm
Jan 29th, 2015, 8:56 pm
Still, one of the problems of this kind of game remains that the cleverer you (= the group of participants) ask, the less you win.

It might be worth thinking about doing it the other way round: See how many questions are needed on average, set the average reward as prize for that number and add WRZ$ for needing fewer questions.

In the case of "What am I" it could even be handled this way: Set a fixed reward of, say, 100 WRZ$. For each question asked, reduce the 100 WRZ$ by a certain amount (this can be different for yes or no answers). The remaining amount is the reward for the person who guesses correctly. The amount taken off the 100 WRZ$ ist the reward for the person answering the questions.
Jan 29th, 2015, 8:56 pm
Jan 29th, 2015, 8:59 pm
I like that idea :)
Jan 29th, 2015, 8:59 pm
Jan 30th, 2015, 1:20 pm
dat pointed out to me that CG rule 3 (which caused a broken chain in round 315) wasn't very clear about what to do with "number" names when the chain starts/ends with A or Z. So I can hardly blame 13Ice for posting when he (she) did.

I don't really want to change the result of a completed round, but

1) I've rewritten rule 3 slightly to make this clearer
2) I'm removing the one-round penalty for 13Ice in round 316

The rule hasn't actually changed. It's just (I hope) more clear. :)
Jan 30th, 2015, 1:20 pm
Jan 30th, 2015, 5:13 pm
avoran wrote:A suggestion that might help reduce frivolous questioning in What am I, Where am I, etc.?

Instead of awarding the winner 5 WRZ for each of his (her) questions, award 10 WRZ for each question with a yes answer, less 5 WRZ for each question with a no answer. If that looks likely to make the prize too small, the numbers could be adjusted (less 1 WRZ for a no answer, for example, or +10 WRZ for a yes answer).


I hope this isn't aimed at my last question in WAI. :) Believe it or not, I can make it fit all the answers, albeit with some lengthy explanations.

My own sense of the game, after being host a few times, is that I like having a max of 72 questions total. It's kind of arbitrary but I feel that if a round goes much beyond that, the question has been too hard. I haven't seen many frivolous questions (in fact, I don't recall any) in the rounds I've hosted. Though there have been cases of people not fully reading or internalizing the answers, and I think we're all guilty of that from time to time...especially in the beginning.

In the current round, we have had a few more frivolous questions than before, which were fun at the time. But the downside is that when we get late into a round, it can discourage the asking of some more general questions that still need to be answered. This round should (using my own system) be in the end game, but there's still some things that could benefit from clarification. But speaking for myself, I'm not going to ask them, because we are so late in the game, being close to the 75 mark.

I'm sure everyone thinks about these games differently. Some people will likely view WAI simply as a contest to get the most WRZ$, which is a valid position since this is a contest, but that means the rounds can get tedious and wring out some of the fun.

I think that some of the WAI topics have been too hard for a general round, yet maybe not hard enough for a 1000-WRZ$ challenge like sherlockx's New Year's challenge.
Jan 30th, 2015, 5:13 pm
Jan 30th, 2015, 5:15 pm
I don't honestly remember what originally prompted my suggesting. I get a bit annoyed by questions that are obviously wrong, but probably not enough to think about changing the rules. Especially if only a few people feel that way. :)
Jan 30th, 2015, 5:15 pm
Last edited by avoran on Jan 30th, 2015, 6:19 pm, edited 2 times in total.
Jan 30th, 2015, 6:07 pm
the fact is that if there are loopholes that can be exploited to get more wrz$, there are people here who will use them and won't care if they take the fun out of the game for the other players. i saw this happen time and again in different contests i play. now of course some people just might not get the way the game is played and make mistakes, we all do, but there is a difference between an honest mistake and just playing for wrz$ and that becomes obvious when you see that same person repeatedly doing mistakes that get them wrz$ in different games.

and don't get me wrong, i understand wanting/needing wrz$, since i still remember how it was when i started with only 50wrz$ in my account. but there are a lot of contests going on all the time now, a lot more than when i started playing, and many of them don't require spending time thinking, analyzing a.s.o. and still give lots of wrz$, so people who are here only for the wrz$ could play those and leave the more serious contests alone.
Jan 30th, 2015, 6:07 pm
Jan 31st, 2015, 12:41 am
Thank you Avoran, I do think however it could be made even more clear with another sample showing where the numbers would be able to start... Ex. 13ice -A?-B? and so on OR say when the chain starts at A that a number can start the chain also. I did look at the rules when the round started as no one had posted yet and as it said numbers are before A I did not post :(
Jan 31st, 2015, 12:41 am
Feb 3rd, 2015, 7:31 pm
:) Point! ;)
Feb 3rd, 2015, 7:31 pm

l\l Ë Ø

Doctor Who?
Feb 3rd, 2015, 7:36 pm
I feel that instead of the minute reduction rule for rush hour, we should introduce some sort of penalty!?
May be a 50 or 100 WRZ$ fine along with a warning should suffice! No reason why the regulars have to suffer!! :?
Feb 3rd, 2015, 7:36 pm

l\l Ë Ø

Doctor Who?