Pocket Pachisi v1.23 (Freeware)
Requirements: Pocket PC (WM 5, WM 6), VGA, VGA, WVGA, 240x400 (portrait only), .NET Compact Framework 2.0
Overview: Parcheesi is an American version of the Ancient game of Pachisi, the national game of India, in which you race around a track on the game board, attempting to block your opponents while moving your markers to the goal. The game is also known as Pachisi, Parchisi, Parchesi, and Twenty-Five, and is a descendent of the older game of Chaupar.
Parcheesi, a family classic since the 1860s, is the ultimate race-and-chase board game. The object is take four pawns from start to home, using rolls of the dice to dictate your moves. It sounds easy, but to accomplish your mission you have to first roll a five to even move off of start, and then you must avoid running into blockades and dodge your opponents, who threaten at every turn to send you back to the beginning. If you plot your moves strategically and use the safety zones scattered around the board, you might just make it.

Game Rules: Players move their pieces out of their starting area, take one trip around the track, and head up the middle toward home. The player with the lowest roll of one die goes first (ties are broken with another roll).
A piece can't leave the starting area until a five is thrown, either on a single die, or as combination of both dice. When you roll a five, move your piece to the black square with the dot in your color (your entry space). After the piece is on this space, you can then use other rolls to move it. If you don't want to use one of the die values in a given roll, choose Pass.
A piece can be bumped back to its starting area if an enemy piece lands on it. You can't bump a piece that occupies a safety space (a black space), except in the case of entering your own entry space from your starting area.
Two pieces on the same space form a blockade. No pieces can move past the blockade (not even pieces of the same color). You cannot use a doubles roll to advance a blockade to a new space. No more than two pieces can occupy a space at the same time.
When you roll doubles, you get another roll. In one game variation, if you roll doubles three times in a row your piece closest to home is sent back to the starting area.
When you get near home, use the middle row of squares (the "home stretch") to go to the final home square. You must roll the exact number needed to get to the home square.
Features: Multilanguage: English, Esperanto, Russian, Greek, Polish, Hindi, Catalan, Portuguese, Spanish, Italian, Czech
Locale auto-detection based on system's Regional Settings
3-level AI
Game progress auto-save
Play with your friends on the same board
Inline Game Rules
More Info:
Download Instructions:
http://programaro.ru/downloads/PocketPachisi_v.1.23.zip
< CAB file: PocketPachisi.CAB - No serial needed > - G & a
Requirements: Pocket PC (WM 5, WM 6), VGA, VGA, WVGA, 240x400 (portrait only), .NET Compact Framework 2.0
Overview: Parcheesi is an American version of the Ancient game of Pachisi, the national game of India, in which you race around a track on the game board, attempting to block your opponents while moving your markers to the goal. The game is also known as Pachisi, Parchisi, Parchesi, and Twenty-Five, and is a descendent of the older game of Chaupar.
Parcheesi, a family classic since the 1860s, is the ultimate race-and-chase board game. The object is take four pawns from start to home, using rolls of the dice to dictate your moves. It sounds easy, but to accomplish your mission you have to first roll a five to even move off of start, and then you must avoid running into blockades and dodge your opponents, who threaten at every turn to send you back to the beginning. If you plot your moves strategically and use the safety zones scattered around the board, you might just make it.

Game Rules: Players move their pieces out of their starting area, take one trip around the track, and head up the middle toward home. The player with the lowest roll of one die goes first (ties are broken with another roll).
A piece can't leave the starting area until a five is thrown, either on a single die, or as combination of both dice. When you roll a five, move your piece to the black square with the dot in your color (your entry space). After the piece is on this space, you can then use other rolls to move it. If you don't want to use one of the die values in a given roll, choose Pass.
A piece can be bumped back to its starting area if an enemy piece lands on it. You can't bump a piece that occupies a safety space (a black space), except in the case of entering your own entry space from your starting area.
Two pieces on the same space form a blockade. No pieces can move past the blockade (not even pieces of the same color). You cannot use a doubles roll to advance a blockade to a new space. No more than two pieces can occupy a space at the same time.
When you roll doubles, you get another roll. In one game variation, if you roll doubles three times in a row your piece closest to home is sent back to the starting area.
When you get near home, use the middle row of squares (the "home stretch") to go to the final home square. You must roll the exact number needed to get to the home square.
Features: Multilanguage: English, Esperanto, Russian, Greek, Polish, Hindi, Catalan, Portuguese, Spanish, Italian, Czech
Locale auto-detection based on system's Regional Settings
3-level AI
Game progress auto-save
Play with your friends on the same board
Inline Game Rules
More Info:
Code: Select all
http://programaro.ru/en/pocket-pc/pocket-pachisiDownload Instructions:
http://programaro.ru/downloads/PocketPachisi_v.1.23.zip
< CAB file: PocketPachisi.CAB - No serial needed > - G & a



