Mar 22nd, 2009, 1:23 am
Added a new version of data.zip (v10), see first post.
Mar 22nd, 2009, 1:23 am
Mar 22nd, 2009, 11:51 am
Guys, when navigating in cities between tall buildings, as you get closer to them they start to vanish, become transparent. Is there a way to adjust the distance from where to start to make them transparent? Perhaps a sys.txt setting or some?
Mar 22nd, 2009, 11:51 am
Mar 22nd, 2009, 11:57 am
Thanks LZF for the new version :D
Mar 22nd, 2009, 11:57 am
Mar 22nd, 2009, 1:58 pm
Thank you! There is a huge arrow on the road on Xperia, is this normal? :D
Mar 22nd, 2009, 1:58 pm
Mar 22nd, 2009, 2:34 pm
kixass wrote:Thank you! There is a huge arrow on the road on Xperia, is this normal? :D


Add this in your SYS.TXT:
Code: Select all[map]
3d_max_tiltlevel=9000
3d_scale_carmodel=1
3dcarsizemin=3500
3dcarsizemax=5000
3dcarsizemul=10000
2dheadup=1
Mar 22nd, 2009, 2:34 pm
Mar 22nd, 2009, 4:13 pm
robertut wrote:Guys, when navigating in cities between tall buildings, as you get closer to them they start to vanish, become transparent. Is there a way to adjust the distance from where to start to make them transparent? Perhaps a sys.txt setting or some?


viewtopic.php?p=354478#354478

and (much) more here

viewtopic.php?p=354485#354485

Play with it to get the proper effects.

Cheers
Mar 22nd, 2009, 4:13 pm

The current laws of physics are like half the alphabet.
Nice words can be made but we are missing the story.
Mar 22nd, 2009, 4:19 pm
@LZF

Something you might consider for putting in the DATA.ZIP by default.
But only if people use TMC.

It is for popping up a TMC warning with the event info when the event is on your route.
As a driver you can watch it and ignore it or use it for rerouting. I have made it and use
it for some time now.

In ui_igo8\Common\ui\tmc.ui you will find this:

Code: Select all;==============================
; TMC announcement (called from igo8.exe)
<script sc_TMC_Announce>
   ui_TmcAnnounce.hide
   termif %tmc.events.announced_events.isempty 1
   termif %tmc.ignore_all_events 1
;###   termifnot vTmcReplanMode "ASK"
;###   runif vActiveState "st_navigatemap" 'term sc_TMC_Announce_Init, 1 run sc_TMC_Announce_Init'
   runif vActiveState "st_navigatemap" 'term sc_TMC_Announce_Init, .tmc.events.auto_update 0, 1 run sc_TMC_Announce_Init'
</script>

<observer tmc_announce_obs boolmodel="tmc.events.announced_events.isempty" onselect='run sc_TMC_Announce'>

<script sc_TMC_Announce_Init>
   ui_TmcAnnounce.show

;### added section
   .sound.announcer.traffic_jam_ahead
   .tmc.events.announced_events.setcurrent 0
   run sc_TmcAnnounceClicked
   EXEC "tmc.events.unannounce_current"
;### end added section
   500 run sc_TMC_Announce_Done
</script>

<script sc_TMC_Announce_Done>
   .tmc.events.auto_update 1
   ui_TmcAnnounce.hide
   run sc_TMC_Announce
</script>


Cheers
Mar 22nd, 2009, 4:19 pm

The current laws of physics are like half the alphabet.
Nice words can be made but we are missing the story.
Mar 22nd, 2009, 4:23 pm
LZF wrote:iGO data.zip v10 for iGO v8.3.2.64873 ~ v8.3.2.79297
Requirements: iGO v8.3.2.64873 ~ v8.3.2.79297, this does NOT work for older 8.0 versions or 8.3.2.64029 (PDA version)
...
New data.zip v10 for iGO 8.3.2.64873 ~ v8.3.2.79297, includes the following resolutions:
240x240, 240x320, 240x400, 320x240, 320x320, 400x234, 400x240, 480x234, 480x272, 480x640, 480x800, 640x480 and 800x480
...
Please no mirrors, since I update it regularly and I want to keep bugs/error messages to a minimal this way.


Since it's updated often, can you please put the md5 for branding.zip and data.zip ? It would be easier to track any changes easily. Threre's a free utility, fsum, to do that and that way we could download only when there's a change. Or add subversions? like data_v10_4.zip and branding_8.zip

Many thanks for your hard work, LZF.
Mar 22nd, 2009, 4:23 pm
Mar 23rd, 2009, 12:16 am
csu wrote:add in sys.txt:

[3d_config]
disable_roadsign_navigation_mode=1
;0= Streetname inside textballoon
;1= Streetname embedded on the streets
Does this work for somebody? :(
Yes, without problems (version 8.3.2.79297 (March 2 2009))
Mar 23rd, 2009, 12:16 am
Mar 23rd, 2009, 12:50 am
how do i change the bootup screen to new one as mine only shows like a gray/white road ? examples ?
Mar 23rd, 2009, 12:50 am

Image
UBEROID 4.0 on 42"LCD TV VIA MK802 MINI PC STICK
WM8560 8"ANDROID PAD - UBEROID v12.1_SEPT
Mar 23rd, 2009, 2:31 am
robertut wrote:Guys, when navigating in cities between tall buildings, as you get closer to them they start to vanish, become transparent. Is there a way to adjust the distance from where to start to make them transparent? Perhaps a sys.txt setting or some?

I have these values in the file clip_planes of my data.zip for no transparencies:
ui_igo8/common/clip_planes

faded_buildings_near = 5, 0, 0, 0, 0
faded_buildings_medium = 5, 0, 0, 0, 0
faded_buildings_far = 5, 0, 0, 0, 0

solid_buildings_near = 5, 1, 0, 0, 0
solid_buildings_medium = 4, 0, 600, 250, 0
solid_buildings_far = 4, 0, 800, 900, 0


these added lines into the file igo8_pda
project_config/igo8_pda

[map]
building_render_distance_far_front=6.0
building_render_distance_far_back=3.0
building_render_distance_medium_front=3.0
building_render_distance_medium_back=2.0
building_render_distance_near_front=2.0
building_render_distance_near_back=2.0
3d_buildings_distance=3
(this one with number 3 i think is to see buildings near)

and these added lines into my sys.txt:

[3d]
fade_distance_for_car=0
fade_distance_for_guidance_arrow=0


It works greatly although I use 4 different files in my building folder (two 3dl + two 3dc of the same country) I could test that they complement themselves, so I gain the work of two building files version at the same time (old version and new version building files) then i can appreciate more buildings on navigation than only with 2 files of one version. If someone wants to test it with several versions, only has to rename two of the files, for example i have:

spain 3dl (old version)
spain1 3dl (newest version)
spain 3dc (old version)
spain1 3dc (newest version)

All files placed into the folder:
content/building

It works perfectly but buildings of two of the files (maybe old version) gets slightly a little transparency, but i say that i dunno have transparencies. The question is:

Someone has the values above in order to be perfect?, i mean, just to have no transparencies at all?

Thanks....................
Mar 23rd, 2009, 2:31 am
Mar 23rd, 2009, 9:07 am
For iGo8 R3 the correct values are:

Code: Select all[3d]
;### 3d landmark and buildings render distances, see also $skin$\common\clip_planes.ini
building_camera_distance_near=60   ;(100)
building_camera_distance_medium=120   ;(120)
building_camera_distance_far=180   ;(150)

fade_distance_for_car=40      ;(20)
fade_distance_for_guidance_arrow=50   ;(50)
fade_overlap_tolerance=50      ;(50)


Things you add to project_config\igo8_pda.ini or project_config\igo8_generic.ini (default)
can also be added to SYS.TXT

Cheers
Mar 23rd, 2009, 9:07 am

The current laws of physics are like half the alphabet.
Nice words can be made but we are missing the story.
Mar 23rd, 2009, 10:38 am
tweakradje wrote:For iGo8 R3 the correct values are:

Code: Select all[3d]
;### 3d landmark and buildings render distances, see also $skin$\common\clip_planes.ini
building_camera_distance_near=60   ;(100)
building_camera_distance_medium=120   ;(120)
building_camera_distance_far=180   ;(150)

fade_distance_for_car=40      ;(20)
fade_distance_for_guidance_arrow=50   ;(50)
fade_overlap_tolerance=50      ;(50)


Things you add to project_config\igo8_pda.ini or project_config\igo8_generic.ini (default)
can also be added to SYS.TXT

Cheers


Ok, lots of thanks.
Only a question, as i guess to understand the first route that the program follows is sys.txt after that data files and finally parameters of skiccfg files so i guess the parameters you put into data files is not neccessary to replace into sys.txt again, isn`t it?

& can you tell me what this parameter does running on the program?
fade_overlap_tolerance=50

Thank you.............................!
Mar 23rd, 2009, 10:38 am
Mar 23rd, 2009, 12:45 pm
Thank you tweakradje,

I am not sure if I have got you right.

Should I only add the folowing to my SYS.TXT:
Code: Select all[3d]
;### 3d landmark and buildings render distances, see also $skin$\common\clip_planes.ini
building_camera_distance_near=60   ;(100)
building_camera_distance_medium=120   ;(120)
building_camera_distance_far=180   ;(150)

fade_distance_for_car=40      ;(20)
fade_distance_for_guidance_arrow=50   ;(50)
fade_overlap_tolerance=50      ;(50)

Without doing anything else ?!

I have another problem!
I am using MIO C320 with iGO v8.3.2.71348 (Jan 7 2009).
From time to time (not always) when I switch the power ON the device executing soft reset (it did not occur with the previous version - iGO v8.0.0).
How can I fix it?

Thanks again

tweakradje wrote:For iGo8 R3 the correct values are:

Code: Select all[3d]
;### 3d landmark and buildings render distances, see also $skin$\common\clip_planes.ini
building_camera_distance_near=60   ;(100)
building_camera_distance_medium=120   ;(120)
building_camera_distance_far=180   ;(150)

fade_distance_for_car=40      ;(20)
fade_distance_for_guidance_arrow=50   ;(50)
fade_overlap_tolerance=50      ;(50)


Things you add to project_config\igo8_pda.ini or project_config\igo8_generic.ini (default)
can also be added to SYS.TXT

Cheers
Mar 23rd, 2009, 12:45 pm
Mar 23rd, 2009, 2:26 pm
palmony wrote:Thank you tweakradje,

I am not sure if I have got you right.

Should I only add the folowing to my SYS.TXT:
Code: Select all[3d]
;### 3d landmark and buildings render distances, see also $skin$\common\clip_planes.ini
building_camera_distance_near=60   ;(100)
building_camera_distance_medium=120   ;(120)
building_camera_distance_far=180   ;(150)

fade_distance_for_car=40      ;(20)
fade_distance_for_guidance_arrow=50   ;(50)
fade_overlap_tolerance=50      ;(50)

Without doing anything else ?!

I have another problem!
I am using MIO C320 with iGO v8.3.2.71348 (Jan 7 2009).
From time to time (not always) when I switch the power ON the device executing soft reset (it did not occur with the previous version - iGO v8.0.0).
How can I fix it?

Thanks again

tweakradje wrote:For iGo8 R3 the correct values are:

Code: Select all[3d]
;### 3d landmark and buildings render distances, see also $skin$\common\clip_planes.ini
building_camera_distance_near=60   ;(100)
building_camera_distance_medium=120   ;(120)
building_camera_distance_far=180   ;(150)

fade_distance_for_car=40      ;(20)
fade_distance_for_guidance_arrow=50   ;(50)
fade_overlap_tolerance=50      ;(50)


Things you add to project_config\igo8_pda.ini or project_config\igo8_generic.ini (default)
can also be added to SYS.TXT

Cheers

For no transparencies I think you should modify at least these values:

In the file clip_planes of your data.zip :
ui_igo8/common/clip_planes

faded_buildings_near = 5, 0, 0, 0, 0
faded_buildings_medium = 5, 0, 0, 0, 0
faded_buildings_far = 5, 0, 0, 0, 0

Also adding this into your Sys.txt :

[3d]
fade_distance_for_car=0
fade_distance_for_guidance_arrow=0


Cheers...................
Mar 23rd, 2009, 2:26 pm