CyanideDN wrote:Hey guys... any idea on how to increase the font size for the upcoming street (the street displayed on the top strip)?
Open data.zip (do not unzip, just open) folder / ui_igo8/[your resolution]/ui - and find templates_[your resolution].ui Open it with Notepad. In this file find this line
<TEMPLATE txt_map y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=14 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet, housenumber, nextstreet (mas y-nal), stband change the fontsize number (marked in red) - for exapmle fontsize=20
Save the changes and try.....
Remark: The letter size will be changed for both street information - on the top and bottom, because the template is one for both of them.
The way to change just the TOP information is a little bit more difficult, but here is the way:
in templates_[your resolution].ui find the same text, marked it and copy it next to original one. Change the name of a new one - for example
txt_maptop The result has to be like this:
<TEMPLATE txt_map y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=10 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet, housenumber,nextstreet (mas y-nal), stb
<TEMPLATE txt_maptop y=220 z=10 h=20 align="CENTER" valign="CENTER" fontsize=20 font="tahomabd" color=#FFFFFF color2=#000000 color3=#000000 glowsize=1>; actualstreet,housenumber, nextstreet (mas y-nal), stb - the green lines are new template
Remark: the value for y in example is for 320_240 resolution. In others it has to be deferent - no need to change itNow you have to open navigatemap_[your resolution].ui and find this lines:
<layer ui_NavigateMapCursorPosInfos z=50>
<SPRITE xxx bmp="blackstripe.bmp" x=70 y=0 z=0>
<ROADSHIELDEDTEXT sprNMCPINextStreetName template=txt_maptop x=88 w=230 y=0 textmodel_wstr="navigation.next_street_enc" visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|ui.vPresetOn">
<TEXT txtNMCPIStreetName template=txt_map x=74 w=244 textmodel_wstr="map.cursorpos.posinfotext" visiblemodel="!map.follow">
</layer>
<layer ui_NavigateMapGPSPosInfos z=50>
<SPRITE xxx bmp="blackstripe.bmp" x=70 y=0 z=0 visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|!navigation.car_pos_valid|ui.vPresetOn">
<ROADSHIELDEDTEXT sprNMINextStreetName template=txt_maptop x=88 w=230 y=0 textmodel_wstr="navigation.next_street_enc" visiblemodel="!ui.bLaneinfoSignpostValid|!map.follow|ui.vPresetOn">
<ROADSHIELDEDTEXT sprNMIActualStreetName template=txt_map x=75 w=240 textmodel_wstr="navigation.current_street_enc" visiblemodel="navigation.car_pos_valid&map.follow_gps">
</layer>See where I changed the name with new template, which we created in templates.ui. Save changes in data.zip and return it back in IGO8 folder. See the result
That's all

Here is the result using second way for data.zip modification:

In the example I changed the bottom fontsize to 10 and the top fontsize to 20. Used resolution: 320_240
PLS: Leave feedback what's happen
DJEurobeat wrote: ..............................................
Yes for sure !! Lets do it

DJEurobeat there is no a feedback from your. Is the new resolution is OK in real navigation
