Nov 30th, 2008, 1:39 pm
Hi JM,

Tried your new data.zip in Flyover and Simulation mode. However, it crashed with an ffuierror, when I ried to plan a route through Europe of about 1600 kms to England, probably because Ferries were not allowed at the start of route planning. With the earlier version with your other data.zip (maybe the original) there was no such problem, just the warning to enable Ferries to reach the destination. Using in 320x240 with Gurjon 4.6. Have you changed 320x240 resolution as well?
Nov 30th, 2008, 1:39 pm
Nov 30th, 2008, 3:42 pm
JetMouse wrote:Folkz,

Here is an optimized data.zip for 8.3.2 series (now containing the requested 240x320 resolution)

Code: Select allhttp://rapidshare.com/files/169077560/data.zip


It took me one entire afternoon just fixing NNG bugs & typos in their FFUI scripts, they should pay me for this 8)
Now it works better then original :P Give a try and report back how it works!

Regards,
JM


Still getting 'Out of memory. Requested: -593237 Cache: 502219'
I'm using the latest 0.6.8 diMka skin, resolution 240x320
:cry:
Nov 30th, 2008, 3:42 pm
Nov 30th, 2008, 3:50 pm
iGo freeze on "INITIALIZING WARNING DATA".
Every version :( .
Nov 30th, 2008, 3:50 pm
Nov 30th, 2008, 3:54 pm
xenobyte wrote:Hi JM,

Tried your new data.zip in Flyover and Simulation mode. However, it crashed with an ffuierror, when I ried to plan a route through Europe of about 1600 kms to England, probably because Ferries were not allowed at the start of route planning. With the earlier version with your other data.zip (maybe the original) there was no such problem, just the warning to enable Ferries to reach the destination. Using in 320x240 with Gurjon 4.6. Have you changed 320x240 resolution as well?


Just tried to plan a route from Marseille to London using default 240_320 skin both with Ferries enabled and disabled in Route Planning menu. With Ferries enabled it calculated the route without a problem, with Ferries disabled got a warning message "Cannot find path without using a ferry".

FYI - I did not touch the 320x240 resolution. I just added a 240x320 to it
Nov 30th, 2008, 3:54 pm
Nov 30th, 2008, 3:59 pm
skinmouse wrote:
JetMouse wrote:Folkz,

Here is an optimized data.zip for 8.3.2 series (now containing the requested 240x320 resolution)

Code: Select allhttp://rapidshare.com/files/169077560/data.zip


It took me one entire afternoon just fixing NNG bugs & typos in their FFUI scripts, they should pay me for this 8)
Now it works better then original :P Give a try and report back how it works!

Regards,
JM


Still getting 'Out of memory. Requested: -593237 Cache: 502219'
I'm using the latest 0.6.8 diMka skin, resolution 240x320
:cry:


For god sake people, DON'T USE any skins or schemes with this version until compatible ones are created. The 8.3.1 data.zip and all the skins/schemes created based on it are NOT COMAPTIBLE with 8.3.2 series. :shock:
Nov 30th, 2008, 3:59 pm
Nov 30th, 2008, 4:01 pm
JetMouse wrote:For god sake people, DON'T USE any skins or schemes with this version until compatible ones are created. The 8.3.1 data.zip and all the skins/schemes created based on it are NOT COMAPTIBLE with 8.3.2 series. :shock:


I think this has to be the first comment on every page of this thread, cause people DONT READ NEITHER SEARCH before posting :(
Nov 30th, 2008, 4:01 pm
Nov 30th, 2008, 4:08 pm
hi, i don't have any issue with 8.3.2 with riks skin 3.2 and scheme of old series also with "old" not fixed data.zip...
Nov 30th, 2008, 4:08 pm
Nov 30th, 2008, 4:39 pm
iconx wrote:IconX Original Skin. (8.3.2.66 V2.1.2) :D :D :D

Code: Select allhttp://rapidshare.com/files/168782518/iconx_original.nfo

Original Skin, 320X240, 480X272.


What does original mean? Downloadable file is 0kB. Small skin? :lol: :lol: :lol:
Nov 30th, 2008, 4:39 pm
Nov 30th, 2008, 4:43 pm
nowzman wrote:iGo freeze on "INITIALIZING WARNING DATA".
Every version :( .


It doesn't freeze. You have to wait a lot.
Nov 30th, 2008, 4:43 pm
Nov 30th, 2008, 4:54 pm
JetMouse , just a small sugestion.Next time when you play with the data.zip files, can you add the display of the house numbers on bottom line (same as in 8.3.1...). I know, the skins can add this but is a feature which everybody can use , even with default skin.

And one question, did you have a chance to look in schemes files (colors) ? Are they also different in structure from the old version ? I don't speak of the arrow colors which is new but in general, the script itself is changed and can create problems ? If yes, maybe somebody can release a first "template" one based on the 8.3.2 structure , I'm sure other will follow.Thank you.
Nov 30th, 2008, 4:54 pm
Nov 30th, 2008, 5:03 pm
elektromosgeneralis wrote:
iconx wrote:IconX Original Skin. (8.3.2.66 V2.1.2) :D :D :D

Code: Select allhttp://rapidshare.com/files/168782518/iconx_original.nfo

Original Skin, 320X240, 480X272.


What does original mean? Downloadable file is 0kB. Small skin? :lol: :lol: :lol:


You must follow the link to get skins
try it and speak after

indeed this iconx v2 runs well with igo 8.3.2.64 :)
Nov 30th, 2008, 5:03 pm
Nov 30th, 2008, 5:12 pm
tenshu wrote:
elektromosgeneralis wrote:
iconx wrote:IconX Original Skin. (8.3.2.66 V2.1.2) :D :D :D

Code: Select allhttp://rapidshare.com/files/168782518/iconx_original.nfo

Original Skin, 320X240, 480X272.


What does original mean? Downloadable file is 0kB. Small skin? :lol: :lol: :lol:


You must follow the link to get skins
try it and speak after

indeed this iconx v2 runs well with igo 8.3.2.64 :)

sorry but i don't understand... what do i have to do??
Nov 30th, 2008, 5:12 pm
Nov 30th, 2008, 5:16 pm
djsantiz wrote:sorry but i don't understand... what do i have to do??

Download the .nfo file and open it with a text editor. :)
Nov 30th, 2008, 5:16 pm

monkey12