Action games
Jul 9th, 2019, 4:36 pm
The Amazing Spider-Man 2 v1.2.8d [Mod Money]
Requirements: 4.0+
Overview: Become the Amazing Spider-Man in this open-world 3D adventure full of crime-fighting and non-stop action as you face the web-slinger’s greatest challenge yet!

Image

New York is under threat from a city-wide crime spree and only our hero Spider-Man can stop it! Standing in his way are Venom, the Green Goblin, Electro and other nefarious villains. Can Spider-Man restore order and safety to Manhattan?!

THE OFFICIAL GAME OF THE AMAZING SPIDER-MAN 2 MOVIE
• Web-sling, wall-climb and web-shoot as the fast and quick-witted Spider-Man!
• An original story expands on the highly anticipated Marvel film!
• Go beyond the Sony movie and into the comics with new characters such as Black Cat and Screwball.
• Unlock Spider-Man suits such as Symbiote Spider-Man, Iron Spider and Ultimate Comics Spider-Man!
• Face off against famous villains such as Venom, the Green Goblin, Electro, and Kraven the Hunter!
• High-quality voice acting and 3D cinematic action cutscenes bring the movie experience to life!

CUTTING-EDGE GAME EXPERIENCE
• Intense combo-focused crime fighting! Defeat Spider-Man’s greatest enemies – from street thugs to super villains such as Electro and Venom – with crazy acrobatic fighting styles!
• Marvel at the amazing high-quality, fluid animations as you swing freely through the open-world city like never before!
• Take the fight to the sky with action-packed aerial combat!
• Unleash devastating combos through enhanced icon controls for an intense action game experience!

MASSIVE ENHANCEMENTS TO THE ULTIMATE PLAYGROUND
• Adventure in a larger 3D open-world Manhattan with 6 detailed districts to explore, from the bustling Times Square to picturesque Central Park!
• Console-like 3D graphics offer a bigger, better, and more beautiful experience.
• Be the hero in a deep story that takes you on an exciting adventure, showcasing 6 legendary villains and a super set of side missions!
• Amazing heroic social events, including battling waves of bosses and opponents in Mysterio’s Arena!

What's New:
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More Info:
Code: Select allhttps://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftASHM

Download Instructions:
(Closed Filehost) http://www.uploadship.com/072d58dbdd0c0cd7

Mirror:
https://uploadrar.com/rfmvkc0uv8ga
(Closed Filehost) https://ul.to/24omjxk6

Obb
(Closed Filehost) http://www.uploadship.com/64350f8df131931f

Mirror:
https://uploadrar.com/drfphfwikfqm
(Closed Filehost) https://ul.to/26drs5gk
Jul 9th, 2019, 4:36 pm
Jul 10th, 2019, 7:14 am
Not installing + no apk icon at all. Im not surd is thos legit
Jul 10th, 2019, 7:14 am
Jul 10th, 2019, 3:00 pm
Image

Force close,
@symos, my son absolutely wants the game, please fix the bug, thanks
Jul 10th, 2019, 3:00 pm
Jul 10th, 2019, 3:23 pm
Force close after checking files?
Jul 10th, 2019, 3:23 pm
Jul 11th, 2019, 9:50 am
Clooney76 wrote:Image

Force close,
@symos, my son absolutely wants the game, please fix the bug, thanks



move the folder to android/obb
Jul 11th, 2019, 9:50 am
Jul 11th, 2019, 11:29 pm
punyeta0 wrote:
Clooney76 wrote:Image

Force close,
@symos, my son absolutely wants the game, please fix the bug, thanks



move the folder to android/obb



I'm not downloading a game for the first time, of course I moved the obb file to obb, but unfortunately it does not work
Jul 11th, 2019, 11:29 pm
Jul 12th, 2019, 4:46 am
Working on my Samsung galaxy tab 8 just perfect even tho the app file is missing it's icon picture.
Jul 12th, 2019, 4:46 am
Jul 13th, 2019, 11:04 pm
Michellej wrote:Working on my Samsung galaxy tab 8 just perfect even tho the app file is missing it's icon picture.


Same for me. No icon pic. Odd
Jul 13th, 2019, 11:04 pm
Jul 14th, 2019, 9:06 am
@symos App crashes just after Verifying the files.

Error Log:
Code: Select alltime: 1563091221236
msg: Native crash: Segmentation fault
stacktrace: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'oneplus/bacon/A0001:5.0.2/LxxxxG/YNG1xxxxxL:user/release-keys'
Revision: '0'
ABI: 'arm'
pid: 24665, tid: 24683, name: GLThread 3450  >>> com.gameloft.android.ANMP.GloftASHM <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x8
Cause: null pointer dereference
    r0  81fc7c58  r1  00000000  r2  00000000  r3  40000000
    r4  81fc7c58  r5  6f28f4b4  r6  94a88eac  r7  6f27b9e8
    r8  80644648  r9  81fc7c60  r10 00000000  r11 81fc7bc8
    ip  a6de6cfc  sp  81fc7378  lr  6f2f79c0  pc  6e33d80c

backtrace:
    #00 pc 003fd80c  /data/app/com.gameloft.android.ANMP.GloftASHM-i-LRwNBMwjGmdZEh8UPh7Q==/lib/arm/libtasm2.so
    #01 pc 003e90d0  /data/app/com.gameloft.android.ANMP.GloftASHM-i-LRwNBMwjGmdZEh8UPh7Q==/lib/arm/libtasm2.so
    #02 pc 00a74f5c  /data/app/com.gameloft.android.ANMP.GloftASHM-i-LRwNBMwjGmdZEh8UPh7Q==/lib/arm/libtasm2.so (Java_com_gameloft_glf_GL2JNILib_step+32)
    #03 pc 00032077  /data/app/com.gameloft.android.ANMP.GloftASHM-i-LRwNBMwjGmdZEh8UPh7Q==/oat/arm/base.odex (offset 0x32000) (com.gameloft.GLSocialLib.GameAPI.GameAPIAndroidGLSocialLib.nativeGameAPIComplete [DEDUPED]+94)
    #04 pc 00418175  /system/lib/libart.so (art_quick_invoke_stub_internal+68)
    #05 pc 003f1797  /system/lib/libart.so (art_quick_invoke_static_stub+222)
    #06 pc 000a101f  /system/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+154)
    #07 pc 001e8ccf  /system/lib/libart.so (art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)+230)
    #08 pc 001e39d9  /system/lib/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+784)
    #09 pc 003ed32b  /system/lib/libart.so (MterpInvokeStatic+130)
    #10 pc 0040b094  /system/lib/libart.so (ExecuteMterpImpl+14612)
    #11 pc 003ac1ba  /data/app/com.gameloft.android.ANMP.GloftASHM-i-LRwNBMwjGmdZEh8UPh7Q==/oat/arm/base.vdex (com.gameloft.glf.GL2JNIView$Renderer.a+66)
    #12 pc 001c838f  /system/lib/libart.so (_ZN3art11interpreterL7ExecuteEPNS_6ThreadERKNS_20CodeItemDataAccessorERNS_11ShadowFrameENS_6JValueEb.llvm.1513447097+354)
    #13 pc 001cccc7  /system/lib/libart.so (art::interpreter::ArtInterpreterToInterpreterBridge(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame*, art::JValue*)+146)
    #14 pc 001e39c3  /system/lib/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+762)
    #15 pc 003ecf19  /system/lib/libart.so (MterpInvokeInterface+1024)
    #16 pc 0040b114  /system/lib/libart.so (ExecuteMterpImpl+14740)
    #17 pc 003ad364  /data/app/com.gameloft.android.ANMP.GloftASHM-i-LRwNBMwjGmdZEh8UPh7Q==/oat/arm/base.vdex (com.gameloft.glf.GLSurfaceView$GLThread.k+892)
    #18 pc 001c838f  /system/lib/libart.so (_ZN3art11interpreterL7ExecuteEPNS_6ThreadERKNS_20CodeItemDataAccessorERNS_11ShadowFrameENS_6JValueEb.llvm.1513447097+354)
    #19 pc 001cccc7  /system/lib/libart.so (art::interpreter::ArtInterpreterToInterpreterBridge(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame*, art::JValue*)+146)
    #20 pc 001e39c3  /system/lib/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+762)
    #21 pc 003ed1e1  /system/lib/libart.so (MterpInvokeDirect+196)
    #22 pc 0040b014  /system/lib/libart.so (ExecuteMterpImpl+14484)
    #23 pc 003ada5c  /data/app/com.gameloft.android.ANMP.GloftASHM-i-LRwNBMwjGmdZEh8UPh7Q==/oat/arm/base.vdex (com.gameloft.glf.GLSurfaceView$GLThread.run+44)
    #24 pc 001c838f  /system/lib/libart.so (_ZN3art11interpreterL7ExecuteEPNS_6ThreadERKNS_20CodeItemDataAccessorERNS_11ShadowFrameENS_6JValueEb.llvm.1513447097+354)
    #25 pc 001ccc13  /system/lib/libart.so (art::interpreter::EnterInterpreterFromEntryPoint(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame*)+82)
    #26 pc 003dfbe3  /system/lib/libart.so (artQuickToInterpreterBridge+882)
    #27 pc 0041c6ff  /system/lib/libart.so (art_quick_to_interpreter_bridge+30)
    #28 pc 00418175  /system/lib/libart.so (art_quick_invoke_stub_internal+68)
    #29 pc 003f1695  /system/lib/libart.so (art_quick_invoke_stub+224)
    #30 pc 000a100d  /system/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+136)
    #31 pc 003510e1  /system/lib/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+52)
    #32 pc 00351e75  /system/lib/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue*)+316)
    #33 pc 003737bd  /system/lib/libart.so (art::Thread::CreateCallback(void*)+900)
    #34 pc 00063cf3  /system/lib/libc.so (__pthread_start(void*)+22)
    #35 pc 0001df85  /system/lib/libc.so (__start_thread+32)


Also, app icon is not present (which is okay) but the app should run.
Jul 14th, 2019, 9:06 am
Jul 14th, 2019, 6:52 pm
Game is working on my Xiaomi Note 5 Pro with Android 9.
Butbwhen I will enter the shop, I only get the message that the server is not available.

nd I can't see a working money mod in the game?
Should the mod increase instead of decrease the money?
Or should there be a huge amount of money at the start of the game?

When "buying" new abilities, money decreases instead of increasing.

SobI guess the mod is not working?
Jul 14th, 2019, 6:52 pm
Jul 23rd, 2019, 9:40 am
How do i dounload it
Jul 23rd, 2019, 9:40 am