Apr 2nd, 2009, 9:10 pm
DJEurobeat wrote:How about Resolution 336X960 ??? Cant fined it anywhere :(


Well, you post before me. I spoke with Brego and he is agree to help. So let's do it
May be my emulator doesn't have such a resolution for testing and you have to test by your own risk

Just very importnat - I think it will be better to be in landscape . I cant imagine IGO with such a resolution in potrait. Is this ok for you
Apr 2nd, 2009, 9:10 pm
Apr 2nd, 2009, 9:39 pm
bobby2005 wrote:
DJEurobeat wrote:How about Resolution 336X960 ??? Cant fined it anywhere :(


Well, you post before me. I spoke with Brego and he is agree to help. So let's do it
May be my emulator doesn't have such a resolution for testing and you have to test by your own risk

Just very importnat - I think it will be better to be in landscape . I cant imagine IGO with such a resolution in potrait. Is this ok for you


Yes for sure !! Lets do it ;)
Apr 2nd, 2009, 9:39 pm
Apr 3rd, 2009, 11:26 pm
DJEurobeat it is a happy hour.

We both me and Brego made this data.zip IGO ver.8.3.2.xxx for you

Code: Select allhttp://www.rapidspread.com/file.jsp?id=qkfi2cfce7


In order to test we made 480x168, so you have to put these lines in your sys.txt:

Code: Select all[interface]
resolution_dir="480_168"

[rawdisplay]
screen_x=960
screen_y=336


That's all.

Enjoy :lol:
Apr 3rd, 2009, 11:26 pm
Apr 5th, 2009, 7:06 pm
Hello,
My GPS is a Myguide4200 (64MoRAM) with Myguide 6.1. I try to use iGO8 8.3.2.64873, without particular skins, on a "cartesd2go x150".
My problem is, probably, the "sys.txt." Indeed, in an uncertain way the screen jams on road or out road. Often it is necessary to make a reset, to reformat and to reload the sd to start again.
@ +, jean.
Apr 5th, 2009, 7:06 pm
Apr 7th, 2009, 5:12 pm
What are the correct settings in sys.txt for Xperia to use the landscape and portrait modes without editing sys.txt (and possible to use WVGA skins)? Thank you :)
Apr 7th, 2009, 5:12 pm
Apr 7th, 2009, 5:57 pm
kixass wrote:What are the correct settings in sys.txt for Xperia to use the landscape and portrait modes without editing sys.txt (and possible to use WVGA skins)? Thank you :)

Lol make up your mind, changing settings in sys.txt can only be done by editing the file ;)

Anyway, no special editing is needed, the default will do just fine since iGO recognizes the X1 and uses the correct settings.
Apr 7th, 2009, 5:57 pm
Apr 7th, 2009, 6:15 pm
LZF wrote:
kixass wrote:What are the correct settings in sys.txt for Xperia to use the landscape and portrait modes without editing sys.txt (and possible to use WVGA skins)? Thank you :)

Lol make up your mind, changing settings in sys.txt can only be done by editing the file ;)

Anyway, no special editing is needed, the default will do just fine since iGO recognizes the X1 and uses the correct settings.


LOL OK, I read back now, sorry... :D But can't get the skins to work (kikker or dimka), iGo doesn't seem to recognize them in landscape mode either (v8.3.2.80621).
Apr 7th, 2009, 6:15 pm
Apr 8th, 2009, 4:27 am
Hey guys... any idea on how to increase the font size for the upcoming street (the street displayed on the top strip)?
Apr 8th, 2009, 4:27 am
Apr 8th, 2009, 9:15 am
CyanideDN wrote:Hey guys... any idea on how to increase the font size for the upcoming street (the street displayed on the top strip)?


Open data.zip (do not unzip, just open) folder / ui_igo8/[your resolution]/ui - and find templates_[your resolution].ui Open it with Notepad. In this file find this line
<TEMPLATE txt_map y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=14 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet, housenumber, nextstreet (mas y-nal), stb

and change the fontsize number (marked in red) - for exapmle fontsize=20
Save the changes and try.....
Remark: The letter size will be changed for both street information - on the top and bottom, because the template is one for both of them.

The way to change just the TOP information is a little bit more difficult, but here is the way:

in templates_[your resolution].ui find the same text, marked it and copy it next to original one. Change the name of a new one - for example txt_maptop
The result has to be like this:
<TEMPLATE txt_map y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=10 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet, housenumber,nextstreet (mas y-nal), stb
<TEMPLATE txt_maptop y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=20 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet,housenumber, nextstreet (mas y-nal), stb
- the green lines are new template
Remark: the value for y in example is for 320_240 resolution. In others it has to be deferent - no need to change it


Now you have to open navigatemap_[your resolution].ui and find this lines:
<layer ui_NavigateMapCursorPosInfos z=50>
<SPRITE xxx bmp="blackstripe.bmp" x=70 y=0 z=0>
<ROADSHIELDEDTEXT sprNMCPINextStreetName template=txt_maptop x=88 w=230 y=0 textmodel_wstr="navigation.next_street_enc" visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|ui.vPresetOn">
<TEXT txtNMCPIStreetName template=txt_map x=74 w=244 textmodel_wstr="map.cursorpos.posinfotext" visiblemodel="!map.follow">
</layer>

<layer ui_NavigateMapGPSPosInfos z=50>
<SPRITE xxx bmp="blackstripe.bmp" x=70 y=0 z=0 visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|!navigation.car_pos_valid|ui.vPresetOn">
<ROADSHIELDEDTEXT sprNMINextStreetName template=txt_maptop x=88 w=230 y=0 textmodel_wstr="navigation.next_street_enc" visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|ui.vPresetOn">
<ROADSHIELDEDTEXT sprNMIActualStreetName template=txt_map x=75 w=240 textmodel_wstr="navigation.current_street_enc" visiblemodel="navigation.car_pos_valid&map.follow_gps">
</layer>

See where I changed the name with new template, which we created in templates.ui. Save changes in data.zip and return it back in IGO8 folder. See the result :shock:
That's all :)

Here is the result using second way for data.zip modification:
Image
In the example I changed the bottom fontsize to 10 and the top fontsize to 20. Used resolution: 320_240

PLS: Leave feedback what's happen


DJEurobeat wrote:
..............................................
Yes for sure !! Lets do it ;)


DJEurobeat there is no a feedback from your. Is the new resolution is OK in real navigation :roll:
Apr 8th, 2009, 9:15 am
Apr 8th, 2009, 6:17 pm
bobby2005 wrote:
CyanideDN wrote:Hey guys... any idea on how to increase the font size for the upcoming street (the street displayed on the top strip)?


Open data.zip (do not unzip, just open) folder / ui_igo8/[your resolution]/ui - and find templates_[your resolution].ui Open it with Notepad. In this file find this line
<TEMPLATE txt_map y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=14 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet, housenumber, nextstreet (mas y-nal), stb

and change the fontsize number (marked in red) - for exapmle fontsize=20
Save the changes and try.....
Remark: The letter size will be changed for both street information - on the top and bottom, because the template is one for both of them.

The way to change just the TOP information is a little bit more difficult, but here is the way:

in templates_[your resolution].ui find the same text, marked it and copy it next to original one. Change the name of a new one - for example txt_maptop
The result has to be like this:
<TEMPLATE txt_map y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=10 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet, housenumber,nextstreet (mas y-nal), stb
<TEMPLATE txt_maptop y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=20 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet,housenumber, nextstreet (mas y-nal), stb
- the green lines are new template
Remark: the value for y in example is for 320_240 resolution. In others it has to be deferent - no need to change it


Now you have to open navigatemap_[your resolution].ui and find this lines:
<layer ui_NavigateMapCursorPosInfos z=50>
<SPRITE xxx bmp="blackstripe.bmp" x=70 y=0 z=0>
<ROADSHIELDEDTEXT sprNMCPINextStreetName template=txt_maptop x=88 w=230 y=0 textmodel_wstr="navigation.next_street_enc" visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|ui.vPresetOn">
<TEXT txtNMCPIStreetName template=txt_map x=74 w=244 textmodel_wstr="map.cursorpos.posinfotext" visiblemodel="!map.follow">
</layer>

<layer ui_NavigateMapGPSPosInfos z=50>
<SPRITE xxx bmp="blackstripe.bmp" x=70 y=0 z=0 visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|!navigation.car_pos_valid|ui.vPresetOn">
<ROADSHIELDEDTEXT sprNMINextStreetName template=txt_maptop x=88 w=230 y=0 textmodel_wstr="navigation.next_street_enc" visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|ui.vPresetOn">
<ROADSHIELDEDTEXT sprNMIActualStreetName template=txt_map x=75 w=240 textmodel_wstr="navigation.current_street_enc" visiblemodel="navigation.car_pos_valid&map.follow_gps">
</layer>

See where I changed the name with new template, which we created in templates.ui. Save changes in data.zip and return it back in IGO8 folder. See the result :shock:
That's all :)

Here is the result using second way for data.zip modification:
Image
In the example I changed the bottom fontsize to 10 and the top fontsize to 20. Used resolution: 320_240

PLS: Leave feedback what's happen



It works great! You the man, bobby2005!! :D
Apr 8th, 2009, 6:17 pm
Apr 12th, 2009, 6:28 am

add in sys.txt:

[3d_config]
disable_roadsign_navigation_mode=1
;0= Streetname inside textballoon
;1= Streetname embedded on the streets


Is is possbile to see 5 street name with baloon text ? Now show only 3 street name.

Thanks
Apr 12th, 2009, 6:28 am
Apr 12th, 2009, 8:12 pm
mertali wrote:

add in sys.txt:

[3d_config]
disable_roadsign_navigation_mode=1
;0= Streetname inside textballoon
;1= Streetname embedded on the streets


Is is possbile to see 5 street name with baloon text ? Now show only 3 street name.

Thanks

Yea, it is possible but you will have to modify this parameter in your sys.txt or data (depends on the file you have in), for example 30 or 40 value. The font of the streets will be smaller but you will appreciate more names of streets.

[3d_config]
roadsign_lines_per_screen=20



Cheers...................
Apr 12th, 2009, 8:12 pm
Apr 12th, 2009, 8:14 pm
bobby2005 wrote:
CyanideDN wrote:Hey guys... any idea on how to increase the font size for the upcoming street (the street displayed on the top strip)?


Open data.zip (do not unzip, just open) folder / ui_igo8/[your resolution]/ui - and find templates_[your resolution].ui Open it with Notepad. In this file find this line
<TEMPLATE txt_map y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=14 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet, housenumber, nextstreet (mas y-nal), stb

and change the fontsize number (marked in red) - for exapmle fontsize=20
Save the changes and try.....
Remark: The letter size will be changed for both street information - on the top and bottom, because the template is one for both of them.

The way to change just the TOP information is a little bit more difficult, but here is the way:

in templates_[your resolution].ui find the same text, marked it and copy it next to original one. Change the name of a new one - for example txt_maptop
The result has to be like this:
<TEMPLATE txt_map y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=10 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet, housenumber,nextstreet (mas y-nal), stb
<TEMPLATE txt_maptop y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=20 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet,housenumber, nextstreet (mas y-nal), stb
- the green lines are new template
Remark: the value for y in example is for 320_240 resolution. In others it has to be deferent - no need to change it


Now you have to open navigatemap_[your resolution].ui and find this lines:
<layer ui_NavigateMapCursorPosInfos z=50>
<SPRITE xxx bmp="blackstripe.bmp" x=70 y=0 z=0>
<ROADSHIELDEDTEXT sprNMCPINextStreetName template=txt_maptop x=88 w=230 y=0 textmodel_wstr="navigation.next_street_enc" visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|ui.vPresetOn">
<TEXT txtNMCPIStreetName template=txt_map x=74 w=244 textmodel_wstr="map.cursorpos.posinfotext" visiblemodel="!map.follow">
</layer>

<layer ui_NavigateMapGPSPosInfos z=50>
<SPRITE xxx bmp="blackstripe.bmp" x=70 y=0 z=0 visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|!navigation.car_pos_valid|ui.vPresetOn">
<ROADSHIELDEDTEXT sprNMINextStreetName template=txt_maptop x=88 w=230 y=0 textmodel_wstr="navigation.next_street_enc" visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|ui.vPresetOn">
<ROADSHIELDEDTEXT sprNMIActualStreetName template=txt_map x=75 w=240 textmodel_wstr="navigation.current_street_enc" visiblemodel="navigation.car_pos_valid&map.follow_gps">
</layer>

See where I changed the name with new template, which we created in templates.ui. Save changes in data.zip and return it back in IGO8 folder. See the result :shock:
That's all :)

Here is the result using second way for data.zip modification:
Image
In the example I changed the bottom fontsize to 10 and the top fontsize to 20. Used resolution: 320_240

PLS: Leave feedback what's happen


DJEurobeat wrote:
..............................................
Yes for sure !! Lets do it ;)


DJEurobeat there is no a feedback from your. Is the new resolution is OK in real navigation :roll:


Fantastic.............!!!!!!!

Thanks................!!!!!!!
Apr 12th, 2009, 8:14 pm
Apr 12th, 2009, 8:41 pm
grijamor wrote:
mertali wrote:

add in sys.txt:

[3d_config]
disable_roadsign_navigation_mode=1
;0= Streetname inside textballoon
;1= Streetname embedded on the streets


Is is possbile to see 5 street name with baloon text ? Now show only 3 street name.

Thanks

Yea, it is possible but you will have to modify this parameter in your sys.txt or data (depends on the file you have in), for example 30 or 40 value. The font of the streets will be smaller but you will appreciate more names of streets.

[3d_config]
roadsign_lines_per_screen=20



Cheers...................



Thanks,but I need street name on baloon text
Apr 12th, 2009, 8:41 pm