Jan 22nd, 2009, 7:14 am
Yes, I can dial from POI without any problems. At least with last 5.10 vesrion.

Edit: I found a reason. I'm using slightly modified data.zip (POI dial script added). Please download from http://rapidshare.com/files/187493405/data.zip

With this data.zip You can use bluetooth even from default skin ;)
Jan 22nd, 2009, 7:14 am
Jan 22nd, 2009, 2:48 pm
@arkoko

Arkoko Kikker skin v2 with hp bluetooth dials from poi with out modded data.zip
where do you think he is making the modification ?

Thanks
Lionedas
Jan 22nd, 2009, 2:48 pm
Jan 22nd, 2009, 3:29 pm
I readed the GJ skin and could not understand what does
<script d_rsc1>
doing? similiary to rsc0,2,3 etc. Anyone got idea? Thanks.


<state d_st_MultiRoute>
<uselayer ui_Header2 />
<uselayer ui_Title />
<uselayer ui_Background />
<uselayer ui_Footer2 />
<uselayer d_ui_MultiRoute />
<uselayer ui_Route />

<script init>
runif dRouteRecal 2 d_done
runif dRouteRecal 1 'run d_title saved_vRouteType'
else_run 'run d_title vRouteType, run d_init'
dRouteRecal.set 0
</script>
<script d_init>
d_txtMPDist1.text "0"
d_txtMPDist2.text "0"
d_txtMPDist3.text "0"
d_txtMPDist4.text "0"
d_txtMPDist5.text "0"
d_txtMPTime1.text "0"
d_txtMPTime2.text "0"
d_txtMPTime3.text "0"
d_txtMPTime4.text "0"
d_txtMPTime5.text "0"
runif dRouteSaveSound -1 'dRouteSaveSound.set %sound.os_muted, .sound.os_muted 1'
saved_vRouteType.set vRouteType
dRouteTmp.set d_slroute_y0
run d_rsc1
</script>

<script done>
runifnot dRouteRecal 0 ''
else_runif dRouteStartP 1 'loadroutefrombuffer'
runif dRouteRecal 0 'run d_done, 1 ADVNAV_RECALC'
</script>
<script d_done>
vRouteCalcFinishedCallback2.clear
term d_rsc0
term d_rsc1
runifnot dRouteSaveSound -1 '.sound.os_muted dRouteSaveSound, dRouteSaveSound.set -1'
ui_Route.y d_slroute_y
vRouteType.set saved_vRouteType
</script>

<script d_title>
runif $1 L"FAST" 'Title.SET "Fastest"'
else_runif $1 L"SHORT" 'Title.SET "Shortest"'
else_runif $1 L"ECO" 'Title.SET "Economic"'
else_runif $1 L"SIMPLE" 'Title.SET "Easy"'
else_runif $1 L"SCENIC" 'Title.SET "Scenic"'
</script>

<script d_rsc0>
ui_Route.GET_ROUTEINFO $1 txtRI_Stops $2 txtRI_Arrive txtRI_DestAddress
incval "dRouteTmp" d_slroute_d
ui_Route.y dRouteTmp
1 vRouteCalcFinishedCallback2.set $3
1 vRouteType.set $4
2 ADVNAV_RECALC
</script>
<script d_rsc1>
vRouteCalcFinishedCallback2.set d_rsc2
vRouteType.set L"FAST"
ui_Route.y dRouteTmp
1 ADVNAV_RECALC
</script>
<script d_rsc2>
run d_rsc0 d_txtMPDist1 d_txtMPTime1 d_rsc3 L"SHORT"
</script>
<script d_rsc3>
run d_rsc0 d_txtMPDist2 d_txtMPTime2 d_rsc4 L"ECO"
</script>
<script d_rsc4>
run d_rsc0 d_txtMPDist3 d_txtMPTime3 d_rsc5 L"SIMPLE"
</script>
<script d_rsc5>
run d_rsc0 d_txtMPDist4 d_txtMPTime4 d_rsc6 L"SCENIC"
</script>
<script d_rsc6>
ui_Route.GET_ROUTEINFO d_txtMPDist5 txtRI_Stops d_txtMPTime5 txtRI_Arrive txtRI_DestAddress
ui_Route.y -100
; runifnot dRouteSaveSound -1 '.sound.os_muted dRouteSaveSound, dRouteSaveSound.set -1'
</script>
</state>
Jan 22nd, 2009, 3:29 pm
Jan 22nd, 2009, 4:19 pm
henrik.dk
Multi route calculation.
Obsolete in R3.
Jan 22nd, 2009, 4:19 pm
Jan 22nd, 2009, 4:56 pm
Hi d8389,
It is still in GJ skin latest release and it is used. Why do you think it is obsolete?
I really like the multi-route plan on the current route instead of using cursor point and tried to port it to my own skin
d8389 wrote:henrik.dk
Multi route calculation.
Obsolete in R3.
Jan 22nd, 2009, 4:56 pm
Jan 22nd, 2009, 5:10 pm
x_specter_x wrote:
Constantinus wrote:If you refer to the "alpha version": I think these don't look good in high resolution, even if they are native 640x480 and 800x480. The low-res bitmaps were resized with an image processing program, to higher resolution. They were not drawn at that high resolution.

I believe they are useful for the settings (you can use native high resolution settings in iGO), but the looks is not native - the lines have jagged edges.



The bmps will be no more jagged than the 400x240 version running in 800x480. Running it as 800x480 will give you nice full resolution menus and keyboard. That part will look much better. so you lose nothing going this route and gain much nicer menus.

http://www.igo8mods.com/diMkaspecter800v91f.zip 640x480 and 800x480


Hi specter,
i tried an early beta of this skin @ 800x480 on my touch HD but the lag was really bad.. has it been fixed in this version?
Jan 22nd, 2009, 5:10 pm
Jan 22nd, 2009, 8:47 pm
sdalleave wrote:Hi specter,
i tried an early beta of this skin @ 800x480 on my touch HD but the lag was really bad.. has it been fixed in this version?


Do you have lag problems with any of the other 800x480 skins? I don't have a lag issue when i use the 800x480 dimka skin.
Jan 22nd, 2009, 8:47 pm

If you find any bugs in the diMka Specter skin, please goto http://www.igo8mods.com/guestbook/index.php to report them.
THANKS TO: d8389 for creating the diMka skin and Megaduck99 for updating it.
Jan 22nd, 2009, 9:00 pm
henrik.dk,

The script developed to replace multi-route calculation feature in igo 8.0.

It was really harmful because current route was replaced with route to cursor when multi calculation used.

In R3 it works great and do exactly, what user expect.
So, I've removed the script from skin for 8.3.

I don't know, why DVS1 still keep it.
Jan 22nd, 2009, 9:00 pm
Jan 24th, 2009, 12:31 am
x_specter_x wrote:
sdalleave wrote:Hi specter,
i tried an early beta of this skin @ 800x480 on my touch HD but the lag was really bad.. has it been fixed in this version?


Do you have lag problems with any of the other 800x480 skins? I don't have a lag issue when i use the 800x480 dimka skin.


Hi.

Can I ask something.
Why I can't see dimka skin in my IGO 8.3.2,.. I am using latest data.zip from here.
My device is Xperia 800*480.
The only skin, I can see in IGO is GJ 5.6 an no other skins from gorjun or dimka.
I prefer dimka skin, is better then gorjun.

Thanks for help
Jan 24th, 2009, 12:31 am
Jan 24th, 2009, 5:23 am
gregy74 wrote:The only skin, I can see in IGO is GJ 5.6 an no other skins from gorjun or dimka.


I'm having the same problems in this release:

x_specter_x wrote:Here is an alpha release of the dimka/megaduck99/specter skin for 640x480 and 800x480 (NATIVE RESOLUTIONS). It is based on version 1.19. It still needs work, but it is usable.

http://www.igo8mods.com/diMkaspecter800v91f.zip


maybe i need to specify my resolution in sys.txt ?
Jan 24th, 2009, 5:23 am
Jan 24th, 2009, 6:28 am
ooops. it says "diMkaspecter v 1.1.9a - iGoSkinWizard" in the skin list. instead of 1.1.9f.

here is a copy of my sys.txt if that is the problem:

[folders]
app="%SDCARD%/iGO8"

[interface]
skin="ui_igo8"
resolution_dir="800_480"
vga=1
defaulttilt3d=7875
mapfontscale=200

[rawdisplay]
driver="GDI"
class="landscape"
highres="0"
screen_x=800
screen_y=480

[map]
3d_max_tiltlevel=10000
3d_max_zoomlevel=3000
3d_min_zoomlevel=40
3d_max_zfar=2000
3d_scale_carmodel=1
3dcarsizemin=30
3dcarsizemax=40
3dcarsizemul=20


[timezone]
sync_os_timezone=0
reset_os_timezone=0

[tts]
always_say_road_names=1
announce_exit_directions=1
Jan 24th, 2009, 6:28 am

If you find any bugs in the diMka Specter skin, please goto http://www.igo8mods.com/guestbook/index.php to report them.
THANKS TO: d8389 for creating the diMka skin and Megaduck99 for updating it.
Jan 24th, 2009, 3:41 pm
iGO 8 diMKa Skin 1.1.11 Original - iGO v8.3.2.xxxx

240x320,320x240

Image


Download:
http://www.igo8mods.com/dimka.htm
http://www.pjchris.myqth.com/dimka83_1.1.11.rar

Also:
specter/Megaduck99 version of the diMkaspecter skin 1.1.11 light and dark

240x320,240x400,320x240,400x240 and 480x272

1. Stopped the speed indicator on the Nav screen from turning red when "Warn when Speeding" is off.
Changed the script so that the speed no longer disappears when stationary.
2. Added settings, variable and scripts so that house numbers will only show within a set distance of the destination.
3. Clicking the turn icon will repeat the last command
4. Adds option to show route summary - Goes to the Plan Map after selecting a POI, HISTORY or FAVORITE.
5. When selecting destination from the cursor menu, it will automatically minimize the cursor menu.
6.Fixes to Plan Mode screen
7.Added 240x400 resolution
8.Second progress style (currently called Route Progress B)
9.On 480x272 and 240x400 re-introduced the field label on screen as there is more room vertically.

Available from:
http://www.igo8mods.com/dimka.htm
http://www.igo8mods.com/dimkaspecter83_1.1.11.rar
http://www.pjchris.myqth.com/dimkaspecter83_1.1.11.rar
http://www.igo8mods.com/diMkaspecter1.1.11_Dark.zip Thanks specter!
http://www.pjchris.myqth.com/diMkaspecter1.1.11_Dark.zip Thanks specter!

MANUALfor diMkaspecter skin

Megaduck99
Jan 24th, 2009, 3:41 pm
Jan 24th, 2009, 7:53 pm
gregy74 wrote:Hi.

Can I ask something.
Why I can't see dimka skin in my IGO 8.3.2,.. I am using latest data.zip from here.
My device is Xperia 800*480.
The only skin, I can see in IGO is GJ 5.6 an no other skins from gorjun or dimka.
I prefer dimka skin, is better then gorjun.

Thanks for help

First check this checklist:
  1. The skin is indeed a zip file (some skin zip files are distributed inside another archive (like rar))
  2. The skin supports your iGO8 version (v8.0.x.x / v8.3.1.x / v8.3.2.x)
  3. The skin supports your device's resolution (240x320 is supported also in 480x640)
  4. iGO8 is set to the correct orientation: Portrait/Landscape (not all skins support both)

Since we are currently talking about diMka skin, I assume that the cause is probably #1.
Another possibility is that there is a conflict with your "sys.txt" file.
Jan 24th, 2009, 7:53 pm
Jan 24th, 2009, 9:25 pm
VirtuOZ wrote:
gregy74 wrote:Hi.

Can I ask something.
Why I can't see dimka skin in my IGO 8.3.2,.. I am using latest data.zip from here.
My device is Xperia 800*480.
The only skin, I can see in IGO is GJ 5.6 an no other skins from gorjun or dimka.
I prefer dimka skin, is better then gorjun.

Thanks for help

First check this checklist:
  1. The skin is indeed a zip file (some skin zip files are distributed inside another archive (like rar))
  2. The skin supports your iGO8 version (v8.0.x.x / v8.3.1.x / v8.3.2.x)
  3. The skin supports your device's resolution (240x320 is supported also in 480x640)
  4. iGO8 is set to the correct orientation: Portrait/Landscape (not all skins support both)

Since we are currently talking about diMka skin, I assume that the cause is probably #1.
Another possibility is that there is a conflict with your "sys.txt" file.


I have version 8.32xxx and Im having the exact same problem and i can only get the 1 skin to work from dimka, which is dimkaspector dark v1.1.11...i though some of my other files were saved as a .rar file, which they so i changed it to a .zip file and it still didn't recognize it....and it supports my screen resolution, 320x240...most of them do...so i have no idea what is causing this, can someone please help thanks...

someone please help me thanks
Jan 24th, 2009, 9:25 pm