Any real-time or turn-based strategy games such as Age of Empires and Civilization
May 7th, 2013, 11:41 pm
Warlords RTS HD v1.0
Requirements: 2.3+
Overview: Warlords RTS: Clash of Thrones primary objective is to create a GREAT gameplay experience! The battle for fantasy world of Aldfarne begins, so hurry with your defense preparations!
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On your journey to defeat fierce evil hordes, you'll face various challenges which you can solve by applying your own tactics & strategies. You should choose your army carefully, since each unit has very different abilities.
By using a unique unit control and camp upgrades, you will be able to boost your warlord & army at each level. Watch out for treasure chests on the battlefield and be sure to use your magic wisely!
This game was created by a group of passionate gamers. We fully understand that we can make a great game only by integrating user feedback in the game.
We kindly ask you to provide your feedback at http://www.simosgames.com
*** Optimized for tablets
Plans for the final release:
- Publishing prototypes in order to get feedback, both yours and communities
- Polishing UX & UI
- Creating balanced levels, units and out of game economy for F2P monetization
- Adding new levels, magic and upgrades
- Adding 3 more Warlords (Dwarf, Wizard, Elf)
- Creating the interactive ingame tutorial & adaptive help
- Polishing graphics and sound.
- We're also considering making multiplayer modes if either publisher or community show interest
- iOS & Android platforms

This game has no advertisements

More Info:
Code: Select allhttps://play.google.com/store/apps/details?id=com.simos

Download Instructions:
(Closed Filehost) https://ul.to/6ektjgp7

Mirror:
http://clz.to/n3smg2yg
May 7th, 2013, 11:41 pm
May 11th, 2013, 8:45 pm
Hi everyone!

We would appreciate your feedback on the game (good or bad). Be sure we'll implement the best ideas and levels created by the community in future releases and final release.


Alen
www.simosgames.com
May 11th, 2013, 8:45 pm
May 12th, 2013, 2:00 am
@Alen : as long as you don't follow other dev way of doing business by make this game freemium with insane in-app purchase price. in-App purchase can be accepted for user that want do cheat/fast forward to make game easier or additional content such additional heroes, mission or weapon. in-app purchase shouldn't be a ''must buy" by make the game impossible to beat without it. Make 2 kind of release trial and full is always the best way. sell the game in reasonable price. <$10 is the reasonable price for mobile game. why? because PC game in steam have lots of decent games in that price. $59 already got a top notch PC game & console which cost billion to make, while mobile game will never hit such cost to build one. Recently mobile game grows in very wrong way, that's really need some solution from google and apple to make ecosystem back to healthy condition.
May 12th, 2013, 2:00 am
May 15th, 2013, 12:25 pm
TommyIst wrote:@Alen : as long as you don't follow other dev way of doing business by make this game freemium with insane in-app purchase price. in-App purchase can be accepted for user that want do cheat/fast forward to make game easier or additional content such additional heroes, mission or weapon. in-app purchase shouldn't be a ''must buy" by make the game impossible to beat without it. Make 2 kind of release trial and full is always the best way. sell the game in reasonable price. <$10 is the reasonable price for mobile game. why? because PC game in steam have lots of decent games in that price. $59 already got a top notch PC game & console which cost billion to make, while mobile game will never hit such cost to build one. Recently mobile game grows in very wrong way, that's really need some solution from google and apple to make ecosystem back to healthy condition.


Hi TommyIst!

You'll will be able to finnish our game without spending the money! As we're discussing now with the publisher, it's possible we'll go for 0.99 paid mobile and 1.99$ paid tablet version.
May 15th, 2013, 12:25 pm
May 21st, 2013, 4:19 pm
Final release will have around 50 levels. Beta has 18 levels. Actually we have 1st person in the world who finnished all 18 levels in Beta!
May 21st, 2013, 4:19 pm
May 22nd, 2013, 11:17 pm
There are 7 home units + 4 different Warlords, and around 25 enemy units, uncluding 8 enemy bosses.
May 22nd, 2013, 11:17 pm
May 25th, 2013, 11:51 am
Yep. We're adding each week 2-3 units. Checkout this Sundays update for Dwarven Earthshaker!
May 25th, 2013, 11:51 am
May 30th, 2013, 1:08 pm
Yep. On home side, each of 7 units is quite different. On enemy side you can have similar but stronger units.
May 30th, 2013, 1:08 pm
Jun 1st, 2013, 7:57 am
Hi Alen, I just downloaded the game and am about to try it in a little while. It looks like something I'd enjoy, so here's hoping for the best.

The only feedback or advice I can give you at this point is two things that apply to all android games. One, try not to implement mandatory IAPs. Like a previous poster said, make them for some bonus material that isn't necessary to progress in the game, for example, a cool hero unit or weapon, or to remove adds or something similar. If you do implement them to avoid grinding or make progress easier, don't make it so that it's ridiculously time and sanity consuming to not purchase the IAPs. When it becomes apparent while playing a game that I won't be able to progress any farther without purchasing something, I usually just uninstall the game.

Two, avoid having any unnecessary permissions. I know when I check the Google Play store for a game and the list of permissions for that game is insanely long, with some shady sounding permissions included, that I won't even consider installing the game on my device, and I would probably be hesitant to consider any other games from the same developers or company. This isn't an issue for you, Warlords only has a few permissions, and they all seemed legitimate and reasonable.

Anyway, big props on being willing to interact with us and listen to our suggestions. The fact that you're doing this gives you a lot of credibility with me from the beginning, and gives me a lot of hope for this game. Thank you

edit: Ah, there's one last thing I wanted to add, and that is that I like the subtitle "Clash of Thrones". I assume it's a nod to G.R.R.M.'s fantasy series, and that the developers are probably fans. I always thought it would be a cool idea if some of these fantasy themed games had some subtle nods to whatever series the developers are fans of, with maybe some units having a similar name to something from the book(s) or something along those lines. For example, my favorite fantasy series is R Scott Bakker's Prince of Nothing, and I know if there was a game subtly influenced by that, with maybe some units named the Red Steeples, the Duni Monks, the Inchii techs, or Vendi Tribes, that I would be in nerd paradise and buy it for that alone. Not that they should base a whole game on it, but showing some influences could get some extra players. Sorry for the tangent, just something I haven't seen in any Android games like this up to this point.
Jun 1st, 2013, 7:57 am