Hello all,
I am using Gurjon skin, how do I make the car follow up around squre I mean roundabout
It does not follow the roundabout like the Arrow
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melnorm wrote:Hello all,
I am using Gurjon skin, how do I make the car follow up around squre I mean roundabout
It does not follow the roundabout like the Arrow
You cannot do that, BUT you can try to disable roundabout behavior of igo with this:
[roundaboutcam]
enabled=0
centery=50
That way roundabout will be treated like any other street so car will follow cursor.
- Posts 51
- Location Turkey
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- OS Windows Phone
talt wrote:melnorm wrote:Hello all,
I am using Gurjon skin, how do I make the car follow up around squre I mean roundabout
It does not follow the roundabout like the Arrow
You cannot do that, BUT you can try to disable roundabout behavior of igo with this:
[roundaboutcam]
enabled=0
centery=50
That way roundabout will be treated like any other street so car will follow cursor.
Thanks a lot. very good a job.
- Posts 162
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melnorm wrote:Hello all,
I am using the latest version of 8.3.2 and using the latest Gurjon skin
How can I get the screen curser car setting with the shadow intensity
Gurjon doesn't support the car shadow. only the dimka skin. maybe one day they will support it.
If you find any bugs in the diMka Specter skin, please goto http://www.igo8mods.com/guestbook/index.php to report them.
THANKS TO: d8389 for creating the diMka skin and Megaduck99 for updating it.
THANKS TO: d8389 for creating the diMka skin and Megaduck99 for updating it.
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Hi. I'm using the latest Gurjon skin. I see the options under Settings/Map Screen/Short Menu for defining the button on several "short menus". These menus are:
GJ Short Menu Buttons 1
GJ Short Menu Buttons 2
GJ Place Menu Buttons
GJ Short Menu Buttons on Browse Map
I see how one can easily change the function of each button on these "short menus". However, what I cannot figure out, is how to actually access these menus. How do you activate each of these 4 menus? I've tried changing the function of various buttons on various menus, but I can never find a "menu" that seems to reflect my changes.
Thanks for the help.
GJ Short Menu Buttons 1
GJ Short Menu Buttons 2
GJ Place Menu Buttons
GJ Short Menu Buttons on Browse Map
I see how one can easily change the function of each button on these "short menus". However, what I cannot figure out, is how to actually access these menus. How do you activate each of these 4 menus? I've tried changing the function of various buttons on various menus, but I can never find a "menu" that seems to reflect my changes.
Thanks for the help.
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HTC M9 / HTC Sensation XE (Viper + mods etc)/ +Trusty Mio C710 (modded) still going strong

- OS iOS6
jnesmith,
Not sure if this is what you mean.
In cockpit mode have you tried tapping tapping bottom of screen where 'time' and 'arrival time' is. This opens the short menus you have created in settings.
Not sure if this is what you mean.
In cockpit mode have you tried tapping tapping bottom of screen where 'time' and 'arrival time' is. This opens the short menus you have created in settings.
" We never really grow up, we only learn how to act in public
"
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Kitzie wrote:jnesmith,
Not sure if this is what you mean.
In cockpit mode have you tried tapping tapping bottom of screen where 'time' and 'arrival time' is. This opens the short menus you have created in settings.
Yes, I think that's it (or close). If I don't have a route entered, then obviously I won't have the "arrival time" displayed. However, I have a little green "back" button, and the current time. Tapping these seems to cause the first 2 menus to pop up. I guess if I had a route entered it would work as you describe. Now that I have found these, I can probably find the other two.
Thanks for your help.
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sorry, it was wrong ...
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hi Guys,
i added some new skins to the site...so check out http://www.i-go8.com thanks to all skin makers&modders
Happy downloads....
)
i added some new skins to the site...so check out http://www.i-go8.com thanks to all skin makers&modders
Happy downloads....
- Posts 165
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61.20
I tried to use variable (partially copied from GJ skin.) to set the path to some application and contact POI index.
there are two problems:
#1. First time iGo is started, the string for application path is not displayed correctly. (Just square box)
#2. After I set the path by clicking the button and input the path from the keypad, the display is correct. But unfortunately
the variable seems not updated according. It retains the initialization value e.g.: 7.
Anything wrong with the below script? Your help is appreciated, please masters. Thanks.
<var vSearchContactExist=1 registermodel permanent>
<var vSearchContactID="7" registermodel permanent>
<var vBluetoothToggleFile="\SD Card\my-data\tools\BTOnOff.exe" registermodel permanent>
<var vScreenToggleFile="\SD Card\my-data\tools\ScreenToggle.exe" registermodel permanent>
<layer ui_UserTweak z=30>
<SPRITE xxx template=spr_poti y=19>
<TEXT xxx template=xtxt4 color=#FFFFFF x=6 y=29 w=195 align="left" text="Bluetooth program with path:" fontsize=14>
<BUTTON btn_BluetoothToggle template=sld_5a_center bmp="btn_5a.bmp#2" y=56 textmodel_wstr="ui.vBluetoothToggleFile" clicked_coloring=1 onrelease='run sc_BluetoothToggleFile'>
<SPRITE xxx template=spr_poti y=93>
<TEXT xxx template=xtxt4 color=#FFFFFF x=6 y=103 w=195 align="left" text="Screen toggle program with path:" fontsize=14>
<BUTTON btn_ScreenToggle template=sld_5a_center bmp="btn_5a.bmp#2" y=130 textmodel_wstr="ui.vScreenToggleFile" clicked_coloring=1 onrelease='run sc_ScreenToggleFile'>
<SPRITE xxx template=spr_poti y=167>
<CHECKBOX xxx template=chk_5a y=167 text="Contact search" var=vSearchContactExist>
<BUTTON btn_ContactID template=sld_5a y=204 textmodel_wstr="ui.vSearchContactID" clicked_coloring=1 onrelease='run sc_ContactID'>
<TEXT xxx template=txt_sld y=204 text="Contact POI ID:" watchstate=btn_ContactID>
</layer>
there are two problems:
#1. First time iGo is started, the string for application path is not displayed correctly. (Just square box)
#2. After I set the path by clicking the button and input the path from the keypad, the display is correct. But unfortunately
the variable seems not updated according. It retains the initialization value e.g.: 7.
Anything wrong with the below script? Your help is appreciated, please masters. Thanks.
<var vSearchContactExist=1 registermodel permanent>
<var vSearchContactID="7" registermodel permanent>
<var vBluetoothToggleFile="\SD Card\my-data\tools\BTOnOff.exe" registermodel permanent>
<var vScreenToggleFile="\SD Card\my-data\tools\ScreenToggle.exe" registermodel permanent>
<layer ui_UserTweak z=30>
<SPRITE xxx template=spr_poti y=19>
<TEXT xxx template=xtxt4 color=#FFFFFF x=6 y=29 w=195 align="left" text="Bluetooth program with path:" fontsize=14>
<BUTTON btn_BluetoothToggle template=sld_5a_center bmp="btn_5a.bmp#2" y=56 textmodel_wstr="ui.vBluetoothToggleFile" clicked_coloring=1 onrelease='run sc_BluetoothToggleFile'>
<SPRITE xxx template=spr_poti y=93>
<TEXT xxx template=xtxt4 color=#FFFFFF x=6 y=103 w=195 align="left" text="Screen toggle program with path:" fontsize=14>
<BUTTON btn_ScreenToggle template=sld_5a_center bmp="btn_5a.bmp#2" y=130 textmodel_wstr="ui.vScreenToggleFile" clicked_coloring=1 onrelease='run sc_ScreenToggleFile'>
<SPRITE xxx template=spr_poti y=167>
<CHECKBOX xxx template=chk_5a y=167 text="Contact search" var=vSearchContactExist>
<BUTTON btn_ContactID template=sld_5a y=204 textmodel_wstr="ui.vSearchContactID" clicked_coloring=1 onrelease='run sc_ContactID'>
<TEXT xxx template=txt_sld y=204 text="Contact POI ID:" watchstate=btn_ContactID>
</layer>