Any sports games except racing games
May 24th, 2011, 9:14 am
now its run and playable without any missing texture & run at full speed on my EPIC 4G + ChainFire3D...

awesome!
May 24th, 2011, 9:14 am
Last edited by anaklumpur on May 24th, 2011, 10:32 am, edited 2 times in total.
May 24th, 2011, 9:53 am
Well now it works on HTC HD2 without the missing textures thanks to chainfire 3D :D But it's slow and not really playable :( Thanks anyway :)
May 24th, 2011, 9:53 am
May 24th, 2011, 12:05 pm
smooth like anything on my acer a500!! But it kinda makes me nauseous.... :shock:
May 24th, 2011, 12:05 pm
May 24th, 2011, 5:18 pm
very cool game. Already cracked the top10 in hot lap for a few courses!
May 24th, 2011, 5:18 pm

- Nexus devices, all day.
May 24th, 2011, 5:44 pm
OOOHHHH MMMYYY GGOOODD It runs perfectly now on my sgs 2.3.3 with chainfire 3d and nvidia plugin. CHAINFIRE ... I LOVE U!!!!
My SGS RRROOCKKS!! who need all those new phones!! ooo....weeee!!!!
May 24th, 2011, 5:44 pm
May 24th, 2011, 9:39 pm
FernandM wrote:Well now it works on HTC HD2 without the missing textures thanks to chainfire 3D :D But it's slow and not really playable :( Thanks anyway :)

how??
May 24th, 2011, 9:39 pm
May 24th, 2011, 11:14 pm
Works great on my Samsung Vibrant with ChainFire 3D
May 24th, 2011, 11:14 pm
May 25th, 2011, 7:25 am
Has anyone got this game to run on a Droid-X (with or without using ChainFire3D)? I have tried with and without the emulator and when using it, I also tried both the Qualcomm AND Nvidia plugins and all I ever get is several seconds of black screen then a force close. I also tried several different versions of the .apk file (both cracked and uncracked versions) and I STILL get the same results.

Has anyone found a version that will play on the Droid-X somehow? Please Help!! I would love to play this game now that I have bought the Pro version of CF3D.
May 25th, 2011, 7:25 am
May 25th, 2011, 8:40 pm
Again, adding to the list of people running it on an SGS 2.3.3. The game runs fine, probably not as smooth as a Tegra 2 powered device but certainly playable to say the least, though, judging from how smooth Samurai II is, I probably wouldn't doubt that it might improve in the future. I was jealous of the Optimus 2x and contemplating getting one this summer, I think ill wait till my upgrade next spring and be quite content with my ever surprising SGS. What a phone!
May 25th, 2011, 8:40 pm
May 25th, 2011, 8:54 pm
Works on Galaxy S 2.3.3 XXJVO with Chainfire 3D
May 25th, 2011, 8:54 pm

Sony Ericsson T10s, Nokia 3310, Sony Ericsson T200, Motorola V525, Motorola MPx200, Sony Ericsson K750i, Sony Ericsson K800i, Toshiba Portege G810, Acer Tempo F900, Qtek 9090 (HTC Blueangel), Samsung Galaxy S, Motorola Milestone 2
May 25th, 2011, 9:55 pm
Anyone has tried using the Unroll texture option with the Galaxy phones. My Captivate seems to work even better doing that.
May 25th, 2011, 9:55 pm
May 27th, 2011, 3:19 am
shaolin95 wrote:Anyone has tried using the Unroll texture option with the Galaxy phones. My Captivate seems to work even better doing that.


The SGX 540 is just as powerful as the GPU in the tegra 2. Using unroll textures can result in performance gains despite image improvements usually causing performance drops. It's all due to the way the cpu/gpu processes the textures and handles compression.
May 27th, 2011, 3:19 am
May 27th, 2011, 5:33 pm
Furry Atom wrote:
shaolin95 wrote:Anyone has tried using the Unroll texture option with the Galaxy phones. My Captivate seems to work even better doing that.


The SGX 540 is just as powerful as the GPU in the tegra 2. Using unroll textures can result in performance gains despite image improvements usually causing performance drops. It's all due to the way the cpu/gpu processes the textures and handles compression.


No its not. Quit fooling yourself it is.

It only does 30 triangles/second.

Look at neo core, nenamark benchmarks, you get crushed .

Samsung fanboys are getting as annoying as Apple these days, brainwashed completely.
May 27th, 2011, 5:33 pm