shaolin95 wrote:Has anyone tried this to convert the textures?
https://market.android.com/details?id=e ... rch_result
Tried that on Samsung Galaxy S II... no luck though... the game doesn't even open
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shaolin95 wrote:Has anyone tried this to convert the textures?
https://market.android.com/details?id=e ... rch_result
FernandM wrote:Well now it works on HTC HD2 without the missing textures thanks to chainfire 3DBut it's slow and not really playable
Thanks anyway
shaolin95 wrote:Anyone has tried using the Unroll texture option with the Galaxy phones. My Captivate seems to work even better doing that.
Furry Atom wrote:shaolin95 wrote:Anyone has tried using the Unroll texture option with the Galaxy phones. My Captivate seems to work even better doing that.
The SGX 540 is just as powerful as the GPU in the tegra 2. Using unroll textures can result in performance gains despite image improvements usually causing performance drops. It's all due to the way the cpu/gpu processes the textures and handles compression.